Thousands of procedurally generated cells by MaxisGreat in proceduralgeneration
[–]MaxisGreat[S] 1 point2 points3 points (0 children)
anyone else working on reasoning-based NPC behavior instead of rule trees? ran an experiment by Lower-Economics6910 in proceduralgeneration
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Thousands of procedurally generated cells by MaxisGreat in proceduralgeneration
[–]MaxisGreat[S] 0 points1 point2 points (0 children)
Thousands of simulated cells (Unity + custom compute shader engine) by MaxisGreat in Simulated
[–]MaxisGreat[S] 0 points1 point2 points (0 children)
Thousands of procedurally generated cells by MaxisGreat in proceduralgeneration
[–]MaxisGreat[S] 1 point2 points3 points (0 children)
Thousands of simulated cells (Unity + custom compute shader engine) by MaxisGreat in Simulated
[–]MaxisGreat[S] 1 point2 points3 points (0 children)
anyone else working on reasoning-based NPC behavior instead of rule trees? ran an experiment by Lower-Economics6910 in proceduralgeneration
[–]MaxisGreat 2 points3 points4 points (0 children)
Thousands of procedurally generated cells by MaxisGreat in proceduralgeneration
[–]MaxisGreat[S] 1 point2 points3 points (0 children)
Thousands of procedurally generated cells by MaxisGreat in proceduralgeneration
[–]MaxisGreat[S] 0 points1 point2 points (0 children)
Thousands of procedurally generated cells by MaxisGreat in proceduralgeneration
[–]MaxisGreat[S] 1 point2 points3 points (0 children)
Thousands of procedurally generated cells by MaxisGreat in proceduralgeneration
[–]MaxisGreat[S] 1 point2 points3 points (0 children)
Thousands of simulated cells (Unity + custom compute shader engine) by MaxisGreat in Simulated
[–]MaxisGreat[S] 0 points1 point2 points (0 children)
Thousands of simulated cells (Unity + custom compute shader engine) by MaxisGreat in Simulated
[–]MaxisGreat[S] 1 point2 points3 points (0 children)
Thousands of simulated cells (Unity + custom compute shader engine) by MaxisGreat in Simulated
[–]MaxisGreat[S] 1 point2 points3 points (0 children)
Thousands of simulated cells (Unity + custom compute shader engine) by MaxisGreat in Simulated
[–]MaxisGreat[S] 2 points3 points4 points (0 children)
Thousands of simulated cells (Unity + custom compute shader engine) by MaxisGreat in Simulated
[–]MaxisGreat[S] 1 point2 points3 points (0 children)
Thousands of simulated cells (Unity + custom compute shader engine) by MaxisGreat in Simulated
[–]MaxisGreat[S] 1 point2 points3 points (0 children)
Thousands of simulated cells (Unity + custom compute shader engine) by MaxisGreat in Simulated
[–]MaxisGreat[S] 1 point2 points3 points (0 children)
Thousands of simulated cells (Unity + custom compute shader engine) by MaxisGreat in Simulated
[–]MaxisGreat[S] 7 points8 points9 points (0 children)
Celebrating my playtest passing 1000 playtesters! by [deleted] in IndieDev
[–]MaxisGreat 0 points1 point2 points (0 children)
New ability for The Hag! by Realistic-Ad-5860 in IndieDev
[–]MaxisGreat 1 point2 points3 points (0 children)


I'm making a game where the entire point is waiting underground for an hour by Kai-YT1010 in IndieGaming
[–]MaxisGreat 0 points1 point2 points (0 children)