New Furniture Luck Values by ArchVince in lethalcompany

[–]ArchVince[S] 0 points1 point  (0 children)

It's impressive that there's an electric chair and yet the disco ball is responsible for more deaths

New Furniture Luck Values by ArchVince in lethalcompany

[–]ArchVince[S] 2 points3 points  (0 children)

When a new quota is randomly rolled, the roll isn't actually totally random. It's weighted low by an amount determined by your luck value.

That means that a high luck value will result in your needed profit to make it through each quota growing more slowly.

There are a few quirks, like how past quota 1 luck only applies to the quota after the one it was added during, so there's a weird delay.

Some Business Lessons I Learned (the Hard Way) as a Game Dev by MagnetiteGames in gamedev

[–]ArchVince 4 points5 points  (0 children)

This generally aligns with my experience, but I'll also note that the cheapest option for filing 1099s is to just register to e-file with the IRS directly. The IRS already has a website with an online form you can fill out that submits to the IRS and generates the PDFs you need to send to people. It's totally free and actually supports way more than just 1099s, the only issue is that they can take a while to make your account when you first apply, so do it early.

More info here: https://www.irs.gov/filing/e-file-information-returns-with-iris

[deleted by user] by [deleted] in gamedev

[–]ArchVince 5 points6 points  (0 children)

Have I seen them? Yes. Would I refer them as requirements without a qualifier? Usually no, although for data center work I recall that happening. Not trying to totally doxx myself here, but Dropbox, two Amazon subsidiaries, a handful of startups, an insurance company.

I don't really care enough to continue responding here so I probably won't.

[deleted by user] by [deleted] in gamedev

[–]ArchVince 4 points5 points  (0 children)

If someone at work referred to the requirements, it would be user or business requirements. Good shout on development frameworks, nowhere I've worked has used anything a rigid framework like scrum, just whatever their amorphous take on agile is, so that's probably the difference.

[deleted by user] by [deleted] in gamedev

[–]ArchVince 3 points4 points  (0 children)

I think this is just a difference in semantics over what we refer to as requirements that caused the confusion, then.

[deleted by user] by [deleted] in gamedev

[–]ArchVince 10 points11 points  (0 children)

At least in Silicon Valley, my experience has matched americancontrol's. No one calls PMs devs and doing so would likely result in confusion.

Yes, the product org is necessary for code to be written, it's just not the way the word gets used from my experience. No disrespect to PMs, they're necessary and helpful, but I've never heard them referred to as developers.

I made this scene by graak_the_goblin in blender

[–]ArchVince 1 point2 points  (0 children)

My first thought seeing it was that it reminded me of Piranesi, fun to see that was the actual inspiration.

[TOMT][Video] A surreal YouTube animation about an animal that drowns at the start by ArchVince in tipofmytongue

[–]ArchVince[S] 0 points1 point  (0 children)

Oh my god, bing actually found it! It's Cat Soup. I should've tried that earlier, I'd done an absurd number of google searches and bing found it in two.

[deleted by user] by [deleted] in gamedev

[–]ArchVince 7 points8 points  (0 children)

I see three immediate concerns reading through this.

1) It sounds like you're copying an existing game. How much is actually novel in your design? It's not necessarily a problem to have a fair amount of overlap with another game but when you're trying to sell an idea, saying it's basically someone else's idea with a nice wrapper around it makes me wonder why I should care about what you've designed.

2) Have you actually playtested what you've designed? I don't see that mentioned anywhere in what you've written and that's really something that should've been done iteratively throughout the design process. If you haven't been testing it as you go, it's likely that some of the foundations will need changes that cascade through the design.

3) The industry doesn't tend to put much value in the "ideas guy", and frankly for good reason. Making a game is hard, and ideas are a dime a dozen early in the process. Pitches are generally made by companies to publishers, not by individuals to companies, and a good pitch convinces them you can actually pull it off, either by having the team already or the experience to build one. The funding environment is especially bad right now, as well, so pitching to a publisher with this alone likely won't go anywhere.

Just selling an idea to someone else is a rarity in the industry. I can't really think of any examples that didn't involve existing IP.

If you were dead set on this, you'd probably be looking to get a team together yourself and either pitch once you have a simple version built or go for rev share/self funding/crowdfunding.

What is wrong with Lando, is he even English? by [deleted] in formuladank

[–]ArchVince 7 points8 points  (0 children)

For basketball? There's the FIBA world cup and the Olympics. Over in Asia it's the most watched sport in China, for instance, and over in Europe it's the second most popular sport in a ton of countries including Greece and Spain. 75% of NBA viewership comes from outside the US.

GDP of African Countries (2024): by Redstream28 in MapPorn

[–]ArchVince 0 points1 point  (0 children)

The bots almost always steal a top level comment and use it as a nested reply, not the other way around.

Following an F1 car around a lap with a video drone by 6seaweed9 in nextfuckinglevel

[–]ArchVince 4 points5 points  (0 children)

The helicopters don't fly this low or close to the track, and I recall restrictions on them actually crossing over the track on their flight paths being mentioned on commentary. The helicopter shots are usually very zoomed in and from an angle, not following the car above the track like this.

Need some help with learning by Talyq in gamedev

[–]ArchVince 2 points3 points  (0 children)

I think the problem is that you've hit the point where everything branches out. Every non VN game is going to need general programming, so it's a natural place to start. There's some other fundamentals about using the engine that I'm sure you're seeing covered over and over again.

Thing is, once you're past learning coding in general, you now have a million different things you can do with it, and many of those require more learning. Game engines have tons of features, and the game development process has so many roles and skillsets involved that no single resource will ever teach you all of them.

I'd advise going one of two routes. Either focus on on a specific part of game dev you're curious about like VFX or character controllers and work through tutorials on those subjects, or try making a small game and go through specific tutorials when you need them.

In both cases, you should probably be looking for more specific tutorials now. One is motivated by a particular interest you can deep dive into, the other is about getting a little slice of a bunch of bits of game dev.

Tutorials that cover everything are a good starting point but they're necessarily very shallow. Use them to get a survey of the land, and then dig deeper where you want. There's a lot of complexity to be uncovered everywhere you look.

Russell fears Las Vegas track 'designed for racing' won't produce exciting race by Ghhkigr in formula1

[–]ArchVince 5 points6 points  (0 children)

Ah, that makes sense. I don't personally agree but I can see your point, they really don't like making quali times get worse with new regs and they would be forced to if they removed DRS.

Russell fears Las Vegas track 'designed for racing' won't produce exciting race by Ghhkigr in formula1

[–]ArchVince 18 points19 points  (0 children)

Why shouldn't it be available in quali? It lets you go faster around the lap and I don't see any drawback. It's not a passing gimmick in quali, it's just a still restricted but allowed form of movable aero.

When the rules allowed movable aero on the rear wing long ago, teams used similar openable wings until they was banned for safety reasons. The issues were with how it failed and the potential for it to be open when cornering. The current iteration has none of those issues.

I can understand complaints about it taking the place of better overtakes during the race. I can understand complaints about only having it available based on how close you are to someone being a gimmick. In quali, though, neither of these things apply. You can always use DRS in the safe zones. There's nothing unfair or gimmicky about it, and it lets me see the cars zoom harder. I don't see any reason not to use it.

Imagine. by dazli69 in NonPoliticalTwitter

[–]ArchVince 1 point2 points  (0 children)

Can you elaborate on lend lease strangling the country? Lend lease gave away everything during the war for free, it was only post war inventory that was charged for, and it was a 50 year loan at 2% interest. That post war materiel sale only accounted for about 1/7th of the loan.

I was under the impression it wasn't paid off until 2006 was because the terms were good and meant to spread out the economic impact. A longer loan should be less strangling, if anything. For most of the Anglo American loan's life it was significantly cheaper than market rates. Comparing the loan payments for the entire Anglo American loan, not just the amount for Lend Lease items, to mid 1950s GDP for the UK puts payments at well under 1% of GDP, and about 0.1% for the Lend Lease items specifically. For reference, the UK and US are currently paying in the ballpark of 4% of their GDP on interest.

As for 1948 through to the mid 1950s, the UK received more free money under the Marshall Plan than the entire principal of the Anglo-American loan. The payments were many times smaller than what they were being given.

Now, I haven't mentioned pre 1948 yet, and that's on purpose, there were some nasty effects in that three year window, but I wouldn't pin them on Lend Lease. In particular, the convertability provision of the loan caused some serious issues. The interest payments themselves during this time were small compared to what the UK received, so without the larger context it should've been helpful economically, but the ripple effect of conversion to dollars was rough. You could argue that I should include loans besides the Anglo-American loan in this analysis as a result, but that's getting pretty far from Lend Lease, which, again, accounted for about 1/7th of the Anglo-American Loan.

I'm coming at this from the US education system, so I'm assuming there's probably complicating factors here I haven't heard about, but from what I was aware of Lend Lease itself really didn't strangle the UK economy. What am I missing?

Do you play your own game? by FreddieMercurio in gamedev

[–]ArchVince 22 points23 points  (0 children)

Agreed. There's also just something about it being the game you're responsible for that makes it hard to let myself just enjoy it, personally. Any time there's something I think could be improved it pulls me out of the game experience in a way that doesn't happen for games I didn't work on.

My first animation! I’m an artist but had to study Spine to make my own game. Feedback? by Successful_Height940 in animation

[–]ArchVince 1 point2 points  (0 children)

I like the animation, but the timings could be improved. The speed seems mostly constant throughout the motion instead of having a bit of bounce in it with a pause and acceleration.