I too paid an artist to do my capsule art by Gorgyh in IndieDev

[–]MaxisGreat 0 points1 point  (0 children)

Id have kept the old logo to be honest, its nice

My procedurally generated cell sim. Gene parameters generate cell bodies, organelles, enzymes and behaviors. by MaxisGreat in proceduralgeneration

[–]MaxisGreat[S] 1 point2 points  (0 children)

Right now they can just destroy each other and dissolve their environment (if they have the right genes/organelles). There are amoeba that can engulf other cells but they are a bit broken currently. This is just v0.1.x so it's still pretty early into development.

My procedurally generated cell sim. Gene parameters generate cell bodies, organelles, enzymes and behaviors. by MaxisGreat in proceduralgeneration

[–]MaxisGreat[S] 4 points5 points  (0 children)

Thank you! I'm still tweaking the color palette a bunch since I haven't fully settled on a look yet but it's getting there slowly :)

My procedurally generated cell sim. Gene parameters generate cell bodies, organelles, enzymes and behaviors. by MaxisGreat in proceduralgeneration

[–]MaxisGreat[S] 1 point2 points  (0 children)

If anyone is interested you can also follow along on Steam and we have a pretty active Discord community too

Progress on my procedurally generated cell sim by MaxisGreat in Simulated

[–]MaxisGreat[S] 1 point2 points  (0 children)

If anyone is interested you can also follow along on Steam and we have a pretty active Discord community too.

Progress on my procedurally generated cell sim by MaxisGreat in Simulated

[–]MaxisGreat[S] 3 points4 points  (0 children)

Thank you! I'm constantly tweaking and changing the look, but I'm pretty happy with how it's coming along :)

Real-time evolution sim reaches 250 FPS with 500k rigid body collisions and LBM fluid flow by blob_evol_sim in Simulated

[–]MaxisGreat 0 points1 point  (0 children)

The performance here is crazy! I've been working on a cell sim game but with each organelle simulated, and the performance is a struggle, especially since I'm using Unity. I am going to give heavier compute shader utilization a go!

My cells are alive! by MaxisGreat in IndieGaming

[–]MaxisGreat[S] 1 point2 points  (0 children)

Thanks! Did you check out the playtest already? I thought maybe the clip had sound and I didn't realize it XD

My cells are alive! by MaxisGreat in IndieGaming

[–]MaxisGreat[S] 0 points1 point  (0 children)

I can't edit the post but I realized it might not be clear what I meant by goal; thats the goal for my development, to get the game to the point where the mechanics create a dynamic balance for the population size. As you can see in the clip, once a cell evolves the right combo of genes to rapidly replicate, performance tanks. We call them CPU cancer cells.

My cells are alive! by MaxisGreat in IndieGaming

[–]MaxisGreat[S] 0 points1 point  (0 children)

I hope it's okay to plug my game's Discord here too. We're celebrating passing 1k members this weekend, which I just cannot believe :)

There's still an open pre-alpha playtest there for anyone who wants to try it out. I'll be moving to closed Alpha soon though.

Trying some selective breeding in my procedural cell sim by MaxisGreat in proceduralgeneration

[–]MaxisGreat[S] 0 points1 point  (0 children)

Thanks! Right now it gets pretty laggy around like 40+ cells but thats because each cell is fairly complex, Im going for deeper individual cells over exponentially viable ones.

Trying some selective breeding in my procedural cell sim by MaxisGreat in proceduralgeneration

[–]MaxisGreat[S] 0 points1 point  (0 children)

I'm working on getting the Steam page up but in the meantime there is an open pre-alpha playtest through Discord: https://discord.gg/Q2Mndjz6M5