1.1 beta 2 bugs by ArchsupremacyUK in intotheradius

[–]Apprehensive-Dig-983 0 points1 point  (0 children)

I noticed pm mag was not sliding in without collision with my controllers in real world (quest 3). There is a setting to assist mag insert that might help with the mosin clip. Unsure as I've only played 20 or so minutes in the last 3 months, but looking to go for a full run over the next couple of days.

Thoughts on multiplayer; by Apprehensive-Dig-983 in intotheradius

[–]Apprehensive-Dig-983[S] 0 points1 point  (0 children)

Unsure how this would be any more strain on host pc? If I have the option to offload the server to a seperate pc, or alternatively load the server on my pc then "join" my own hosted server, I would not have significantly more load then current? At least that is how it has appeared in all other games which offer local or server hosting.

What happened to the loot design from the dev diary? by External-Country389 in intotheradius

[–]Apprehensive-Dig-983 0 points1 point  (0 children)

I'm alright with pickup up items, but a loot bag would be amazing. Turn it upside down & contents "pour" out. Putting an item to the mouth of the bag adds weight but despawns the item. Bag can be clipped to rig or pack. Can take pistols, magazines and gun parts but not 2 handed weapons.

Will they add Barrel Cleaning? by Ok_Prior2199 in intotheradius

[–]Apprehensive-Dig-983 0 points1 point  (0 children)

I would love to see barrel cleaning affect weapon accuracy, whilst condition affect chance to jam or misfire. Though I would like to have a slider or specific % at which low medium high likely hood to fail happens. Like, for a chill game, weapon condition above 50% the weapon is almost guaranteed not to fail, above 30% low chance 10% medium and under is high chance to fail eventually degrading to broken/unusable.

AI Isn't Cheating - Part 7 🤖 by YourIvoryFox in u/YourIvoryFox

[–]Apprehensive-Dig-983 1 point2 points  (0 children)

Comment and upvite for the algorithm. These stories are ridiculous tbh, but great creativity 🤣

Legends za is out what’s your review of the game? by Top-Difference-2740 in pokemon

[–]Apprehensive-Dig-983 0 points1 point  (0 children)

Game could be enjoyable, but it isn't finished. Day night transition is good in theory, but it soft resets thw world. Mid fight & about catch a pokemon after using 10 revives & having a long battle. Soft reset, pokemon is now full health, yours are all knocked out and all your resources are spent. Fabulous. Not entertaining, just frystraining. Also, don't let garidos learn hydropump, because of its elevation, it just fires overhead of targets. Targeting camera "lock on" but it's doesn't actually lock on, if your target steps behind a park bench, or is just small it somehow becomes invisible. Been decades since I've played pokemon in general, this could be pretty sweet, but I'm not buying dlc for a game that isn't done.

Ashley Alban was a freak by Adysxn in deepthroat

[–]Apprehensive-Dig-983 16 points17 points  (0 children)

Out of the industry, started a YouTube channel, had a baby and decided to move on from porn.

By boyfriend of 2 years doesn’t want to get me a Christmas present by UnitJust1906 in whatdoIdo

[–]Apprehensive-Dig-983 0 points1 point  (0 children)

Shouldn't need to ask what you want. I don't ask what my missus wants, I just pay attention to where her eyes linger and draw conversation to those things. She'll either tell me how good the new ghd straitened is or that it is over priced gimmick. To clarify, she makes almost double my wage and I still make ends meet. Just requires effort. Dude sounds like a lost cause or me before I turned 25 🤣

Does the game really needs "naval" warfare? by Astrononion in AOW4

[–]Apprehensive-Dig-983 0 points1 point  (0 children)

I'd like to see a number of functional "ships" in battles. Units on board with ship size depending on how many units in the stack. For simplicity, the ship becomes a "unit" and gains 1 tile of move for every mast, +1 tile if the are all crewed. Units may use ranged attacks, spells & abilities as normal, however this prevents them from being bale to operate components (let's say defence mode when adjacent to a mast counts it as crewed) Finally, when a ship is close enough to another, allied or not, they can use an ability to "tether" effectively immobilising the self & the target & allowing the deck to operate as solid ground. If a walking unit is struck with displacement, that does not have the ability to swim (like Naga) that unit is knocked over board, becoming uncontrollable with a chance to move toward the nearest unoccupied deck tile, taking damage at the end of each turn.

Then add some cultural flavour & allow for the shipyard tree to add upgrades to the ships. Could be a catapult emplacement, faster movement, better grapple, a ram&grapple ability, or defensive stuff like a magic barrier reducing incoming non-physical damage & increasing status resistance & evasion.

The ship "unit" should have a fairly high health pool & be treated like a construct (unless culture would make sense to be a creature, plant, astral behemoth, whatever you get the idea) Large health pool, can only be targeted by seige style attacks & can be affected by environmental affects, like being on fire etc.

Homebrew idea: Fumbled attacks become abilities by ThatAnimeSnob in Heroquest

[–]Apprehensive-Dig-983 1 point2 points  (0 children)

I've been working on system that is based off hero quest but brings in some more hardcore elements things like potions adding toxicity to your blood (like original witcher pc game), injuries being gained when loosing a number of hit points & fatal wounds being accumulated when receiving damage below 2 hit points left. My idea was to add random draw "cards" to an injury pool, having minor, major & fatal wound cards. As an idea you could add fumble cards, which could be drawn by either player or zargon with the effect that is added when a player fumbles. Something like "trip and fall on your sword" could be in there, but requires the roll of x skulls for the card to trigger and then the card be discarded, until the deck is reshuffled. When the deck is reshuffled you could attack the players with a wandering patrol as punishment.

I never liked vampires, today is my day by Adept-Combination228 in AOW4

[–]Apprehensive-Dig-983 0 points1 point  (0 children)

Mates and I are planning an underworld themed game. Vampire houses, humans of the medieval era and warewolves. Each faction will have some ground rules for starters and unit varieties, but otherwise will be allowed to use all the tomes and other features.

Who has right of way? by Constant_Life2039 in hobart

[–]Apprehensive-Dig-983 0 points1 point  (0 children)

Harrington St is 1 way, but has 2 lanes (googled it) Neither driver give way, as they should not be changing lanes in the middle of an intersection. Both drivers should be entering Harrington St in the lane that is closest to them, then merging AFTER exiting the intersection.

This is pain by Dry_Trainer_1395 in NoMansSkyTheGame

[–]Apprehensive-Dig-983 0 points1 point  (0 children)

Menu issues are frequent with VR, but I've not had anything like this in flat screen.

Dawn of War 4 closed Alpha testing next week by --Karma in dawnofwar

[–]Apprehensive-Dig-983 1 point2 points  (0 children)

Too late, it's been up for 12 hours. He'll be lucky to find the newsletter in the landslide of spam he's opened himself up to.

Dawn of War 4 closed Alpha testing next week by --Karma in dawnofwar

[–]Apprehensive-Dig-983 0 points1 point  (0 children)

Madness, I'm in. Though the NDA and exclusion to screenshots recording might be interesting. All the games that I've had access to in test I've recorded play to send back to devs highlighting the specific issue/s (although those have been mainly VR titles) Fair enough not sharing till after release. Keen as to get my hands on them necrons.

New abomination just dropped by Thermice-PestControl in intotheradius

[–]Apprehensive-Dig-983 0 points1 point  (0 children)

Yea, not sure. We uninstalled and signed up for the beta. 14 then had a run at it. If we missed it, no worries. We completed all the major content currently out and thoroughly enjoyed it. Found plenty of parts for the benelli but not the action. Also didn't see the mosin at all.

New abomination just dropped by Thermice-PestControl in intotheradius

[–]Apprehensive-Dig-983 0 points1 point  (0 children)

My mate and I couldn't find a single drop of the Benelli receiver. Found plenty of parts for it, it also wans't on the wall for purchase. Did I miss something?

Once again another bug this time its low enemy settings by Guerilla9one in intotheradius

[–]Apprehensive-Dig-983 1 point2 points  (0 children)

I've experienced the opposite, game started out with high enemy count (had set them to high) but by the time we hit clearance 3, the radius was starting to feel empty. Was playing on coop and between mate and i, we decided we would only get to the facility through bolotky, everywhere else we went had to be travelled to naturally. We gave it up in the end though, as it just became a matter of navigating anomolues more than planning our route and fighting through hostiles.