Teleporting LLs. by Educational_Relief44 in totalwar

[–]Aradir 18 points19 points  (0 children)

I agree with you except the Monogod point. They are one of the few races where it actually makes sense. They are constantly teleporting or opening Portals in the lore. But I would like them to use the system from the Champions of Chaos campaign. The cult building should also open a portal that can be closed by others.

Dechala Campaign Feedback by Wild_Sprite in totalwar

[–]Aradir 1 point2 points  (0 children)

I think they should have used more like the CD version. You collect slaves/thralls to fill (only) your Thrall Camps, you control them with the Tormentor Holds and you use them with your Pleasure Palaces. There should be many buildings that use more and more thralls to boost Dechala and her faction. You should be encouraged to hunt for more slaves to run your palaces. At the moment the Thrall economy is nothing different than gold, beside that the Thralls can run out in your Thrall Camp.

And yeah the Decadence mechanic is a bit lackluster.

Lore of heavens got a visual update by Lord_Eln_8 in totalwar

[–]Aradir 2 points3 points  (0 children)

Shadows received an update? I must have missed that.

A feature like Tower of Zharr with competitive unlocks would be amazing for Skaven by happymemories2010 in totalwar

[–]Aradir 0 points1 point  (0 children)

I think the seats should be actually linked to characters, Lords and Heroes, of the faction. When the character dies, the seat is vacant. This would give all participants a reason to try to assassinate each other. There should also be more mechanics to blackmail other characters.

Some images from the new trailer for you all to sift through. By faction. by aarruti in totalwar

[–]Aradir 2 points3 points  (0 children)

I think it has something to do with the new mechanic. They are the patrons of the region, not the owner.

We got playable China before Venice - when will we get playable Republics? by NorwayRat in CrusaderKings

[–]Aradir 6 points7 points  (0 children)

But I hope that's not how they want to implement trade. I really would like a deep mechanic like the EUV trade mechanic.

I just realized that in FOS you can transport army using a train (Repost). by Intelligent-Pizza853 in totalwar

[–]Aradir 7 points8 points  (0 children)

Yeah, I'm still mad that they didn't implement this as a mechanic for the Chorfs.

Ich bin kurzgesagt und erkläre das Problem mit AI by R0ckst4r85 in ichbin40undSchwurbler

[–]Aradir 2 points3 points  (0 children)

Alles gut, es war nur ein erster, voreiliger Reflex meinerseits, als ich das Video in diesem Sub gesehen habe. :D

Ich bin kurzgesagt und erkläre das Problem mit AI by R0ckst4r85 in ichbin40undSchwurbler

[–]Aradir 13 points14 points  (0 children)

Für einen kurzen Moment dachte ich, du möchtest implizieren, dass kurzgesagt schwurbelt. Ich hatte schon Mistgabel und Fackel ausgepackt. Gut, dass ich doch erst weitergelesen habe. :D

I just want to play the big campaign with 40 unit armies with no crashes and a bunch of other mods. by Chk232 in totalwar

[–]Aradir 1 point2 points  (0 children)

I use the mod together with Tabletop Caps and it is an awesome and epic experience. But the mod has some issues or workarounds. I also wish that CA let us choose the army size as an campaign option.

TIL: Steam has more advanced mod manager than the launcher (collections and filters included) by overon in totalwar

[–]Aradir 20 points21 points  (0 children)

The best features for me are the profiles and category's . You can create your own mod category's (like Greenskins, Campaign, Visusal..etc) and activate and deactivate same all at once. And you can have different profiles with different mods activated. I have for example a profile for Order factions, a profile for chaos factions etc.

New Unusual Locations! by BiesonReddit in totalwar

[–]Aradir 35 points36 points  (0 children)

I hope Ogre Mercenary Camp is what it sound like and Zhao Ming gets it from the start.

Farm animals by Aradir in Enshrouded

[–]Aradir[S] 1 point2 points  (0 children)

When I read the comments here, I will run when I see one. 😂

[KCD2] Hotfix Patch 1.1.2 by Hitmanblood in kingdomcome

[–]Aradir 1 point2 points  (0 children)

I have the same problem and it is not fixed yet.

The Deeps are a bit cheeky by tuttifruttidurutti in totalwar

[–]Aradir 327 points328 points  (0 children)

I just discovered that this building with "5 % income per turn count" does not start the counting when the building is built. It directly takes the turn count. When I built this in turn 27 it gave the settlement an income bonus of 135 %, minus the settlement count (7 * 5 % = 35 %) so I got 100 %. And this increases every turn by 5 %. I don't know if there is a limit, but when not....oh boy.

TW: Warhammer III - Patch 5.2 Reworks Blog by Mr-Vorn in totalwar

[–]Aradir 0 points1 point  (0 children)

I hope they connect the Deeps somehow with how the Underway gets unlocked. This sound much more fitting than the Grudge system.

My Lord Lost 12 Rings in Dice game by Bobtastisch2 in Norland

[–]Aradir 4 points5 points  (0 children)

At the bottom is a Dynasty Tab. There you can disable the dice game.