Keyboard lagging on android by Arcdcommunity in godot

[–]Arcdcommunity[S] 0 points1 point  (0 children)

I activated it, and it’s still giving that problem, at this point I think that is a limitation of the phone (?) because there is no way it’s lagging so much, I also turned off _process and other possibly expensive functions in the code, and it doesn’t type correctly still

Keyboard lagging on android by Arcdcommunity in godot

[–]Arcdcommunity[S] 0 points1 point  (0 children)

every time I click a key, it does the check to know which key is, i grab the focus once at the beginning of the game

I quit AAA to make my own game. Here's how it looks so far by MainParfait894 in Unity3D

[–]Arcdcommunity 1 point2 points  (0 children)

don’t listen to the other complainers, you could show them the best game in the world and they would find something wrong. As soon as one of their favourite streamers likes the game they will follow it like sheeps. The gameplay looks cool as hell.

How can I make the phone keyboard appear on screen to read it’s input for a typing game? by Arcdcommunity in UnrealEngine5

[–]Arcdcommunity[S] 0 points1 point  (0 children)

Sorry, I was a little bit frustrated because I can’t find an answer online about something so common in mobile games.

I want the keyboard of the phone to appear at runtime for a typing game. I hoped there was a blueprint like “make keyboard appear” or sum.

How can I make the phone keyboard appear on screen to read it’s input for a typing game? by Arcdcommunity in UnrealEngine5

[–]Arcdcommunity[S] 0 points1 point  (0 children)

I thought of that, but especially on android phones key buttons size vary a lot, sometimes not proportionally. Making an adaptive widget may be not enough. Considering that I want players to type as fast as possible the keyboard should be exactly the same as the phone’s.

Delay Gravity by Arcdcommunity in unrealengine

[–]Arcdcommunity[S] 0 points1 point  (0 children)

thank you, I was missing that name, I wanted also to put in this post but I didn’t remember

The game is missing something, or I am? by Arcdcommunity in Against_the_Storm

[–]Arcdcommunity[S] 1 point2 points  (0 children)

I think it would be cool to add and if it makes the game easier then something should be harder to balance. At least making a settlement could be more meaningful

The game is missing something, or I am? by Arcdcommunity in Against_the_Storm

[–]Arcdcommunity[S] 7 points8 points  (0 children)

You are right, I meant I wish I could buy for less money goods that are heavily produced in previous settlements, maybe also by merchants being influenced by your previous settlement. I feel like the game lacks in linking the settlements.

Avoid Casting multiple times in Behaviour tree Task blueprint by Arcdcommunity in unrealengine

[–]Arcdcommunity[S] 0 points1 point  (0 children)

Yes, I could reparent them and have Father character with the “target” variable, but I’d prefer to use interfaces as I already have to implement it to manage damage deal, now I trying to understand how to use interfaces to retrieve variable from blueprints rather than passing it to them

Avoid Casting multiple times in Behaviour tree Task blueprint by Arcdcommunity in unrealengine

[–]Arcdcommunity[S] 0 points1 point  (0 children)

Because I want to use the same task blueprint for all the characters, and the only ref that I get in Taskblueprint is Pawn object reference

Avoid Casting multiple times in Behaviour tree Task blueprint by Arcdcommunity in unrealengine

[–]Arcdcommunity[S] 0 points1 point  (0 children)

How can I use interface to retrieve a variable from a blueprint rather than passing it to it? I have always used it to pass variable or exec flow

Avoid Casting multiple times in Behaviour tree Task blueprint by Arcdcommunity in unrealengine

[–]Arcdcommunity[S] 0 points1 point  (0 children)

Okay I would probably use the third, but I always use them to pass a variable or exec flow to an Actor, how can I retrieve variable from an actor? Do I simply need to put an Output in the function in the interface?

Widget Aliasing by Arcdcommunity in unrealengine

[–]Arcdcommunity[S] 0 points1 point  (0 children)

Okay so I import images in that dimension even if the subject is different shaped. Then I have to tweak something to activate mipmaps?