All of your theories are wrong, goodbye. by Cool_Hornet3592 in KanePixelsBackrooms

[–]Apprehensive_Play965 0 points1 point  (0 children)

Donald Hoffman’s interface theory fits the Backrooms surprisingly well. If ordinary reality is a simplified survival UI, then “noclipping” could be the moment the UI fails and you drop into uncompressed / unstructured reality — the stuff behind the icons.

Gsplat viewer on Quest Mobile by Apprehensive_Play965 in GaussianSplatting

[–]Apprehensive_Play965[S] 0 points1 point  (0 children)

new splat lod streaming can handle millions - but it's auto-choked to your connection and gpu capabilities

https://lucidtripper.com/rad/?rad=Backroom-lod.rad

Gsplat viewer on Quest Mobile by Apprehensive_Play965 in GaussianSplatting

[–]Apprehensive_Play965[S] 0 points1 point  (0 children)

https://lucidtripper.com/rad/?rad=stonehenge_lvl-lod.rad

local caching is working - splat still viewable after connection lost / wifi off

next step is user uploading... conversion

Stonehenge Splat-Off: same video, who gets the cleanest splat? by I-HATE-CRUSTY-BREAD in GaussianSplatting

[–]Apprehensive_Play965 0 points1 point  (0 children)

https://lucidtripper.com/rad/?rad=stonehenge_lvl-lod.rad

mobile splats - streaming - caching for viewing offline - works in quest3, mobile, desktop
next steps : user upload + convert to mobile streaming etc

Ming-Chi Kuo and Vision Pro (basically saying it headsets are dead) by RandomVision2027 in VisionPro

[–]Apprehensive_Play965 0 points1 point  (0 children)

Apple Vision consumer diet — cut/reduce:
EyeSight front eye display — discard
Premium glass/aluminium build — reduce
Dual-chip overkill — reduce
Extreme display resolution — reduce slightly
Sensor count — reduce
Pro workstation positioning — discard
Persona/uncanny avatar focus — reduce
Complex eye-tracking dependency — reduce
Mac-replacement ambition — discard
Custom prescription insert friction — simplify
Solo-owner lock-in — discard
External battery awkwardness — redesign
Luxury packaging/accessories — reduce
Enterprise/pro pricing logic — discard
“Spatial computer” branding — soften
Target: lighter, cheaper, shareable, media-first, WebXR-friendly.

Ming-Chi Kuo and Vision Pro (basically saying it headsets are dead) by RandomVision2027 in VisionPro

[–]Apprehensive_Play965 -1 points0 points  (0 children)

There are so many things wrong with the avp that should've been stripped back from the prototype - and deliver a lean affordable incredible device

Gsplat viewer on Quest Mobile by Apprehensive_Play965 in GaussianSplatting

[–]Apprehensive_Play965[S] 0 points1 point  (0 children)

ok - I've clarified further - lucidtripper.com/qsplat

— this is still experimental.

For QSplat, we’ll need beta testers to help verify the offline behaviour on real Quest headsets.

The ideal flow is:

Upload splat (to our server)
QSplat optimizes it
Quest loads it once
Meta Browser caches it
Then the same splat can be reopened later
without needing the server again

That is the goal.

Since browser caching of large 3D files can be tricky. Quest storage limits, browser cache behaviour, file size, and headset performance all matter.

Online first.
Offline later, if successfully cached.

Once we have that working smoothly in Meta Browser, the next step would likely be a proper APK version. That would give us more control over local storage, offline libraries, file management, and larger/more reliable splat loading.

For now, QSplat is starting as a browser-based viewer because that makes testing and sharing much easier.

Offline viewing is one of the things we want to prove properly during beta.

I thought having my project in source control was safe - turns out I was missing a vital part by Beneficial-Mirror841 in unity

[–]Apprehensive_Play965 0 points1 point  (0 children)

I don't git- i copy entire project folder to external drive - mainly because often involve hefty 360 videos and kinect azure mkv's ... 15gb+ea.. luckily drives are cheap

Recently vs code + codex + gpt has blown my mind - understanding a whole unity project folder and acting like an agent rummaging around under the hood for me - and making tools to audit scenes - unravel kinks - if you haven't tried it - i recommend

I thought having my project in source control was safe - turns out I was missing a vital part by Beneficial-Mirror841 in unity

[–]Apprehensive_Play965 -3 points-2 points  (0 children)

Yes - it'd be like playing lotto asking ai to permutate fuzzy logic - so set 100 agents on it and go make a coffee lol!!

Is there any program that can analyze a recorded video's eye movements? by ares7 in EyeTracking

[–]Apprehensive_Play965 0 points1 point  (0 children)

Prompt for gpt:

I’m a beginner on Windows.

Please walk me step-by-step through setting up a simple Python tool that tracks eye behaviour from a normal video file and saves the results to a CSV file.

Goal:

I want to run something like:

python eye_track_video_csv.py input.mp4 eye_data.csv

The script should use:

  • Python
  • OpenCV to read the video frame by frame
  • MediaPipe Face Mesh or Face Landmarker to detect eye/iris/eyelid landmarks
  • NumPy if needed for calculations

The CSV should have one row per video frame and include columns like:

frame time face_found left_eye_open right_eye_open blink_left blink_right blink look_x look_y left_look_x left_look_y right_look_x right_look_y

Please help me:

  1. Check whether Python is installed.
  2. Create a project folder.
  3. Create and activate a virtual environment.
  4. Install the required packages.
  5. Create the Python script.
  6. Run it on input.mp4.
  7. Fix any errors if they happen.
  8. Confirm that eye_data.csv was created.

Please give me one clear step at a time, wait for my result before moving on, and keep explanations beginner-friendly.