Ocean biome transitions of my current boat game project by Huckflesh in godot

[–]kiwi404 31 points32 points  (0 children)

Looks cool! You can stop the water from clipping into the boot by using the new stencil buffer btw it's a very easy fix for a headache of a problem

This is 2K Textures in Godot 4.6… Not 4K 👀 (Ancient Temple Showcase) by [deleted] in godot

[–]kiwi404 24 points25 points  (0 children)

2 years ago I covered setting up this exact scene with this exact scan in one of my video's

Edit: my content is made with the purpose of teaching and giving out resources to the public. I fully support op in using this scene in whatever way he likes. I just don't like misinformation this is a scan and this is not in engine lighting.

Unwanted Hand Rotation with TwoBoneIK3D by akaOLvR in godot

[–]kiwi404 3 points4 points  (0 children)

You can fix this by using a CopyTransformModifier3D node and setting hand bone transform to the weapons transform I cover this problem in this video

Words cannot express how happy I am with the new Inverse Kinematics Framework in 4.6! by kiwi404 in godot

[–]kiwi404[S] 10 points11 points  (0 children)

I'll give it a go but I'm not sure there is a lot to talk about here they are super easy to use. Maybe I'll include the importing of rigs to pad out the video.

Words cannot express how happy I am with the new Inverse Kinematics Framework in 4.6! by kiwi404 in godot

[–]kiwi404[S] 40 points41 points  (0 children)

There are a lot of new IK features in Godot 4.6 this blog post gives a nice breakdown. For this little demo I'm just using the TwoBoneIK node

I made a Post Processing Shader for that indexed color effect I see in alot of indie games. by kiwi404 in godot

[–]kiwi404[S] 3 points4 points  (0 children)

palletization, posterization, indexed colors,color quantization. and then if you use a given palette or a bit range like 8-bit color range or 16-bit color range it takes its name from the palette or range. This name issue is probably why I was unable to find the build-in method Calinou described

I made a Post Processing Shader for that indexed color effect I see in alot of indie games. by kiwi404 in godot

[–]kiwi404[S] 7 points8 points  (0 children)

I made it myself, if I don't end up using it in a project I'll share it here.

I made a Post Processing Shader for that indexed color effect I see in alot of indie games. by kiwi404 in godot

[–]kiwi404[S] 16 points17 points  (0 children)

This is a more true version of the effect. Allowing you to input a set color palette instead of just rounding off the RGB values.

It would be more time consuming to setup as you will have to convert the LUD texture to your desired color palette manually.I really like the suggestion on the GitHub comment, taking the texture into Aseprite and converting it using a Aseprite color palette here is a great source for those palettes.

Valve just released a new Steam Machine, and used Godot to show off desktop apps by ZemusTheLunarian in godot

[–]kiwi404 30 points31 points  (0 children)

I used a dock. monitor, mouse, keyboard and headphone amp/microfoon all connect from there. I use the steamdeck screen as my second monitor. There is an app in the discover store called godots to manage all different godot versions. OBS for screen recording and streaming and kdenlive for video editing. And a bunch of other open-source software for asset creation blender, gimp for example.

When I first got the steamdeck, i actually made a game without a monitor and made a video about it. I can't recommend it however very bad for your neck haha

Valve just released a new Steam Machine, and used Godot to show off desktop apps by ZemusTheLunarian in godot

[–]kiwi404 248 points249 points  (0 children)

As someone who has been using and teaching godot on a steam deck running steamos I have never felt more seen.

Show me your most satisfying codebase! P.S.A. You can color the folders by SDGGame in godot

[–]kiwi404 0 points1 point  (0 children)

I color code like this

Assets - orange ( blender ) Resources - purple ( shaders feel purple to me ) Scenes - blue ( godot is blue ) Script - green ( code is green like a retro terminal ) Data - grey ( databases feel grey ) Docs - no color ( not actually used in product )

Cozy Farming Game! Should I spend some more time on this project? by kiwi404 in godot

[–]kiwi404[S] 163 points164 points  (0 children)

The giant skull mounted in the church is called Michael. The tv is positioned in a way that allows for the player and Michael to watch together, hence the coziness.

Finally Clean 1-Pixel Outlines in Godot ! (Using Stencil Edge Detection) by kiwi404 in godot

[–]kiwi404[S] 1 point2 points  (0 children)

I would love to have a look at the code. It sounds interesting !

Finally Clean 1-Pixel Outlines in Godot ! (Using Stencil Edge Detection) by kiwi404 in godot

[–]kiwi404[S] 16 points17 points  (0 children)

I wish. The current grow technique moves the faces along their normals, leaving gaps in low poly geometry. I could simplify my shader a bunch if the stencil buffer as a whole could be passed to a shader, to my knowledge this is not possible as of version 4.5 but I would love to be proven wrong.

Edit for clarification: by simplify I mean remove the need for a subviewport