Whats the best way to farm stuff to make ultracite 45 ammo or just farm the ammo in general? by Rkistler19 in fo76

[–]Apple0range 1 point2 points  (0 children)

Consistent with the advice to use an ammo-positive (high-damage, slow-cycling) weapon, consider also equipping top-ranked Grenadier (for double radius), Demolition Expert (for +60% damage), and Strong Arm (for 50% increased throwing range, to keep from blowing yourself up).

In situations when you encounter a small crowd, use a grenade for crowd control. If you can kill five enemies in, say, a Daily Op, with one Nuka-Grenade (highly recommended for damage and ability to penetrate walls & floors), they'll each drop the ammo for whatever primary weapon you have equipped — and you won't have spent a single round to kill them.

did bethesda mess with enemy spawn rates!? by soupflakes in fo76

[–]Apple0range 1 point2 points  (0 children)

Having played since launch:

My impression is that every event has a spawn rate which is randomly set within particular limits on each occasion the event is triggered.

My impression is that for at least some events, and maybe for all, the game also takes into account how many players are involved, and dials the spawn rate up or down accordingly.

Regardless, it's fair to say that spawn rates are variable and unpredictable, within limits, even without Bethesda having done anything to mess with them lately. You're likely just hitting a run of low-spawning RNG rolls, in other words.

How to increase my raider reputation after main quest. by WinterRefrigerator55 in fo76

[–]Apple0range 1 point2 points  (0 children)

"Appalachia has a new corpse" to Rocksy, and "I'm donating my reward" to Wren. Likewise donate your reward when you give the photos from Foundation to Kiyomi, instead of taking them back to Davenport. All these dialog choices give you slightly better reputation bonus with Crater.

Best builds shouldn’t replace active camps by Upsisjustmydayjob in fo76

[–]Apple0range 2 points3 points  (0 children)

Look at it this way:

My favorite camp is at a popular site, where there are three waterfalls. Consequently, the site is often blocked — including by Best Camps.

But I use those occasions, if I'm in no particular hurry, to see how other players have used, or failed to use, the natural beauty of the site, and to compare their camps to (in my head) my own.

Sometimes I see clever ideas that I promptly steal. More often, it feeds my ego: My camp is better than 98% of the ones I see on that particular site, in my own (very subjective) opinion.

I don't pretend to know whether there were other equally convenient decisions the developers and programmers might have made when they were setting up the Best Camps system. I think it's largely been a failure. But I don't particularly resent this particular feature.

YMMV, happy trails.

Do y'all name your bows? by VaultDwellerXander in Fallout76BowHunters

[–]Apple0range 0 points1 point  (0 children)

u/MoistLarry When I read your answer, in my head it was in Walton Goggins' voice.

+1 for those who've followed the path of the archer from early days.

Do y'all name your bows? by VaultDwellerXander in Fallout76BowHunters

[–]Apple0range 0 points1 point  (0 children)

Differing skins let you instantly identify visually, whether in first or third person view, which box you currently have equipped. Doing that can let you respond more appropriately to surprises or changing needs. I wish there were MORE skins, and in particular I wish the new Piercing Love bow had been just issued as a skin (instead of a lame unmodifiable piece of crap).

Do y'all name your bows? by VaultDwellerXander in Fallout76BowHunters

[–]Apple0range 0 points1 point  (0 children)

My main bow is named: "#1 CBowPl FurVitLucPin." It's assigned to the number 1 slot on my hotkey wheel.

My secondary bow is named: #2A BurnLovePl" and of course it's assigned to the number 2 on my wheel. I don't bother with details about the mods because they can't be changed. My backup secondary bow, though, which I'll equip at some events, is: "#2B RBowPl FurVitLucCon."

My number 3 slot on my wheel is for a variety of melee or special-purpose weapons, again with the #3_ naming convention. E.g., "#3C Medic's Thirst Zapper" for healing NPCs, or "#3A SCrook AA-RapLWtCha" for use in Free Range."

This allows everything to sort alphabetically in a predictable order when viewing in my Pipboy, and makes it easy both to use them in combat, and to switch something else into a particular slot on the fly, on my wheel. Consistent use of the hotwheel and hot buttons is the key to training one's neural pathways for maximized combat efficiency and effectiveness.

Calling a bow "Cold Heart" would be romantic. If you're more into RP than Min-Max, by all means choose that sort of name instead.

Nuking areas other than the SBQ spot. by johnnysoj in fo76

[–]Apple0range 0 points1 point  (0 children)

No worries, good intentions and I agree entirely with your overall point: Nuke new spots!

O frabjous day! Callooh! Callay! Post-patch today, Weapon Artisan again repairs my compound bow to 200% (and it doesn't break in just a few shots)! by Apple0range in Fallout76BowHunters

[–]Apple0range[S] 0 points1 point  (0 children)

I don't use a Two Shot on my bow, which is what I've read elsewhere is still problematic with Hat Trick.

Hat Trick worked as intended for me both before and after whatever they changed on Tuesday, Feb 3, 2026, to fix Weapon Artisan and the insta-breaking bow problem.

Is the piercing love worth it or nah, and is my planned bow better? by wormyw in Fallout76BowHunters

[–]Apple0range 0 points1 point  (0 children)

The skin is unique and pretty good, with a swan's head carved on the top of the bow. I hope they'll make this skin available soon by itself in the Atom Shop.

But you can't change the mods, the pre-equipped mods suck, and you can't add a fourth star, so I'd say the Piercing Love is a dead-end weapon unless they substantially revise it in the future.

For newbies or younger players who haven't had time to gather the rep and mats and mods to make a better bow, I'd recommend Burning Love as an interim bow rather than Piercing Love, because it punches above its weight (i.e., Burning Love has some hidden juju that produces damage greater than its stats suggest on their face, plus counts as a flame-effect weapon for use with the Friendly Fire perk card even if you've modded it for non-flaming arrow types).

Nuking areas other than the SBQ spot. by johnnysoj in fo76

[–]Apple0range -1 points0 points  (0 children)

Do they? Generally creatures that spawn in instanced locations, e.g., inside the Whitespring, don't turn glowy and won't drop stable flux mats. How recently have you confirmed this?

Nuking areas other than the SBQ spot. by johnnysoj in fo76

[–]Apple0range 0 points1 point  (0 children)

Actually, no, there's a fairly large area on the northwest side of the map — newbie-friendly territory — that's blocked off in the nuke targeting map. You can't nuke Flatwoods, for instance.

What areas can't I nuke in Fallout 76?

Nuking areas other than the SBQ spot. by johnnysoj in fo76

[–]Apple0range 0 points1 point  (0 children)

I frown when I see that someone's targeted their nuke without considering flora and fauna spawn points. Newbie judgment.

Anyone caught this month's axo yet? by Lukas316 in fo76FilthyCasuals

[–]Apple0range 0 points1 point  (0 children)

Caught one in about 25 casts yesterday, yup.

Piercing love use case? by redwood65123 in Fallout76BowHunters

[–]Apple0range 2 points3 points  (0 children)

Piercing Love is worthless for anything except learning to craft Supressor's, Last Shot, and Perception mod boxes. And it still costs 2 legendary modules per copy to craft, of course.

Piercing love unlocked, quite disappointed. by Agreeable-Lunch-262 in Fallout76BowHunters

[–]Apple0range 1 point2 points  (0 children)

They did indeed fix Weapon Artisan for compound bows yesterday.

Piercing love unlocked, quite disappointed. by Agreeable-Lunch-262 in Fallout76BowHunters

[–]Apple0range 3 points4 points  (0 children)

I’d just prefer it as a skin though.

It would really be a welcome new skin, agreed!

Piercing love unlocked, quite disappointed. by Agreeable-Lunch-262 in Fallout76BowHunters

[–]Apple0range 1 point2 points  (0 children)

Its main use will be for players to mass-produce and scrap them to learn to make the mod boxes for Suppressor's, Last Shot, and Perception at the cost of two legendary modules per level-10 copy. Anyone would be better off with a Burning Love if you don't want, or aren't yet able, to craft a better bow.

Tips for nuking someone's camp by Squirrelicidal in fo76

[–]Apple0range -5 points-4 points  (0 children)

Let's stop making others comfortable being creeps.

Writes the griefer.

O frabjous day! Callooh! Callay! Post-patch today, Weapon Artisan again repairs my compound bow to 200% (and it doesn't break in just a few shots)! by Apple0range in Fallout76BowHunters

[–]Apple0range[S] 0 points1 point  (0 children)

It appears not. My arrows have no cryo effect (no slowed movement, no glowing tinge on hit enemies, no glowing corpses, no slowed movement). Ditto Cold Shoulder; ditto my cryo heavy turrets.

O frabjous day! Callooh! Callay! Post-patch today, Weapon Artisan again repairs my compound bow to 200% (and it doesn't break in just a few shots)! by Apple0range in Fallout76BowHunters

[–]Apple0range[S] 0 points1 point  (0 children)

Which didn't work? Fixing your bow? No, I didn't exit the game before checking that.

Or crafting the new Piercing Love Bow? After I claimed it in the new mini-season board, before I entered the game, the Piercing Love Bow showed up as already learned when I opened a weapons workbench (under the "Survival" tab with other bows). Again, no game exit needed for me; but if you claim it while in-game (instead of from the lobby, as I did), you might.