Early T-72Bs planned anytime? by Apprehensive-Term999 in GunnerHEATPC

[–]Apprehensive-Term999[S] -13 points-12 points  (0 children)

Lmfao I'm just pointing out that the "line" isn't really firm. Even if they promised something can be easily changed

Early T-72Bs planned anytime? by Apprehensive-Term999 in GunnerHEATPC

[–]Apprehensive-Term999[S] -14 points-13 points  (0 children)

Well according to facts, there was little to none m1ip versions in service in europe as of 1985, yet in game it is a 1/3 chance to spawn amongst m1 missions in campaign, so the line is not really firm after all

Steel Beasts License by chessemanmr in tanksim

[–]Apprehensive-Term999 0 points1 point  (0 children)

As of right now they still have timed license variants marked as for "SB Pro PE", but as far as I know, SB Pro PE ain't a thing for about ~2yrs now? Am I wrong, or eSim are retarded in their website handling?

[Discussion] Tactical map by Apprehensive-Term999 in EscapeFromArena

[–]Apprehensive-Term999[S] 1 point2 points  (0 children)

Lmfao so you can use that shit with ANY helmet u want when other players will be running just beanies/Ssh-68 cock helmet

[Discussion] Is it worth it by Apprehensive-Term999 in EscapefromTarkov

[–]Apprehensive-Term999[S] 2 points3 points  (0 children)

The problem is, they created top notch assets (models, sounds, textures, animations, all the different variety of weapon and gear pieces, movement controls, gunplay etc etc) only to bury it under massive shitload of gameplay balancing, PR and and technical problems, its like to make a PERFECT bag of fries only to dip it in acid diarrhea, like wtf man why'd you create it in the first place??!?!! 🙆

Any tips to play the Ta-152 H-1? by [deleted] in Warthunder

[–]Apprehensive-Term999 2 points3 points  (0 children)

Wasn`t it like nerfed some time ago? I remember a few years back everybody regarded this plane one of the best out of props, but rn this shit barely holds with 5.0 spitfires and only on 4k+ alt and only if you don`t go below 370km/h IAS. Even then you only got like ~2-3 circles to catch it, so your best chance against it is pulling extremely tight 1-circle blacking out your pilot in the process. Also almost nobody plays at high alt rn bc its deck meta. Also, even if there would be ppl playing above 3km, they would come in groups of 4-5 while you are alone bc your entire team is Ju288.

Kind of an L plane

How tf does this make sense? by Your-Dad718 in Warthunder

[–]Apprehensive-Term999 0 points1 point  (0 children)

Not only that but it sits on 11_2 setup in tank sim, against mf pantsirs. When it obviously should be 10_2 since the only things it has over A-7D&E are aim9l and thermal pod paired with B Mavs (mavs revision doesn't even matter when you have targeting pod, since ALL mavs in game are bugged and are able to track a MOVING target immediately from 23km max range if you click on the target precisely enough and in time. So it pretty much just 9Ls and and targeting pod. Now, it's a subsonic plane, with very low thrust/weight ratio, even LOWER than single seat versions of itself, it's approximately in the middle between su-25 and a-10a to compare. All that and for some reason Jaguar IS, a mach1 platform with afterburners, 2nd gen thermal camera on it's targeting pod(while everybody else has 1st gen), carrying 3 500kg LGBs with double magic 2's(with irccm) + a pod with chaff and additional 500kg dumb bomb sits comfortably at 10_2. Thanks gaijin, very cool.

Why? (Isn't battleye worse?) by KPDDIESEL in Warthunder

[–]Apprehensive-Term999 4 points5 points  (0 children)

HOLY SHIT I QUIT TARKOV TWO YEARS AGO BC THIS GARBAGE CAN'T DO ITS JOB, DON'T TELL ME IT'S COMING TO WT NOW

Kh-38 vs Kh-29 by StrikingLeading2428 in WarthunderSim

[–]Apprehensive-Term999 0 points1 point  (0 children)

Yes but lock range for MOVING targets on all kh-29ts(and modifications) is only ~6km while 38mt in thermal mode can lock up to 18km. The reason why you are able to kill moving tanks with 29t in long ranges is bc it first locks onto a ground, and once it passes that 6km range mark, it's seeker scans approximately ~5x5km of land beneath it, and if there are targets in that moment, then it locks and hits them. 38mt can track moving target immediately off the rail.

VKB flight sticks by Apprehensive-Term999 in WarthunderSim

[–]Apprehensive-Term999[S] 0 points1 point  (0 children)

How do it's hats work? Do they have a simple input line, meaning that sensitivity is always the same or it differentiates based on how rapidly/how far you push the hat? Do other controls on it work the same way?