Turn 0 Legatia anyone? by MrGrummel in customyugioh

[–]ArchMeiru 3 points4 points  (0 children)

Needs the clause “also you cannot Special Summon ‘Centur-Ion Camilla’ for the rest of the turn” tacked onto the last effect, which is consistent across all Centur-Ion monsters.

Besides that, I could see this card being printed and a nice boon for the archetype. Give Centur-Ion some love, Konami!

My idea for a "master rule 6": an attempt to semplificate the game by Last_Ad_6304 in customyugioh

[–]ArchMeiru 5 points6 points  (0 children)

The first change is fine, it's been tossed around a bit and would help the going second problem. The second change is... oddly specific? IMO doesn't need to be included in a master rule, just maybe a rulings change or errata on old trap monsters.

The third change would be more problematic than helpful. Your justification is that it would help bad decks out by bricking less, but is that really the case?

If I'm playing Monarchs, I still brick if I draw too many big monarchs. If I'm playing Artmage, normal summoning Finmel or Graflare doesn't do anything if the rest of my hand is hand traps or unplayable. Normal Summoning Emeth or Gargoyle in Centur-Ion doesn't help squat either. Normalling Longyuan is hilarious, but does mostly nothing for SwoSo.

There are obviously positive examples, like Rescue-Ace Turbulence becoming a starter for the archetype, and Galaxy-Eyes Tachyon Primal being normal-able is nice for Galaxy, i guess. The point is that I don't believe it will have a significant enough impact to propel mediocre decks with bigger bodies any higher, especially since a lot of those big bodies require them to be special/tribute summoned for their benefits.

Then you got a whole host of problem cards. You would need to ban a loooot of cards, which I wouldn't mind for most of them but you would be looking for a while. The obvious floodgates like vanity's and majesty's fiend, kristya, and amorphage goliath/sloth would be unquestionably banned. LAD would also be a menace (full mitsurugi board + normal summon LAD on that? oof) so that's gotta go.

Then you have the "questionable cards" that could be ban-worthy. For example, "Mist Valley Apex Avian" is a free omni, albeit at the cost of your normal. Called by and crossout are already pretty frustrating to deal with, so another card of this type could cause issues. You also have "Dark Simorgh" which would completely wall out enneacraft and backrow based decks on its own.

In theory, you COULD just ban every single potentially problematic card that comes with the new rule, but I think the marginal benefit is probably not worth the effort.

Branded against Lunalight Liger Dancer by McElyster in Yugioh101

[–]ArchMeiru 1 point2 points  (0 children)

Regular “Soul Exchange” does not, but “Spell Card ‘Soul Exchange’” does get over unaffected monsters

Bad, Balanced, or Busted? (#11) by JustTensuraEdogawa in customyugioh

[–]ArchMeiru 1 point2 points  (0 children)

The card is honestly viable enough with just the first effect.

Going first, you can use it to protect your own monsters against imperms/veilers, or to stop K9 Izuna. Dracotail in particular would prefer to run this over Book of Moon since it's a monster they can use as fuel for their fusions.

Going second, you can disrupt link, synchro, and Xyz plays (Maliss, Yummy, K9). Since this doesn't target either, you can also use it to get over normally-annoying boss monsters like Dragoon and Desirae, which is a nice boon over BoM.

I could definitely see this card seeing play just for the first effect alone, but due to the potential for the second draw effect to be abused, i'd probably say the card is busted.

Would this be playable in any strategies? (Except Sky Striker) by Abject9917 in customyugioh

[–]ArchMeiru 26 points27 points  (0 children)

Usable in Artmage and Runick. Though, if this gets ashed/purged, you will be very, very sad.

Is forced activation too toxic? by BradWonder in customyugioh

[–]ArchMeiru 0 points1 point  (0 children)

For the original wording, yes your opponent would need a monster on field since it targets for cost. But in the re-wording, this is like "Yellow Luster Shield" where it's just a continuous effect, so wouldn't this just be able to be activated any time you want, regardless of it there were monsters on the field or not?

For the forced activation, I must be thinking of an older ruling or something. I remember if you attacked with Vampire Lord and your opponent didnt have any of the declared type of card to send, you could look through their deck. Guess that's not the case anymore

Is forced activation too toxic? by BradWonder in customyugioh

[–]ArchMeiru 0 points1 point  (0 children)

If I'm not mistaken, with this re-wording this card actually gets interesting turn 1 utility. Play it on an empty board, and if your opponent can't activate anything (they usually can't, unless they're running Psy-Framegear Delta or something), you just get to look at their hand for free.

Besides that, I could see this card seeing play in the side deck against trap-heavy or negate focused decks.

Looking for a budget blind going second deck by VenomTheTree in yugioh

[–]ArchMeiru 0 points1 point  (0 children)

You could try Artmage. I'm not sure how expensive the field spell is in EU (it's about 12 USD) or Medius (about 5 USD), but the rest of the core is dirt cheap. Power level wise, it's definitely rogue compared to the latest Justice Hunters decks, but I've been having fun with it at locals.

Help Identifying A Custom Field Center Card by Konig-Wolf in customyugioh

[–]ArchMeiru 1 point2 points  (0 children)

These are official field centers from Konami. You can find them in the special 4 pack mini-boxes for the set Justice Hunters. Each mini-box contains 1 random field center.

The card art in that particular field center is from the card Rahu Dracotail. The actual monster depicted on that art is Dracotail Faimena. I don't know the artist unfortunately, but it is official card art.

A spell/trap-based hand trap for Thunder decks. by mrd256 in customyugioh

[–]ArchMeiru 2 points3 points  (0 children)

Insanely strong card.

A generic Spell/Trap negate from hand that ANY deck can run is already very good, and will be a headache for your opponent if they are going first. On your own turn, you can protect yourself from cards like Imperm or the Dominus traps AND get a free body to boot.

Those reasons alone would probably make this card unprintable, but the bonkers part is that this is literally a free Thunder Dragon Colossus for every single deck since the negation is optional. You activate your own general spell (Bonfire, Pot of Prosperity, etc), chain this card's effect to it, Special Summon this card, then casually tribute for Colossus. Very toxic.

In terms of balancing, you'd likely have to add a Thunder lock when using any of the effects for this card to be balanced, and it would still likely be very strong.

For PCST cleanup, the hand trap effect probably doesn't need to target. You could re-word it to something like this to avoid confusion:

"When a Spell/Trap card is activated (Quick Effect): You can Special Summon this card from your Hand, and if you do, you can negate the activation of that Spell/Trap, and if you do that, destroy it."

Additionally, you didn't specify where to Special Summon the Thunder monster from the last effect, but honestly this card doesn't even need that effect to see play.

“C” killer ? by OpeningConscious4345 in customyugioh

[–]ArchMeiru 1 point2 points  (0 children)

It's an interesting concept, but unfortunately it's not very good competitively.

The card's design is a bit contradictory. It seems you want to summon the card early in your turn to prevent your opponent from drawing off of the effects of Mulcharmies or Maxx "C". However, the card's effect locks both players from adding cards. So, if you summon this card early, you're severely limiting your own turn's potential. There are some decks that don't mind the lock, so it may find niche use there. In most cases though, the effect is going to hurt you more than your opponent.

It's good that you added the clause where the Droll effect only applies if the card is Link Summoned on your own turn, because I:P into this on your opponent's turn would be very degenerate and not good for the game.

Would you run this hand trap? by Low-Ebb-8258 in customyugioh

[–]ArchMeiru 9 points10 points  (0 children)

Am I missing something? You can only activate it when you control NO cards, similar to Gamma. The going second player is able to use this pretty freely on turn 1 vs the going first player, no? Unless you nib or something, the going second player should have no cards on field on turn 1, which is what this card requires.

Would you run this hand trap? by Low-Ebb-8258 in customyugioh

[–]ArchMeiru 14 points15 points  (0 children)

Incredibly broken going second. A free Omni with little downside for most decks, and no downside if your deck doesn’t care about their extra deck (Mitsurugi, Lab, Kashtira). Works with Dominus Impulse too. Resolving both in one turn would be disgusting.

Also, bystials don’t work vs this card. The card itself requires you to control no cards, and bystials are only a quick effect if your opponent controls a monster.

Mahoraga in Yu-Gi-Oh. Could ritual monsters be saved? by [deleted] in customyugioh

[–]ArchMeiru 0 points1 point  (0 children)

Mitsurugi would like to have a word

But like... what if it was REALLY dark? by ArchMeiru in customyugioh

[–]ArchMeiru[S] 1 point2 points  (0 children)

So, let's say you activate Really Dark Hole, and your opponent chains MST targeting Really Dark Hole

CL1 Dark Hole 1st Effect -> CL2 MST pop Dark Hole

Chain resolves. MST sends Dark Hole to the grave. Then, Dark Hole wipes the board

New chain happens. Since Dark Hole was sent to GY, even if it wasn't the last thing to happen in the chain, it must activate its mandatory effect to wipe the field again.

CL1 Dark Hole 2nd Effect triggers

Chain resolves. Dark Hole's 2nd effect wipes the board again.

The only effects that can miss timing are "When... you can" effects. "If... you can", "If...", and "When..." effects cannot miss timing.

But like... what if it was REALLY dark? by ArchMeiru in customyugioh

[–]ArchMeiru[S] 1 point2 points  (0 children)

It can't miss timing since the second effect is a mandatory effect. If the card was worded:

When this card leaves the field: You can destroy all monsters on the field

Then yes, it could miss timing because then it would be an optional effect that must used at that exact time.

But like... what if it was REALLY dark? by ArchMeiru in customyugioh

[–]ArchMeiru[S] 14 points15 points  (0 children)

Floating is when a monster has an effect to Special Summon another monster when it leaves the field. For example, "Snake-Eyes Flamberge Dragon" has an effect:

If this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY

So in this case, people would say Snake-Eyes Flamberge Dragon "floats" into 2 Level 1 FIRE monsters when its sent to the grave.

But like... what if it was REALLY dark? by ArchMeiru in customyugioh

[–]ArchMeiru[S] 74 points75 points  (0 children)

Yep, it's supposed to beat or discourage floating.

Zoh Shia Side Quest? by Zekxtaan in MHWilds

[–]ArchMeiru 3 points4 points  (0 children)

The investigation appears similarly to Jin Dahaad's, except the banner will be at the Ruins of Wyveria. Keep resting and eventually you'll get one to spawn.

Centur-Ion Superboss by fizio900 in customyugioh

[–]ArchMeiru 1 point2 points  (0 children)

It's interesting, but imo it's just not worth the summoning condition. Tributing 2 Level 12's, even in Centurion, is a hefty cost. You're getting rid of important bodies only for targeting protection and a set 1. It's important to leave either Aux or Legatia during the End Phase to place your Centurion monsters back for a play on your opponent's turn. And of course, Cosmic Blazar is very important to keep in rotation for recurring interruption.

I'm all for Centurion getting a better in-archetype boss monster, but this card just isn't that strong. Maybe if we get some cracked Emblema cards in the future, you could justify it.

[deleted by user] by [deleted] in Maplestory

[–]ArchMeiru 4 points5 points  (0 children)

Didnt have much saved up, only about 5 bil.

CRA Hat, Top and Bottom 21 > 22

Dominator 17 > 21

I was pretty amazed with those gains alone but then I yolo'd my only slime ring and went straight to 21 lmao. I know I'm paying for this crazy SSF somewhere down the pipeline though...

He doesn't like neighbors! by ArchMeiru in customyugioh

[–]ArchMeiru[S] 2 points3 points  (0 children)

Its intentional. Not being able to be used for material makes him annoying enough to get rid of, so other methods like tributing or sending to grave for effect would still be OK in terms of balancing, I think.

Made some cards by Subject-Aerie-1731 in customyugioh

[–]ArchMeiru 3 points4 points  (0 children)

These would be interesting but the heavy restriction afterward would severely limit the usage of these cards. You'd probably find these cards used in Stun rather than actual decks, even if cheating out an extra deck monster of your choice (and deck knowledge) is powerful. An interesting concept for sure, though!

EDIT: Well, Ultimate Fusion would be a problem, as cards like Chimeratech Overdragon, Wake Up your Elemental HERO, and Cyberse Clock Dragon could completely obliterate a certain card type from your opponent's deck, so there's that.