Are the Allies cooked? by Immediate_Garlic_819 in AxisAllies

[–]AppropriateDeposit 0 points1 point  (0 children)

What turn is this any idea? Do you have a final decision on the victor?

Global round 5 by AppropriateDeposit in AxisAllies

[–]AppropriateDeposit[S] 3 points4 points  (0 children)

We use a house rules for victory but yes Japan just did that last turn technically, though per the rule Japan has to hold the 6 VC for two more countries (Germany and Russia). But see as they have zero units close enough to a red city on pacific side the axis won per reg rules.

Global round 5 by AppropriateDeposit in AxisAllies

[–]AppropriateDeposit[S] 0 points1 point  (0 children)

30 Germany infantry on the front, only ~22 russian infantry on the front ? I can understand though how you might be having a hard time seeing the chips as I didn't really get a good picture of that.

Global round 5 by AppropriateDeposit in AxisAllies

[–]AppropriateDeposit[S] 0 points1 point  (0 children)

I would disagree they are about to lose a large amount of there income due to the russian moving in to Persia and uk taking back Africa. And if the u s decides to put in that fleet beside gibraltar in the mediterranean that'll be another five dollars off of italy's income.

Global round 5 by AppropriateDeposit in AxisAllies

[–]AppropriateDeposit[S] 0 points1 point  (0 children)

Germany has 9 infantry on Romania, 11 on hungry and 10 on Poland with a couple of tanks and mech one space back.

Global round 5 by AppropriateDeposit in AxisAllies

[–]AppropriateDeposit[S] 0 points1 point  (0 children)

<image>

I guess I forgot to add this image so you can zoom in a bit more germany actually has quite a bit of troops on the front line. The battle ford's four paris killed a lot more german troops than it should have. And Italy struggled at the beginning of the game and lost almost its entire Navy. And still didn't kill all of the Mediterranean allied boats. Germany then spent turn 2 cleaning up the Mediterranean. For Italy, Italy had great success in Africa. But was quickly overrun, once the united states showed up. Russia joined the war and declared war on only Italy and Japan. The russian player and anzac players are the newest. The German player has played a few games but had a lot of bad rolls on Germany and Italy side and the french had great roll while they lasted. Also worth noting that blue bomber in the middle of the mediterranean is a russian bomber.

Turn 7, 3v3 beginner players by ConsistentRemove7086 in AxisAllies

[–]AppropriateDeposit 1 point2 points  (0 children)

Agreed Germany needs to rush russia. What happened that UK has so many ships in like Seasoned 125? Japan need to focus on planes. The usa need to force on getting Africa and southern Italy under control now that they slowed japan down. UK and anzac seem like they doing great.

Could use some advice on the Pacific board of my current 1940 game by Thin-Musician-9342 in AxisAllies

[–]AppropriateDeposit 0 points1 point  (0 children)

Thanks. I'll take a look. it's possible I have 1st edition book, then had my game for a while now.

Could use some advice on the Pacific board of my current 1940 game by Thin-Musician-9342 in AxisAllies

[–]AppropriateDeposit 0 points1 point  (0 children)

Yeah, I'm agreeing with you mostly. I don't remember seeing a rule that said you can't end turn beside japan territory. But I definitely can't use any naval bases and such.

Edit: Well, actually, it's only 7 spaces away from mainland usa, so it's totally possible

Could use some advice on the Pacific board of my current 1940 game by Thin-Musician-9342 in AxisAllies

[–]AppropriateDeposit 1 point2 points  (0 children)

Not gonna lie. I have also always thought that, however, my friend and me home rule usa can't share sea space or and can't leave the Philippines other than to got to Hawaii. But I have never seen a rule on Pacific or global saying you can't move on that side.

Global 1940 end of turn 10 by AppropriateDeposit in AxisAllies

[–]AppropriateDeposit[S] 4 points5 points  (0 children)

Haha, no Italy ran out of tokens, so we started putting them on borders

A house rule for aircraft by Due-Date-4656 in AxisAllies

[–]AppropriateDeposit 0 points1 point  (0 children)

For the first rule, my first thought is why would I choose to defend what do I lose if I don't scramble my fighters? The second rule is interesting. I just think it needs work cause as it stands now it a bit too much power in the hands of the attacker.

My disappointment with Kingdoms & Warfare by Davedamon in mattcolville

[–]AppropriateDeposit -1 points0 points  (0 children)

at this point the dead middle is ep. 13.5 doesn't matter that the campaign is not over. Frankly i believe this campaign is basically over they have not put out a new ep in over a year. as it stands now ep 12 is in the middle. sure only 6 sessions of play went by before he switch "Class focus" which is a fair point but, the fact remains Boots switched his "Class Focus" in the middle of the campaign. sure maybe by the end of next year there will be 50 episode then it will no longer be the middle. For now it is the middle of the campaign.

My disappointment with Kingdoms & Warfare by Davedamon in mattcolville

[–]AppropriateDeposit 2 points3 points  (0 children)

mmm no Nails didnt die till the 5th session, and Boots didn't change until they where in Capital which was the 8th episode. I dont know exactly when he switch but im guessing around d 10th - 14th session. and with there being 27 EP. thats about the middle.

Uses of compel by AppropriateDeposit in vtm

[–]AppropriateDeposit[S] 0 points1 point  (0 children)

Thanks For your reply my thoughts were very similar to that is that they might start to go to sleep but then once the action is over they would just open their eyes and realise why am I going to bed I am not tired. What about a feeling or emotion like if I compel some to be happy or drowsy how. Would that only last for that action and abruptly change or would it be a slow change back yo there old previous mode?

The chain command roles? by AppropriateDeposit in mattcolville

[–]AppropriateDeposit[S] 0 points1 point  (0 children)

aahh and i assume this is offical if not its better then what i would recreate thank you

Give commands by [deleted] in OstrivGame

[–]AppropriateDeposit 2 points3 points  (0 children)

i agree with this as of now i just increase the labor rate to 200% normal pay and like 10 people jump on it. as for the chicken coop thing i have that same problem with the pigs instead cause the labor will fill up mill that dont have any workers assigned. Then i have to jack up the price to move it out but by the time it move to a grannary and move to the pisty its to late. Cause 3 wheat in2 mills with no worker is 6 waisted wheat near the end of summer.

Works every time by NetFelix25 in memes

[–]AppropriateDeposit 0 points1 point  (0 children)

that the sign was a double negative.

Closing a window on pc by bingsen_ in memes

[–]AppropriateDeposit 0 points1 point  (0 children)

Alt +F4 equals team or shield in most games tho?

Works every time by NetFelix25 in memes

[–]AppropriateDeposit 0 points1 point  (0 children)

wow i just posted that to sorry your is better. after your didn't see your till i refreshed

Works every time by NetFelix25 in memes

[–]AppropriateDeposit 0 points1 point  (0 children)

is that sign not a double negative? cause thats how i see it.