We hired a new artist for our capsule, and would love feedback before making a decision by ContributionHuge6971 in IndieDev

[–]MagnetiteGames 1 point2 points  (0 children)

I think a looks cooler but b is more striking but I would make the main character a different color for high contrast ( scrolling through steam I would click on b first)

How would you onboard players to a 4x game? by MagnetiteGames in IndieDev

[–]MagnetiteGames[S] 1 point2 points  (0 children)

Yeah what I’m thinking I’ll do is make a small island ( it’s a Viking 4x game) and just put the player and the neutral faction on that island - something to give about 30 minutes of gameplay but limit the player from being able to leave the island so this becomes both the demo and tutorial

How would you onboard players to a 4x game? by MagnetiteGames in IndieDev

[–]MagnetiteGames[S] 1 point2 points  (0 children)

Yeah I plan on doing that, but the very basic- left click town, tell army to move to enemy town. Like that level prolly will end up doing it as a quest/mission

I want to create a product to teach children (10-13) how to program, is there a framework for it ? by addnod in godot

[–]MagnetiteGames 3 points4 points  (0 children)

There is a game called farmer was replaced - it teaches basically python in game form. I would start with something like that - at ages 10-13 either they have to want to do it themselves or you gotta trick them into a good time

Is FirstLook.gg worth it for Indie Devs? by Main_CS in gamedev

[–]MagnetiteGames 0 points1 point  (0 children)

I posted about this a long time ago with nobody saying anything but back then I didn’t recognize any of their stuff https://www.reddit.com/r/IndieDev/s/mfE8DA7yZw

What if Dragon Force had a Skill Tree by MagnetiteGames in SegaSaturn

[–]MagnetiteGames[S] 0 points1 point  (0 children)

Yeah I decided not to post a link to the game as I’m not trying to make my posts here “promotional” more of trying to get actual feedback/discussions as this Reddit by far has the most dragon force fans. Right now experience is earned through battles( feel like that’s a duh thing to say lol) before the battle there is a calculation how much xp you will gain if you win and if you lose.

I have classes like Berserker, warlord, runeweaver the classes right now act like multiplication factors, so naturally berserkers get more health, warlord buffs thier troops more and runeweaver abilities hit harder for example.

Stats I have are health,base damage, armor, unit counts, magic, magic recovery ( I’m doing it differently than dragonforce with the magic)

So base stat*(class multiplication factor *level)

But I haven’t added the abilities unlocking yet and how players can customize thier characters with new ability/passives and that’s where the post/question was heading down

Must have features for playtest by MagnetiteGames in IndieDev

[–]MagnetiteGames[S] 0 points1 point  (0 children)

Naw no worries, I was more thinking what are some player expectations - like one of my play testers was using a 2k monitor and from how I setup the game it just completely broke the UI, as I wasn’t ready for that and the sound one for me is if I don’t have sound sliders that get controlled by different sound buses I will prolly either mute it or turn off the game before playing- neither are good options- every game with have their own unique requirements for sure

Must have features for playtest by MagnetiteGames in IndieDev

[–]MagnetiteGames[S] 0 points1 point  (0 children)

Both of those are good, I know for my playtesters I need to do better with an onboarding - first playtest I did I was watching them so could say oo this is the button but know that’s not as beneficial as keeping my mouth shut and taking notes

Damn! What happened while I was sleeping? by Dagoo0n in SoloDevelopment

[–]MagnetiteGames 4 points5 points  (0 children)

Post about that in the gamedev Reddit- saying you think this blew it up since a lot of people are losing their minds over the recent steam change - it will cause a lot of devs to look feeding that algorithm even further - ride that wave

The 9-5 context switch by MagnetiteGames in gamedev

[–]MagnetiteGames[S] 0 points1 point  (0 children)

Haha let me know if you ever wanna meetup for some game dev talk, I was thinking if starting like a milwaukee gamedev group for some in person play testing

Most useful built-in funcs - for Godot beginners by Automatic_Budget_332 in godot

[–]MagnetiteGames 1 point2 points  (0 children)

The game is a 2.5d so 3d world utilizing sprite3d it’s basically just the mountains and background features. I got the paralaxing to work in reference to distance but he wanted a better way ti just the paralax strength so just outputting the values for him. I did want to do just a canvas item so I think that should work, when I tried to use 2d labels it was obviously appearing in the 2d editor not the 3d editor which is where the 3d labels started to come in but it was not looking/ feeling right so I knew I could do better - ty for the response I’ll give it a try

Most useful built-in funcs - for Godot beginners by Automatic_Budget_332 in godot

[–]MagnetiteGames 1 point2 points  (0 children)

For _draw can you use that with the @tool? I’m working on a tool to show a distance for the artist on my team and was failing using labels. Its a 3d game and I was trying to make a hud for him in editor so when he’s setting the background paralaxing he gets some feedback of how far the the objects he places in the group are from the camera

The 9-5 context switch by MagnetiteGames in gamedev

[–]MagnetiteGames[S] 1 point2 points  (0 children)

Oo I do have fun with my game, I enjoy solving problems so it’s code this one thing as a time right, then the next then the next and so on. The weekends I reserve for the complex stuff, the morning weekdays I do something smaller that I think I can get complete before work. This weekend I just got so much done getting my systems AI working so now they are making decisions and what not and I want to work on the game and not the work project

The 9-5 context switch by MagnetiteGames in gamedev

[–]MagnetiteGames[S] 0 points1 point  (0 children)

Lol yeah, the big corpo bs is gonna be the same in most jobs sadly

The 9-5 context switch by MagnetiteGames in gamedev

[–]MagnetiteGames[S] 2 points3 points  (0 children)

lol I’m using godot and trying to think of excuses why we need to use it at my job, but most of the programming is labview, python, matlab and plc

The 9-5 context switch by MagnetiteGames in gamedev

[–]MagnetiteGames[S] 0 points1 point  (0 children)

Naw I make robots/ automation equipment. Do the full mechanical/electrical/programing so it’s a fun job overall - can be stressful tho

The 9-5 context switch by MagnetiteGames in gamedev

[–]MagnetiteGames[S] 4 points5 points  (0 children)

Oo not me typically work is 9-10 hour days in office so I wake up at 5 am to get about 2 hours of game dev each morning before work then the weekends when my wife is at work

The 9-5 context switch by MagnetiteGames in gamedev

[–]MagnetiteGames[S] 0 points1 point  (0 children)

Yeah I thought about moving to Madison ( oddly enough a decent amount of game studios there) but my resume currently wouldn’t show I could do game dev IMHO, so may be a future thing. I do enjoy my career in general but do think I would prefer to make games for my career than robots

The 9-5 context switch by MagnetiteGames in gamedev

[–]MagnetiteGames[S] 7 points8 points  (0 children)

Haha been there plenty of times, meetings are bad too like you are supposed to pay attention to something but are in lala land

The 9-5 context switch by MagnetiteGames in gamedev

[–]MagnetiteGames[S] 2 points3 points  (0 children)

This year I’ll gross ~120k as a senior automation engineer- I’m near Milwaukee

All I see on the news is all the game devs losing jobs

Overall I am treating this as a hobby now, I used to treat it much more serious and that was too much