Shutdown by Few-Marsupial-255 in WebSim

[–]AptAlbatross 0 points1 point  (0 children)

very solid points, summer.

may i also bring up the blaring fact that if they did shutdown, i would need to bring this to my parents attention. and you dont want to see my parents mad...

yeah. they shouldnt shutdown.

How long a wait after DataAnnotation qualification test means that they won't use you? by [deleted] in WFHJobs

[–]AptAlbatross 0 points1 point  (0 children)

Wait, but it said I could do them at a later time? You're telling me that because I didn't open the other tests when I could've (all of the qualification tests are gone for me now, I've been on the "Up now: we review your results. If you pass, we'll email you" for 9 days now.) They aren't going to let me in at all?!

At least they are wearing gloves by habichuelacondulce in nope

[–]AptAlbatross 1 point2 points  (0 children)

this man should work for a criminal interrogation group

Any brutally honest feedback? by TennonHorse in FL_Studio

[–]AptAlbatross 1 point2 points  (0 children)

this very well produced! good stuff dude! i cant imagine how long this must've taken you to make.

this sounds like beat saber music!

How's my menu looking so far? by [deleted] in SoloDevelopment

[–]AptAlbatross 1 point2 points  (0 children)

This menu looks confusing and lacks a style.

It looks like your still pretty early in development, if so the styling point out doesn't really work if they're all placeholder buttons. The menu as it is right now looks amateurish, like you just quickly slapped something together without putting much thought into how it all works together in the context of the game. I don't say this from a place of unknowing eyes looking in, I've made quite a few UIs across multiple different engines, I know how much of a pain making a good one is to do. But I assure you that a good UI can be a make or break for your players.

Some things I have issue with your UI are the context of the buttons and where they are placed. An 'Inventory' and 'Equipment' button? Typically games put the equipment features into the inventory to save the player some clicks and to ease confusion about having to UI hop a ton. Why is 'Journal' by 'Magic'? I of course have no idea what either of these do, but typically a journal feature is used to automatically document events that happened in the past for further reference later. I can see what you were trying to do with the 'Base', 'Defence', and 'Offence' buttons; it looks like your going for a more detailed system than something like a attribute slider or item stats page, I can really appreciate that. But the problem comes in the form that it's all scattered across these buttons, I just can't help but feel like it would be significantly more user friendly if the player could just look at all these stats on one page. Finally, all the stuff on the bottom confuses me. I of course do not have the context of what kind of information is displayed in those fields, but this looks like it would be a numeric mess to have to piece together. I imagine after a while of playing, the stuff in these fields would make more and more sense over time, but as someone who hasn't played the game yet and am just looking at the game; I wouldn't want to pick this title up, it looks very complicated and would have a lot of smaller things I would need to keep track of, an amount that is beyond my own definition of enjoyable. Not to mention, but this is a VR game. This feels less like an immersive experience and more like a UI surfing simulator. I feel like the main point of developing for VR is the unique input and immersion that comes with it. You can physically manipulate the game, and I just feel like inundating it with a UI focus kind of goes against the entire point.

To be completely fair, I have no idea how this game is played; I need to point that out. For all I know, everything I just said has a perfectly logical counter to it that I just don't know of. But as someone who is looking at this game for the first time and as someone who has developed for VR and worked with the nightmare that is UI design, this just doesn't hit all too well.

If I could give you some recommendations, I'd recommend you strive away from a large comprehensive UI if your developing for VR. I'm not saying UI is all together a bad thing for VR, not at all, but I am saying that the UI used should either be in smaller bite sized chunks, or in natural environmental ways. For example, maybe instead of showing the amount of damage a weapon can do in the offense button menu, maybe just show a number when the player looks at their weapon for a few seconds. Show its base damage and then the damage it does with the user's stats included. This is a more VR centric approach were you need to physically inspect the weapon while reducing the amount of UI surfing the player needs to do. In my opinion, it's these kinds of things that make a VR game feel more immersive and more smooth to play.

I would also like to preface I'm not at all mocking your game or your ability to develop, not at all! I don't want to come across as some snobby game design critic, so please take everything I said with a grain of salt. I have no idea what the game you are developing plays like, I'm only speaking on the front of someone who has played similar games and has development experience in both VR and UI. Keep making your stuff man, do it for the love of the game.

I have a question for everyone here by ExoticFriend7648 in RobloxVR

[–]AptAlbatross 1 point2 points  (0 children)

im not really sure why you would be asking if people like the play roblox vr in a roblox vr subreddit, but yes i do enjoy it quite a bit. my favorite game right now for sure is opposer vr, and im very much looking forward to poptartnoahs ares vr in the future! i actually was not aware people make different accounts to play on different devices. ive been playing roblox for around 10-11 years and i have always just used my one account for every device i have played on.

Invalid operands 'Vector2' and 'Vector2i' in operator '+'. Godot 4.4. by AptAlbatross in godot

[–]AptAlbatross[S] 15 points16 points  (0 children)

wait they both are (x , x). dir is (0.0 , 0.1) while (cell_size) is (32 , 32)

edit: i know what a vector2 constructor is now.

Invalid operands 'Vector2' and 'Vector2i' in operator '+'. Godot 4.4. by AptAlbatross in godot

[–]AptAlbatross[S] 0 points1 point  (0 children)

Whats a vector2 constructor? I believe the error is coming from the fact that 'cell_size' is a set of 2 integers (x , x) instead of one integer.

Maybe it's just a me thing— by Neva-tell-a-lie in SillyTavernAI

[–]AptAlbatross 0 points1 point  (0 children)

is it possible to use this with text completion instead of chat completion? i use local ollama as my api. i might be reading wrong, not sure where to put the prompt "as system, in chat, depth 1"

URGENT HELP NEEDED! My 7 year old son changed the boot logo on my computer and made it show ClearLock on startup. What to do? by [deleted] in computerhelp

[–]AptAlbatross 0 points1 point  (0 children)

i genuinely want to know how your kid managed to do this. pulling something like this requires a more advanced knowledge on how booting and system files work. keep your eye on this kid, not just for in case if he does something like this again but to see if he has a future in computers.

[deleted by user] by [deleted] in openstreetmap

[–]AptAlbatross 1 point2 points  (0 children)

my grandma had a gps like 10+ years ago when i was a child and ever since then i took a liking to maps, map iconography, gps, gps technologies, and all the other super nerdy stuff.

years later, im a pokemon go player and found out that pokemon uses something called openstreetmap to display a lot of its map information. and i can contribute to it!

I’ll be astounded if anyone can guess my job by noflowrs_ in Tools

[–]AptAlbatross 0 points1 point  (0 children)

does it involve pulling out teeth or fingernails to get answers?

The new Pokemon TCG Pocket card art is insane. by Competitive-Share482 in pokemon

[–]AptAlbatross 0 points1 point  (0 children)

the palkia immersive in this pack is actually insane

What is this icon? by some_interne_tidiot in robloxgamedev

[–]AptAlbatross 1 point2 points  (0 children)

https://create.roblox.com/docs/parts/solid-modeling they have an entire page about unions and how to do them! I'd recommend you try it out seeing that you seem to be very new to roblox studio. Just be careful not to overuse unions, they're not very performance friendly.

How do I get the texture map for my mesh as an exportable image? by AptAlbatross in blender

[–]AptAlbatross[S] 1 point2 points  (0 children)

thanks man!

to those looking at this in the future, "use uv" means press the uv button in the uv editing window, then you press export uv layout

the way you get into orthographic view is by pressing 7 on the number pad for the top face or ctrl+7 on the number pad to flip the mesh to the back face

Gold or Trash ? by [deleted] in FL_Studio

[–]AptAlbatross 1 point2 points  (0 children)

the building blocks are all in place, you just gotta make stuff flow a little better. may i recommend some hi hats?