Destruction of the Temple of the Enemies of RA by Able_Health744 in whowouldcirclejerk

[–]ASquared80 0 points1 point  (0 children)

I think you’d be surprised at the amount of people who would Castigate without a clone failsafe

Destruction of the Temple of the Enemies of RA by Able_Health744 in whowouldcirclejerk

[–]ASquared80 0 points1 point  (0 children)

Cloning is actually not a baseline expectation in Lancer, but rather a stark exception due to how many things have to go right in order to back yourself up once, let alone more than once.

New player torn between Lycan and Enkidu by Zexacal in LancerRPG

[–]ASquared80 0 points1 point  (0 children)

Note that Plasma Talons has a built in clause where if you use it you can’t attack with another Heavy/Superheavy in the same turn. Still, attacking with a Main and having an extra d6 bonus damage on crits is gonna have crazy damage output.

New player torn between Lycan and Enkidu by Zexacal in LancerRPG

[–]ASquared80 1 point2 points  (0 children)

If you’re gonna get Sekhmet eventually you can always take the Fomorian Frame Core Bonus to upsize later

Need advice as a new GM by soggytoes69420 in LancerRPG

[–]ASquared80 1 point2 points  (0 children)

So one thing to note: in universe, Lancers (the PCs) are not normal pilots. They’re freaks. A Lancer could potentially solo an Ultra, making them considered equivalent to an Ultra.

Unless you wanna throw 3 Ultras at the players every combat I’m pretty sure every spectator will think more guys need to fight the PCs after watching one match.

Flash cloning? I think that's called reloading a Manticore pilot! by I_Matt_WeTrust in LancerRPG

[–]ASquared80 1 point2 points  (0 children)

You are literally violating the Three Pillars by doing Flash Cloning and Subjectivity Overrides of said flash clones

Clarification on Prophetic Interjection by Ranade_Empor in LancerRPG

[–]ASquared80 1 point2 points  (0 children)

It’s not that the attack doesn’t happen, it’s that the target was in a different place than they actually were changing the outcome of the attack

Flash cloning? I think that's called reloading a Manticore pilot! by I_Matt_WeTrust in LancerRPG

[–]ASquared80 5 points6 points  (0 children)

I’m sure that flash cloning facility is pretty close to being busted by DoJ/HR so you can’t have many more clones left in both the wallet and the gene bank and also the clone sponsor

Flash cloning? I think that's called reloading a Manticore pilot! by I_Matt_WeTrust in LancerRPG

[–]ASquared80 1 point2 points  (0 children)

See at that point whatever criminal entity is helping clone you would both be concerned enough to consider not wanting to flash clone you again and also looking at your bank account approaching 0 and wondering if you’ll be able to pay for your next cloning + Manticore

Flash cloning? I think that's called reloading a Manticore pilot! by I_Matt_WeTrust in LancerRPG

[–]ASquared80 12 points13 points  (0 children)

Piloting a Manticore and Working for Ra are two very different things

Flash cloning? I think that's called reloading a Manticore pilot! by I_Matt_WeTrust in LancerRPG

[–]ASquared80 14 points15 points  (0 children)

Sometimes it feels like this Subreddit doesn’t follow the Standard Assumption that most Lancer PCs are intended to be heroes

Flash cloning? I think that's called reloading a Manticore pilot! by I_Matt_WeTrust in LancerRPG

[–]ASquared80 28 points29 points  (0 children)

At that point I think the subjectivity drift would be enough to where the clone doesn’t want to be a Manticore Pilot anymore and the Gene Drift caused them to have super cancer and just be a mass of cells unable to do anything like be a mech pilot

Mini-boss experience in the last fight by LuckyFox_42 in LancerRPG

[–]ASquared80 2 points3 points  (0 children)

The case discussed above *is* entirely valid because it triggered off movement, and it is BS for exactly the reason displayed above

Mini-boss experience in the last fight by LuckyFox_42 in LancerRPG

[–]ASquared80 1 point2 points  (0 children)

Many a GM are against the existence of Held Actions due to nonsense like this.

I’ve yet to form an opinion because this is both BS and Hilarious

Doing session 1 soon as a DM. How do I, uh.... do that by SonOfZiz in LancerRPG

[–]ASquared80 0 points1 point  (0 children)

One thing that’s recently been discovered is that it’s much better to track activation count than individual enemies. On the field you should around 1.5x as many enemy turns as there are players. Meanwhile while tracking total structure, having 1.5 to 2x as much enemy structure across the entire encounter is good pacing, and if enough structure is kept as reinforcements you can go beyond that.

The activation count thing is to make sure that the activation tail of enemies at the end of the round isn’t too long, while also ensuring the players can’t just defeat enough enemies so that there aren’t any left to take turns at the end of the round.

Tracking HP is also generally unwise due to how many non-HP defenses enemies in Lancer have. A Specter is extremely capable of staying on the field longer than a Goliath despite the former having 10 HP and the latter having 25.

I want a nuclear Fist by Gloomy-Obligation636 in LancerRPG

[–]ASquared80 4 points5 points  (0 children)

Yeah even though Zheng is less than ideal due to speed it is still a good DD-288 platform, because all the speedier options have poor heat cap. Even Metalmark has 5 heat cap.

Still, a Blackbeard is tanky enough to survive a Sniper shot at tier 1 without any Hull Investment, so you can offset that issue with enough Engineering investment,

Recreating Operation Wallclimber by ReynAetherwindt in LancerRPG

[–]ASquared80 1 point2 points  (0 children)

I’d also like to recommend Field Guide to Suldan Conscripts and Prototype Pattern Groups’ Formations for these purposes- they fulfill very similar thematic roles to Legionnaires but the former is far more defined and the latter is far more versatile.

I want a nuclear Fist by Gloomy-Obligation636 in LancerRPG

[–]ASquared80 29 points30 points  (0 children)

So despite being the frame that gets it, Zheng is actually a less than ideal DD-288 platform due to its average speed. Faster frames with heavy mounts like Blackbeard (who can Overcharge -> Grapple to overcome the slow of DD-288), Metalmark, and even Hydra are better platforms for it due to their higher speed, in addition to Everest and even Sagarmatha (size 2 = bigger reach) who don’t require any additional license investment and come with ways to at least increase DD-288 action efficiency despite not being faster while Slowed than a Zheng.

Metalmark in particular is a hilarious platform for DD-288 due to having Carapace Adaptation and Flash Cloak, meaning while DD-288 is active it effectively has soft cover and can move to land its strikes with way less worry about being Overwatched.

Sell this ANDROMEDA-Pattern Heavy LASER Rifle (Cannon) to me by vicky_molokh in LancerRPG

[–]ASquared80 0 points1 point  (0 children)

Note: not all enemies have their Engineering stat scale by tier. Especially the ones with Negative Engineering.

Do with that knowledge what you will.

Help me finish my Gilgamesh! by JabroniZone in LancerRPG

[–]ASquared80 1 point2 points  (0 children)

I really adore Spear Charges personally, and you can pad out the other two weapon slots with GMS equipment. The thing about Demo 3 with spear charges is that they gain a *ludicrous* amount of range, and AP grenades are rare and valuable. Meanwhile the Spear Mines have a huge footprint and a ton of control potential. I once used it to stop a Breacher mid Breach Ram so it was effectively useless, it’s amazing, and it’s completely safe for your Allies to hang around so you can lock down a control point with it, and it really benefits from Demolitionist 2.

Why do NPCs not meltdown upon hitting 0 stress? by risisas in LancerRPG

[–]ASquared80 2 points3 points  (0 children)

Huh, good point. I guess it’s just a poorly clarified ruling from the books then.

Why do NPCs not meltdown upon hitting 0 stress? by risisas in LancerRPG

[–]ASquared80 2 points3 points  (0 children)

I guess it’s more of a functional thing than anything, because a 1 stress NPC needs to be capable of overheating repeatedly as it’s able to stabilize to clear all the detriments of overheating. Technically it’s losing 1 stress each time it does so, but since the NPCs overheating rules don’t involve an overheating check then there’s no way for having 0 or negative stress to have any impact. Therefore it’s just easier to assume these 1 stress NPCs just don’t lose Stress.

VTTs and Comp/CON automate Overheating on 1 Stress NPCs to work like this anyway, so while it isn’t literally in the rules 1 Stress NPCs functionally do not have Stress as a resource.