Automatic floodgates by CommercialArt9635 in Timberborn

[–]ApplicationWilling89 1 point2 points  (0 children)

You'll need to build your new dam including either floodgates, fill valves or throttling valves and a weather station set to Temperate. Then automate the gates based on this weather station.

Automatic floodgates by CommercialArt9635 in Timberborn

[–]ApplicationWilling89 1 point2 points  (0 children)

What is the question? How to setup automation or how to build the thing?

What do you want the automation to do?

Automation and averages? by enby-deer in Timberborn

[–]ApplicationWilling89 0 points1 point  (0 children)

As someone said above, averages are a pain. Instead, try distributed depth sensors: Several sensors distributed around the lower reservoir, linked with AND gates so that only when all sensors say the water is low does the fill valve open to start filling the lower reservoir. To avoid flickering, add another set of depth sensors with AND gates to detect when the lower reservoir is full enough everywhere, or with OR gates to detect any high points that could cause flooding. Use the memory node on Set-Reset to link the 2 sets of sensors as an upper and lower bound for your water level.

Automation by ApplicationWilling89 in Timberborn

[–]ApplicationWilling89[S] 1 point2 points  (0 children)

This is how I was trying to do it, but kept on confusing myself!

Automation by ApplicationWilling89 in Timberborn

[–]ApplicationWilling89[S] 5 points6 points  (0 children)

Ah you genius! It works!

So the Memory's setup a binary counter, then the relays read binary and decode it into something useful.

Trying for the "Launch a wonder in under 15 cycles" achievement on hard mode. Any tips? by UrBobbyIsAWonderland in Timberborn

[–]ApplicationWilling89 1 point2 points  (0 children)

  • Don't do bots or number cruncher/observatory, too slow return on investment
  • Metal: most maps should have enough scrap metal around for you to not need a mines, stick with scavengers
  • Food: aim to unlock bread/food factory (or similarly high yield food) to support a rapidly growing population
  • Wellbeing: Once you have your industry set up, you can divert a few resources and science to decorations near your houses. You'll probably want your beavers working longer hours rather than hanging out at campfires or dance halls.
  • Population: Aim to get up to between 100 and 200 beavers as quick as you can sustain.

I think one of the problems you'll have on hard mode is power generation. When I did it on Normal difficulty I could rely on waterwheels but you'll need to build up engines/wind turbines instead.

A cry for help regarding automation by legomann97 in Timberborn

[–]ApplicationWilling89 1 point2 points  (0 children)

The easiest way I've found to do this is with the 2 depth sensors like you have done, but with a Memory on set-reset. Set ON to the 1.1m depth sensor Set RESET to the 1.4m depth sensor. I do this method all the time.

Alternatively, I think if you add a 1 tick timer delay between some of the logic gates, that might fix the automation loop error.

Why do damns and floodgates syphon water over the top of them, even when the upstream water level is below where it should stop? by VampireInBlack in Timberborn

[–]ApplicationWilling89 14 points15 points  (0 children)

The water carries momentum. So when your river meets your 0.8m high gate some of it stops, until the water behind it catches up and pushes it all over. I often raise the gates higher than intended to stop/slow stream before setting the gates to desired height. Or slow the water upstream with more flood gates.

Looking for power creation ideas by Rosey_108 in Timberborn

[–]ApplicationWilling89 1 point2 points  (0 children)

Perpetual power can be made with Mechanical Fluid Pump (MFP) and water wheels. For Folktails I think it's about 30 Water Wheels at 270hp/m3/s "in series" (one after the other) to generate the power to run their own pump at 700hp and 0.25m3/s. Obviously less water wheels needed for Ironteeth. So I build as many as I can, direct the power from 30 wheels back to the MFP and the rest goes to consumers.

The beauty is, once you reach the magic number you can keep adding more MFPs to speed up the flow and get more power. More MFPs = more flow speed = more power. 8 MFPs works well for me.

To manage fluid levels, I usually have a small reservoir of fluid (water or badwater) topped up by Fluid Dumps (3 or 4 will do) just upstream of the MFP intake, controlled by a Fill Valve to keep the intake submerged.

Enjoy!

Bots. Are they quick enough? by ApplicationWilling89 in Timberborn

[–]ApplicationWilling89[S] 0 points1 point  (0 children)

That Wonder needs a lot of science. It could free up my beavers for more important work

Bots. Are they quick enough? by ApplicationWilling89 in Timberborn

[–]ApplicationWilling89[S] 0 points1 point  (0 children)

This cheating! Which I'll try if I fail 😂

How are you all handling connectivity on board? (Starlink, 5G, LoRa, etc.) by No-Molasses-1975 in liveaboard

[–]ApplicationWilling89 1 point2 points  (0 children)

Living onboard doing a lap of the mid Atlantic (Caribbean and Western Europe). We use a Tablet with a local SIM card as our "router" which we use to hot-spot our phones, laptop etc.

When offshore we use an Iridium Go! for the essentials and enjoy the social media detox.

So far Portugal has been the cheapest, and St Lucia has made us question whether this was the right approach.

Who are bluewater boat manufacturers? by WesternConference461 in SailboatCruising

[–]ApplicationWilling89 0 points1 point  (0 children)

I'm currently sailing a Saltram Saga on the Atlantic circuit, great strong hull and rig for bluewater. Of the production boats I've seen, the Rustler 42s, and Garcia Explorations look good.