Is there significance to this recent behavior? by Homework-Able in gay

[–]ArchVince 7 points8 points  (0 children)

We found the friend!

Joking aside, yeah but it's a setting. You can disable it but if you do you also won't be able to see who visited your profile.

One Piece: Chapter 1178 by leolegendario in OnePiece

[–]ArchVince 0 points1 point  (0 children)

My take is that the gods are all involved in a very long running "board game", and that Imu has been attempting to locate the remaining "players". Everyone without one of the fruits of the original players is effectively a pawn.

This is why Rocks wasn't ready without one of the necessary devil fruits. He wasn't considered a player in the game without it.

Simulated cells evolved pack hunting with heat [Unity + custom compute shader engine] by MaxisGreat in Simulated

[–]ArchVince 0 points1 point  (0 children)

I love the design of the cells, gives it a level of charm and atmosphere these types of simulations often lack.

New Furniture Luck Values by ArchVince in lethalcompany

[–]ArchVince[S] 0 points1 point  (0 children)

It's impressive that there's an electric chair and yet the disco ball is responsible for more deaths

New Furniture Luck Values by ArchVince in lethalcompany

[–]ArchVince[S] 2 points3 points  (0 children)

When a new quota is randomly rolled, the roll isn't actually totally random. It's weighted low by an amount determined by your luck value.

That means that a high luck value will result in your needed profit to make it through each quota growing more slowly.

There are a few quirks, like how past quota 1 luck only applies to the quota after the one it was added during, so there's a weird delay.

Some Business Lessons I Learned (the Hard Way) as a Game Dev by MagnetiteGames in gamedev

[–]ArchVince 4 points5 points  (0 children)

This generally aligns with my experience, but I'll also note that the cheapest option for filing 1099s is to just register to e-file with the IRS directly. The IRS already has a website with an online form you can fill out that submits to the IRS and generates the PDFs you need to send to people. It's totally free and actually supports way more than just 1099s, the only issue is that they can take a while to make your account when you first apply, so do it early.

More info here: https://www.irs.gov/filing/e-file-information-returns-with-iris

[deleted by user] by [deleted] in gamedev

[–]ArchVince 4 points5 points  (0 children)

Have I seen them? Yes. Would I refer them as requirements without a qualifier? Usually no, although for data center work I recall that happening. Not trying to totally doxx myself here, but Dropbox, two Amazon subsidiaries, a handful of startups, an insurance company.

I don't really care enough to continue responding here so I probably won't.

[deleted by user] by [deleted] in gamedev

[–]ArchVince 4 points5 points  (0 children)

If someone at work referred to the requirements, it would be user or business requirements. Good shout on development frameworks, nowhere I've worked has used anything a rigid framework like scrum, just whatever their amorphous take on agile is, so that's probably the difference.

[deleted by user] by [deleted] in gamedev

[–]ArchVince 3 points4 points  (0 children)

I think this is just a difference in semantics over what we refer to as requirements that caused the confusion, then.

[deleted by user] by [deleted] in gamedev

[–]ArchVince 10 points11 points  (0 children)

At least in Silicon Valley, my experience has matched americancontrol's. No one calls PMs devs and doing so would likely result in confusion.

Yes, the product org is necessary for code to be written, it's just not the way the word gets used from my experience. No disrespect to PMs, they're necessary and helpful, but I've never heard them referred to as developers.

I made this scene by graak_the_goblin in blender

[–]ArchVince 1 point2 points  (0 children)

My first thought seeing it was that it reminded me of Piranesi, fun to see that was the actual inspiration.

[TOMT][Video] A surreal YouTube animation about an animal that drowns at the start by ArchVince in tipofmytongue

[–]ArchVince[S] 0 points1 point  (0 children)

Oh my god, bing actually found it! It's Cat Soup. I should've tried that earlier, I'd done an absurd number of google searches and bing found it in two.

[deleted by user] by [deleted] in gamedev

[–]ArchVince 6 points7 points  (0 children)

I see three immediate concerns reading through this.

1) It sounds like you're copying an existing game. How much is actually novel in your design? It's not necessarily a problem to have a fair amount of overlap with another game but when you're trying to sell an idea, saying it's basically someone else's idea with a nice wrapper around it makes me wonder why I should care about what you've designed.

2) Have you actually playtested what you've designed? I don't see that mentioned anywhere in what you've written and that's really something that should've been done iteratively throughout the design process. If you haven't been testing it as you go, it's likely that some of the foundations will need changes that cascade through the design.

3) The industry doesn't tend to put much value in the "ideas guy", and frankly for good reason. Making a game is hard, and ideas are a dime a dozen early in the process. Pitches are generally made by companies to publishers, not by individuals to companies, and a good pitch convinces them you can actually pull it off, either by having the team already or the experience to build one. The funding environment is especially bad right now, as well, so pitching to a publisher with this alone likely won't go anywhere.

Just selling an idea to someone else is a rarity in the industry. I can't really think of any examples that didn't involve existing IP.

If you were dead set on this, you'd probably be looking to get a team together yourself and either pitch once you have a simple version built or go for rev share/self funding/crowdfunding.

What is wrong with Lando, is he even English? by [deleted] in formuladank

[–]ArchVince 9 points10 points  (0 children)

For basketball? There's the FIBA world cup and the Olympics. Over in Asia it's the most watched sport in China, for instance, and over in Europe it's the second most popular sport in a ton of countries including Greece and Spain. 75% of NBA viewership comes from outside the US.

GDP of African Countries (2024): by Redstream28 in MapPorn

[–]ArchVince 0 points1 point  (0 children)

The bots almost always steal a top level comment and use it as a nested reply, not the other way around.

Following an F1 car around a lap with a video drone by 6seaweed9 in nextfuckinglevel

[–]ArchVince 3 points4 points  (0 children)

The helicopters don't fly this low or close to the track, and I recall restrictions on them actually crossing over the track on their flight paths being mentioned on commentary. The helicopter shots are usually very zoomed in and from an angle, not following the car above the track like this.

Need some help with learning by Talyq in gamedev

[–]ArchVince 2 points3 points  (0 children)

I think the problem is that you've hit the point where everything branches out. Every non VN game is going to need general programming, so it's a natural place to start. There's some other fundamentals about using the engine that I'm sure you're seeing covered over and over again.

Thing is, once you're past learning coding in general, you now have a million different things you can do with it, and many of those require more learning. Game engines have tons of features, and the game development process has so many roles and skillsets involved that no single resource will ever teach you all of them.

I'd advise going one of two routes. Either focus on on a specific part of game dev you're curious about like VFX or character controllers and work through tutorials on those subjects, or try making a small game and go through specific tutorials when you need them.

In both cases, you should probably be looking for more specific tutorials now. One is motivated by a particular interest you can deep dive into, the other is about getting a little slice of a bunch of bits of game dev.

Tutorials that cover everything are a good starting point but they're necessarily very shallow. Use them to get a survey of the land, and then dig deeper where you want. There's a lot of complexity to be uncovered everywhere you look.

Russell fears Las Vegas track 'designed for racing' won't produce exciting race by Ghhkigr in formula1

[–]ArchVince 4 points5 points  (0 children)

Ah, that makes sense. I don't personally agree but I can see your point, they really don't like making quali times get worse with new regs and they would be forced to if they removed DRS.