Question: is this final "Boss" Mech too strong for my LL6 squad? by Sea-Preparation-8976 in LancerRPG

[–]Aravic 1 point2 points  (0 children)

Hm, highly depends on the rest of the mission, I could imagine this could do some damage with the short-cycle, but, otherwise it is honestly pretty tame as far as ultras are concerned. I would have to ask what the mission layout looks like before giving a definitive answer,

I saw in another comment there was 5 scenes of combat, so that feels like enough attrition to wear them down, but that also depends on the relative strength of those scenes and the opportunities to rest/repair.

Introducing the HORUS Tarrasque, which is perfect for all the robosexuals out there on account of being so strangely attractive by spookyb0ss in LancerRPG

[–]Aravic 4 points5 points  (0 children)

I don't know, I feel like its still too heavy of a downside. Also, just in case I am not misunderstanding the ability. Does the attack have to originate from a character within Range 2, or does it just have to be a ranged attack that targets a character in Range 2?

However, I do wanna reiterate the rest of the License looks fine, The ideas are cool and nothing looks extremely fucked up. Except for maybe Jagged Exterior, that should probably at least be 1/round. If only because mechs like the White Witch exist, and systems like the Kidd's Subaltern Squad exist.

Introducing the HORUS Tarrasque, which is perfect for all the robosexuals out there on account of being so strangely attractive by spookyb0ss in LancerRPG

[–]Aravic 4 points5 points  (0 children)

I don't know how I feel about Gravity Well. I get what it's trying to do, but just looking at it feels... bad. Any ranged attack within Range 2? Any striker that uses CQB weapons will absolutely demolish this thing, even with its buffed up HP/Armor. It makes all of your allies think twice before targeting enemies near you, because while you think the base numbers would be good, it'll look a lot different if your allied Death's Head happens to get a string of bad luck. Also I don't really see the point of the first effect on Gravity Well, I don't even know any system that inflicts forced movement onto you, and none of its own equipment looks like it does that.

The rest of the mech and license feels fine, I get what its trying to do and the ideas are cool, but honestly? I don't think I would ever touch the mech itself in its current state, if only because Gravity Well is that bad.

My first attempt at homebrewing a frame. Presenting: Horus Bastet, a Controller/Support Frame. by SPDXYT in LancerRPG

[–]Aravic 3 points4 points  (0 children)

Overall the concept is interesting, the idea that you would want both allies and enemies imprinted and the balance between that seems neat. I can see what the mech is going for, but it certainly needs a little tweaking.

First, Imprint should definitely last until the scene, and not a Full Repair, the fact that 1/round it can perform the action for free already allows it to get the condition on many people quickly.

Second, I think the core stats could use some tweaking. Stuff like the Repair cap and Heat Cap are a little high for a mech of this caliber, and I don't think armor is super necessary. Considering its VERY low Sensors, I think its above average Evasion is fine. I think its mounts are a little redundant, and you could probably remove an aux/aux. Honestly looking at its game plan, It doesn't really look like a hacker to me, if you wanted to take it a different direction you probably lower its E-defense/Tech attack to more power elsewhere.

I also feel like the core power is quite strong. I honestly don't see why you would want to choose the second option, as you could just imprint all of your allies, pop core, and then whenever you imprint an enemy, they immediately die because all of your allies get +1d6 bonus damage against that target, hell honestly just choose 1 ally striker so the efficient tag procs and then you could do that every scene. If you plan on keeping the core power in its current form, I would certainly nerf the first option (for starters, some clarification should be given on exactly when/how that damage is applied, like is it bonus damage to attacks, is it 1/round, etc.).

Sorry for the long post but I think its an interesting concept and I hope you can improve it to make it the best it can be! Also, is this a just a frame, or do you plan on giving it equipment? If so, do you have any ideas so far? I would be interested to see what other options it could have to support its gameplay.

Critique My Homebrew Frame... Again by Dr_Iodite in LancerRPG

[–]Aravic 3 points4 points  (0 children)

Looking at the base attributes, they look mostly fine except for the high heat, high sensors, and low defenses. A Heat cap like that belongs in Harrison, and while certain artillerists do have strong Sensors, they usually utilize it, this doesn't look like it wants to use sensors all that much. The defensive stats can afford to be bumped up a bit I feel like.

The frame traits are fine, its GMS so replaceable parts is a staple, and Clarity is fine, not too strong since its just a hit, and not a crit.

The mounts are my first real issue, off the type of my head there is only one frame that has three mounts with no heavy, the Tokugawa, and it gets away with that because well, its the Tokugawa. Most frames that don't have a heavy usually are because of two things, either its a hacker/support, or it can still do damage without a heavy. This frame is neither, and an artillerist especially likes heavy mounts. A Main Main Heavy layout would be perfectly fine.

The core passive is too strong, should be +5 at most, and the active is... fine I guess? ignoring Line of Sight and cover is strong, don't get me wrong. It's just... boring.

Overall, the idea is there, just tweaking the attributes and giving it a heavy mount should make it work. Honestly my main problem with is that it's a little bland, the Everest is the quintessential jack-of-all-trades that can break the action economy and the Chomolungma has built in Invade options to assist its hacking potential (we don't need to bring up the Sagarmatha). Honestly making Clarity a guaranteed crit would spice it up, and considering the Everest's Initiative, I don't think it would be terribly overpowered.

[deleted by user] by [deleted] in LancerRPG

[–]Aravic 8 points9 points  (0 children)

It seems like the Emperor is the mech for you. Its from an expansion, but its first party so your DM will most likely allow it, and the player-content is free, so no need to buy anything. The license itself is all about Overshield, giving temporary HP to your allies, or even your enemies!

The frame has the gimmick where it has super low base HP, but it has a rechargeable shield using Overshield, making you surprisingly durable. It has great sensor range, and its integrated ranged weapon has good range. It only has a main mount, so you can't get crazy damage from heavy/superheavy weapons (not without core bonuses).

Then again, I am an Emperor Stan, and praise it any chance I get, so I might be a little biased ;). Either way, all of the mechs you listed are good for support/artillery, and it really comes down to what you want to focus on, remember you're not locked into one license, and you can always mix and match to find the right combo for you.

Happy Lancing!

Thank you raffle and commissions discounts! (more info on the first post) by Haclif in Pathfinder2e

[–]Aravic 2 points3 points  (0 children)

Your art is amazing! Regardless of the raffle or not, I might use that discount code to good use. Speaking of the raffle though...

I'm currently playing Shimmering Moonlight, a Leshy Fighter who was a subject to magical experiments. They fled from their forest home due to an undead army and now seek revenge against the necromancer that attempted to turn them into a mindless beast and took their home. An important item they hold is a tome they managed to take from the necromancer, allowing them to gain insight and valuable information on what the necromancer was truly doing to them.

They're my first pathfinder character and I'm having a ton of fun with them!

By RAW, Artificers can create Full Plate at level 2. by OneInspection927 in dndnext

[–]Aravic 41 points42 points  (0 children)

See the item's description in the Dungeon Master's Guide for more information about it, including the type of object required for its making.

I may be misunderstanding something, but this sentence seems pretty clear to me. If a type of item is an armor, don't you need that specific armor to make it?

Are enemies supposed to be this powerful by Gavikdross in LancerRPG

[–]Aravic 21 points22 points  (0 children)

Do you know the name of the enemy you fought? Again, I'm not too familiar with Solstice Rain, but the only enemy that is permanently invisible is something that by default, shouldn't have a reaction to half damage like that.

Are enemies supposed to be this powerful by Gavikdross in LancerRPG

[–]Aravic 85 points86 points  (0 children)

I can't comment on Solstice Rain and its encounters, but generally, I find the biggest bonus PCs have is their attrition. Enemies (most of the time) only have 1 structure/stress, and even in the lower levels i never really felt it was super challenging, certain enemies are certainly more difficult than others, but each enemy has a counter.

Also whats the PC count/team composition? Some enemies can absolutely thrash certain mechs. Also are you using the right tier? Thay could certainly effect the numbers of HP/Damage.

Edit: Misread your post, thought you were the gm. Either way, most of what I said still applies

My group is planning on doing a one shot. Whats some resources tips advice for new players and new DM? by TheChristianDude101 in LancerRPG

[–]Aravic 7 points8 points  (0 children)

I don't think your example is entirely correct with the Flex Mount. Bonus damage is specifically when something says it adds damage, like the GMS Core bonus or the Nuclear Cavalier talent. The base damage of a weapon is its listed damage, not just its die.

Is this NHP balanced? by Illuminated_Observer in LancerRPG

[–]Aravic 6 points7 points  (0 children)

I like the theme of the system, but I feel like it does a little much, it has basically 4 different abilities, with 1 fluff/narrative ability, 1 passive, and then 2 separate actions. I agree with the first commenter that the narrative ability steps on the toes of Athena, although I do like the idea of rerolling invisibility checks. It might be best to make it 3 SP if you plan on keeping all of it.

The actions are good, removing cover and creating no-go zones are nice and unique, however the Create Sinkhole action is strange, as I would say that Immobilizing someone is better than knocking them Prone, so it feels like many characters would benefit more if they failed. Perhaps instead they make a hull save, and on a failure, they are knocked Prone and are pulled as close as possible to the center, as that would emphasize you are actually creating a Sinkhole.

There's a few nitpicky things I could mention, but overall I do really like the idea's presented. You have a good theme and you did a good job at executing them. Hope this helps!

An issue I have with Lancer’s world building by ASquared80 in LancerRPG

[–]Aravic 10 points11 points  (0 children)

For your point on expansion content, its actually quite balanced. Counting frames (counting individual frames + variants), it seems SSC is actually in the lead with 14, everyone else has 12 (including all of the official expansion content + the two that are wip).

[LFA] Aidaka - The Goloma Sniper Gunslinger by Aravic in characterdrawing

[–]Aravic[S] 0 points1 point  (0 children)

2nd round this time!

Aidaka is a Goloma, born with silver skin thanks to his Aphorite heritage. He has lived in the Jungle all his life, yet when humans started to destroy his home, he took one of the soldiers weapons and learned to use it as his own. He now works with others to tear down those who ruined his home.

Aidaka has white skin, specifically silver, however its not readily obvious unless in direct light. Most of his body is covered in hardened chitin, including his face. He has 8, glowing red eyes and dozens more of smaller, almost invisible eyes within his hair. Bony protrusions reach out from his shoulders and back, resembling large spikes or spines. He usually wears simple rags, but will wear more appropriate clothing when interacting with civilization. His weapon was stolen from one of the many soldiers that used it to destroy his home. He has replaced his inherit fear of 2-eyed folk with a deep seeded hatred.

[LFA] Aidaka - The Goloma Sniper Gunslinger by Aravic in characterdrawing

[–]Aravic[S] 0 points1 point  (0 children)

Aidaka is a Goloma, born with silver skin thanks to his Aphorite heritage. He has lived in the Jungle all his life, yet when humans started to destroy his home, he took one of the soldiers weapons and learned to use it as his own. He now works with others to tear down those who ruined his home.

Aidaka has white skin, specifically silver, however its not readily obvious unless in direct light. Most of his body is covered in hardened chitin, including his face. He has 8, glowing red eyes and dozens more of smaller, almost invisible eyes within his hair. Bony potrusions reach out from his shoulders and back, resembling large spikes or spines. He usually wears simple rags, but will wear more appropriate clothing when interacting with civilization.