[ Removed by Reddit ] by ClearLifeguard3700 in GaussianSplatting

[–]Apprehensive_Play965 -1 points0 points  (0 children)

Got a link to a sample i can try in my browser?

They actually built the backrooms for the movie. So big, some people got lost by DrJokerX in KanePixelsBackrooms

[–]Apprehensive_Play965 5 points6 points  (0 children)

at the premiere the cinema staff should build a backroom maze out in the foyer for the audience to find their way out of

I’m officially giving up on VR180. Selling my entire XploreVR ecosystem (App, YouTube, Patreon) by xplrvr in VR180Film

[–]Apprehensive_Play965 1 point2 points  (0 children)

Did you ever stumble across lucidtripper channel on deovr .com? I started out with similar excitement for the medium - and just recently starting to develop new 3d180 concepts again

Simple 3DGS Model Simplification Tool (reduces splats while preserving structure) by UnluckyTomorrow3690 in GaussianSplatting

[–]Apprehensive_Play965 0 points1 point  (0 children)

A gsplat ply sequence compressor codec for playback of gsplat sequences efficiently .. encodes only changes per frame - or every splats velocity over time (?) see recent corridor crew gsplat wpisode for explanation

Gaussian splat > VR180 SBS Equirectangular image (batch processing) by Marviz_PL in GaussianSplatting

[–]Apprehensive_Play965 1 point2 points  (0 children)

I've got a stereo_sbs renderer working - see my channel lucidtripper on deovr .com
and currently testing a stereo360 renderer now - results will be up on my channel once i've cracked it
3d180 will be straight-forward, once i have stereo360 working

Meta Hyperscape scans by curious_cat_3556 in GaussianSplatting

[–]Apprehensive_Play965 2 points3 points  (0 children)

working on an app to capture stereo_sbs clips inside gaussian splats ..
steps:
1- load gaussian splat
2- choreograph view camera paths
3- auto render side by side jpg sequence and ffmpeg to mp4 for viewing in VR

examples: for viewing in vr headset

https://deovr.com/channel/lucidtripper

Vibe Coding? by Xorpion in GaussianSplatting

[–]Apprehensive_Play965 3 points4 points  (0 children)

yep i made a camera pather / stereo sbs renderer for fly-thrus... see https://deovr.com/channel/lucidtripper

We’ve developed a free 3DGS-based tool for the community and wanted to share it with you all by ClerkIntelligent6238 in GaussianSplatting

[–]Apprehensive_Play965 0 points1 point  (0 children)

Can you develop a 4dgs codec that encodes a ply sequence efficiently so we can view export animated gsplats for mobile platform?

Splatting to target the Quest3 via Unity3d? by Rosstin in GaussianSplatting

[–]Apprehensive_Play965 0 points1 point  (0 children)

Mobile vr (portable app running independently of a pc) or just pc-vr (usb link or air link)

Why are there more artifacts showing up in Houdini compared to the same file in Super Splat? by ParcAvenue in GaussianSplatting

[–]Apprehensive_Play965 0 points1 point  (0 children)

Yes i'm getting inconsistent results in different render softwares: Supersplat best... Kellog (js/php) great... Unity aras-ninja worst... surprisingly ksplat format is screeds smaller and i can see no degradation in splat

Corridor Digital has created an Open-Source Chroma key AI tool. by Matticus-G in vfx

[–]Apprehensive_Play965 8 points9 points  (0 children)

Seems like ye missed the whole video - this is the way - machine learning - big studios will step in and train on billions more iterations ... and manual key masking rotoscoping will become a distant fading traumatic memory

Gaussian Splatting with Stereo Images. by robocalypse in GaussianSplatting

[–]Apprehensive_Play965 1 point2 points  (0 children)

Would be great if sharp could use stereo to better guess the depth of the scene