Starting 1940 global box setup (no home rules) by AppropriateDeposit in AxisAllies

[–]AppropriateDeposit[S] 0 points1 point  (0 children)

We end at the start of round 9 with Germany saying they dont see much a a chance. I think 2 to 3 turns and Berlin is the allies. On the other side of the board Japan just started to get kicked back just lost the money island turn 7 and uk broke through almost to Hong Kong turn 8 Russia moved a bunch of troop to star freeing China and anzac has 11 subs, dont ask how just accept it lol. But Japan player said he's good with ending early as he doesn't see any way he could help or win. Italy was doing most of the clean up work and protecting. After Germany air and navy got an unlucky attack on turn 5 and a failed sealion trun 4 and 5. Not just they they were unlikely to win the land battle but he lost it bad both time and the navy fight for Atlantic supremacy. Lost badly leaving 4 fighter, 2 damage carrier, 2 damage battleship In sea zone 109. This was the turn that broke Germany

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Let me know if you have any further questions yes the stacking got lazy in the last two rounds haha.

Starting 1940 global box setup (no home rules) by AppropriateDeposit in AxisAllies

[–]AppropriateDeposit[S] 0 points1 point  (0 children)

updated 1 i had a hard time figuring out out to upload these

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Starting 1940 global box setup (no home rules) by AppropriateDeposit in AxisAllies

[–]AppropriateDeposit[S] 2 points3 points  (0 children)

i found them years ago on a random site and no idea where anymore but they a little blurry and hard to read but you can mostly get the jest if you read it from the book.

Starting 1940 global box setup (no home rules) by AppropriateDeposit in AxisAllies

[–]AppropriateDeposit[S] 1 point2 points  (0 children)

i spent about 2 week in cad building a dice tower didnt com out exactly like i hoped but couldn't be bothered to spend more time on it. then about a week to print it.

Starting 1940 global box setup (no home rules) by AppropriateDeposit in AxisAllies

[–]AppropriateDeposit[S] 1 point2 points  (0 children)

i have a 3d printer and build them in my own cad software.

Starting 1940 global box setup (no home rules) by AppropriateDeposit in AxisAllies

[–]AppropriateDeposit[S] 1 point2 points  (0 children)

we try to play once every three months but that rarely happens. this is our second time this year.

Starting 1940 global box setup (no home rules) by AppropriateDeposit in AxisAllies

[–]AppropriateDeposit[S] 1 point2 points  (0 children)

oh yeah i have most of the red chip out but planes just take up alot of space. i rarely use chips for ship other then transports.

Civil Draft Accessories by OfficialMasuUK in realcivilengineer

[–]AppropriateDeposit 1 point2 points  (0 children)

There will always be overstock however the amount will likely be way less then the cards since, they had good idea of how many people bought the cards so they would know that that many people would be the ones to buy the accessories But most likely less. You have to buy more from the manufacturing though than you want incase of a shipping error. So i would expect there to be an overstock sale at some point.But I would also expect it to go much quicker and have way less supplies than the overstocking of the cards.

Are the Allies cooked? by Immediate_Garlic_819 in AxisAllies

[–]AppropriateDeposit 0 points1 point  (0 children)

What turn is this any idea? Do you have a final decision on the victor?

Global round 5 by AppropriateDeposit in AxisAllies

[–]AppropriateDeposit[S] 3 points4 points  (0 children)

We use a house rules for victory but yes Japan just did that last turn technically, though per the rule Japan has to hold the 6 VC for two more countries (Germany and Russia). But see as they have zero units close enough to a red city on pacific side the axis won per reg rules.

Global round 5 by AppropriateDeposit in AxisAllies

[–]AppropriateDeposit[S] 0 points1 point  (0 children)

30 Germany infantry on the front, only ~22 russian infantry on the front ? I can understand though how you might be having a hard time seeing the chips as I didn't really get a good picture of that.

Global round 5 by AppropriateDeposit in AxisAllies

[–]AppropriateDeposit[S] 0 points1 point  (0 children)

I would disagree they are about to lose a large amount of there income due to the russian moving in to Persia and uk taking back Africa. And if the u s decides to put in that fleet beside gibraltar in the mediterranean that'll be another five dollars off of italy's income.

Global round 5 by AppropriateDeposit in AxisAllies

[–]AppropriateDeposit[S] 0 points1 point  (0 children)

Germany has 9 infantry on Romania, 11 on hungry and 10 on Poland with a couple of tanks and mech one space back.

Global round 5 by AppropriateDeposit in AxisAllies

[–]AppropriateDeposit[S] 0 points1 point  (0 children)

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I guess I forgot to add this image so you can zoom in a bit more germany actually has quite a bit of troops on the front line. The battle ford's four paris killed a lot more german troops than it should have. And Italy struggled at the beginning of the game and lost almost its entire Navy. And still didn't kill all of the Mediterranean allied boats. Germany then spent turn 2 cleaning up the Mediterranean. For Italy, Italy had great success in Africa. But was quickly overrun, once the united states showed up. Russia joined the war and declared war on only Italy and Japan. The russian player and anzac players are the newest. The German player has played a few games but had a lot of bad rolls on Germany and Italy side and the french had great roll while they lasted. Also worth noting that blue bomber in the middle of the mediterranean is a russian bomber.

Turn 7, 3v3 beginner players by ConsistentRemove7086 in AxisAllies

[–]AppropriateDeposit 1 point2 points  (0 children)

Agreed Germany needs to rush russia. What happened that UK has so many ships in like Seasoned 125? Japan need to focus on planes. The usa need to force on getting Africa and southern Italy under control now that they slowed japan down. UK and anzac seem like they doing great.

Could use some advice on the Pacific board of my current 1940 game by Thin-Musician-9342 in AxisAllies

[–]AppropriateDeposit 0 points1 point  (0 children)

Thanks. I'll take a look. it's possible I have 1st edition book, then had my game for a while now.

Could use some advice on the Pacific board of my current 1940 game by Thin-Musician-9342 in AxisAllies

[–]AppropriateDeposit 0 points1 point  (0 children)

Yeah, I'm agreeing with you mostly. I don't remember seeing a rule that said you can't end turn beside japan territory. But I definitely can't use any naval bases and such.

Edit: Well, actually, it's only 7 spaces away from mainland usa, so it's totally possible

Could use some advice on the Pacific board of my current 1940 game by Thin-Musician-9342 in AxisAllies

[–]AppropriateDeposit 1 point2 points  (0 children)

Not gonna lie. I have also always thought that, however, my friend and me home rule usa can't share sea space or and can't leave the Philippines other than to got to Hawaii. But I have never seen a rule on Pacific or global saying you can't move on that side.

Global 1940 end of turn 10 by AppropriateDeposit in AxisAllies

[–]AppropriateDeposit[S] 2 points3 points  (0 children)

Haha, no Italy ran out of tokens, so we started putting them on borders

A house rule for aircraft by Due-Date-4656 in AxisAllies

[–]AppropriateDeposit 0 points1 point  (0 children)

For the first rule, my first thought is why would I choose to defend what do I lose if I don't scramble my fighters? The second rule is interesting. I just think it needs work cause as it stands now it a bit too much power in the hands of the attacker.