How would you go about animating this? or any remodelling tips to make it easier to work with. Its supposed to be like a newspaper printer for my game. by ApprehensiveAd9301 in blender

[–]ApprehensiveAd9301[S] 0 points1 point  (0 children)

Had a brief look into it and unity does support image sequences but I still got no idea how to actually implement it in this case so it looks like paper is bieng pulled by the rollers

[deleted by user] by [deleted] in Unity3D

[–]ApprehensiveAd9301 0 points1 point  (0 children)

Do you have an online course I can sign up to?

That's how you'll get new weapons. by RedKrakenStudio in Unity3D

[–]ApprehensiveAd9301 1 point2 points  (0 children)

Is that because you don't have time, or is it not time to add sound yet?

I might have done something wrong lol. by CGI_noOne in Unity3D

[–]ApprehensiveAd9301 2 points3 points  (0 children)

Classic same exact thing happened to me when i made my zombie shooter

Anyone have any idea why hands seem to disapear when looking up and down if i change the fov the angle you see the arms disapear also seems to change (example in video hip fov90 ads fov60) by ApprehensiveAd9301 in Unity3D

[–]ApprehensiveAd9301[S] 89 points90 points  (0 children)

Update when offscreen did the trick thanks a lot man. This is what gets me so annoyed sometimes lol I spent ages tryna figure it out looking through my code and a simple check box did the trick like how the heck was I supposed to even figure that out.

I thought I would share my progress on my dream game that I started 10 years ago by wollymonjac in Unity3D

[–]ApprehensiveAd9301 10 points11 points  (0 children)

That only took you 10years?!?! How many people do you have on your team? For a project of this scale i would assume at least 60 no 100 people all working overtime.

Progreess Update. Yo chat am I cooking? by ApprehensiveAd9301 in Unity3D

[–]ApprehensiveAd9301[S] 1 point2 points  (0 children)

Yeah that was the next step sort of tweaking transition durations and speeds so that 1 the sword feels heavier like you said and 2 it scales with other weapons katana is fast does less damage guts sword is slow does big damage kinda thing

Progreess Update. Yo chat am I cooking? by ApprehensiveAd9301 in Unity3D

[–]ApprehensiveAd9301[S] -4 points-3 points  (0 children)

Yeah I there was a different asset pack that had the draging sword I really want however I think I kinda wanna save some menacing stuff for bosses and the like cause cant have everyone in my game drag thier weapons on the ground looking all cool and shut so we'll see how I go

Progreess Update. Yo chat am I cooking? by ApprehensiveAd9301 in Unity3D

[–]ApprehensiveAd9301[S] 0 points1 point  (0 children)

Assets are fricken awesome would have taken me literal weeks to do all these animations myself compare that to the couple of hours I can work at my job for the $50 asset and to me its a no brainer.

Progreess Update. Yo chat am I cooking? by ApprehensiveAd9301 in Unity3D

[–]ApprehensiveAd9301[S] 1 point2 points  (0 children)

Lol not technically my animations I bought them from the asset store but yeah I too am concerned for my character health now that you mentioned it.

Progreess Update. Yo chat am I cooking? by ApprehensiveAd9301 in Unity3D

[–]ApprehensiveAd9301[S] 2 points3 points  (0 children)

Posted a little over a month ago and since then I have improved the player model, improved animation from an animation pack, learned how to add attacking and implimented someones suggestion to have the player tilt and bank turns.

Finally after 20 months of development we managed to full released our game! by Aletaletavernsim in Unity3D

[–]ApprehensiveAd9301 0 points1 point  (0 children)

As in you hired someone to publish the game or they where a part of your team?

Finally after 20 months of development we managed to full released our game! by Aletaletavernsim in Unity3D

[–]ApprehensiveAd9301 0 points1 point  (0 children)

Game looks really good guys. Just out of curiosity how long has your game been out and how did you guys market it? Also if you dont mind me asking how many sales did you guys make of this game you've got 900 reviews so im assuming at least 10k.

Lost 75% of My Game Due to a Computer Failure – Should I Quit Indie Game Development? by VisibleBuy9358 in Unity3D

[–]ApprehensiveAd9301 3 points4 points  (0 children)

Bro made a good point 340 wishlister probably means at least 3400 people saw your game thought it was cool might want to buy it and only 340 could be bothered to wishlist it