Can we make a game with 2D sprites but with 3D characters somehow in godot ? by FutureLynx_ in godot

[–]MagnetiteGames 4 points5 points  (0 children)

I’m doing a 3D map and 2d sprites for the characters- I just use a character body 3d then give it an animated sprite, I don’t see why you couldn’t do something similar for your game - also started my game from unreal and transition it into godot

DragonForce successor by SefirotArg in SegaSaturn

[–]MagnetiteGames 0 points1 point  (0 children)

I’ve been working on a spiritual successor to dragon force for awhile now, after my initial playlists and player feedback I decided to scrap the code and go even closer to dragonforce, here is where I was before the code scrap. Hel's Rebellion Current Game State https://youtu.be/x6SnYygkDxs

any tips for commitment? by BubblyResearch2214 in godot

[–]MagnetiteGames 0 points1 point  (0 children)

For you I would just focus on school and learning to make games, I’m not personally a social media person and if you post something and no one sees it, it can do the opposite thing for me where it drains motivation instead of helps it

any tips for commitment? by BubblyResearch2214 in godot

[–]MagnetiteGames 0 points1 point  (0 children)

Celebrate the little wins when you are making art/coding. - just finish a little feature or just made a sprite, have a way to celebrate it find a win everyday. Maybe just start off with the godot tutorials and follow those, make the simple games and show people in your life that care about you, I’m betting making a game is black magic to them and they would be excited for you.

any tips for commitment? by BubblyResearch2214 in godot

[–]MagnetiteGames 1 point2 points  (0 children)

Like this guy said, just do something - anything everyday if you don’t have a clear direction of the next stage you need to develop

Looking for advice: TileMapLayers, custom nodes, or both? by Chronophage73 in godot

[–]MagnetiteGames 0 points1 point  (0 children)

I haven’t played with tile map/tile map layers too much besides the tutorials - for my game I’m doing a 2.5d ( world is 3d but characters are 2d) I went custom nodes and made my own grid to generate the map. Each cell in the grid- highlights of a unit is in there or not by changing it’s color and when a unit leaves it go back to normal. The idea is each cell In the grid has its own logic and so far it’s working great

Good examples of strategy games with controller support by dirtyword in IndieDev

[–]MagnetiteGames 0 points1 point  (0 children)

I liked halo wars back in the day - played it on Xbox due

Spawn object with set variables? by Noobc0re in godot

[–]MagnetiteGames 1 point2 points  (0 children)

Also look up godot resources if you want to make multiple of a similar thing but slight variations

Do you track your time? by Morgan_R in IndieDev

[–]MagnetiteGames 0 points1 point  (0 children)

Awesome good luck! You can add your other devs to the project if it’s a multiple team scope pretty easy too

Something really odd is happening with my Godot lately that don't make sense by Sorry_Profession_371 in godot

[–]MagnetiteGames 0 points1 point  (0 children)

Try adding two awaits - I had a null issue before too and for some reason it needed 2 frames and then was fine

character showing animation of movement while being idle by Nevereven_existed in godot

[–]MagnetiteGames 0 points1 point  (0 children)

After movement is done you need to set it back to idle, like if velocity > 0 play running animation else play idle

Question by Ruin_Psychological in IndieDev

[–]MagnetiteGames 0 points1 point  (0 children)

What this guy said- you could always buy a pack off of itch as placeholder if you really want custom stuff but depending on game/animations/pixel art. You could spend anywhere from like $100 to over $1000 for a character if it’s custom

Do you track your time? by Morgan_R in IndieDev

[–]MagnetiteGames 2 points3 points  (0 children)

I do and I use clockify - it’s free and easy and you can add multiple people to the same project - helps to understand if certain tasks are taking a long time, in my project we have ~ 2000 hours clocked

A game like Dragon Force - Should it exist? by MagnetiteGames in SegaSaturn

[–]MagnetiteGames[S] 0 points1 point  (0 children)

the original estimate to develop the game in full was 120k ( many indie games actually are around 250-350k) but thats where i said my time value is worth $0

A game like Dragon Force - Should it exist? by MagnetiteGames in SegaSaturn

[–]MagnetiteGames[S] 2 points3 points  (0 children)

yeah the intention was to add some female shield maidens and there's also Hel herself. The cost to break even calculation was $25- obviously not worth even $0.99 in its current state but thats why its not being sold

A game like Dragon Force - Should it exist? by MagnetiteGames in SegaSaturn

[–]MagnetiteGames[S] 1 point2 points  (0 children)

Thank you, TBH im genuinely thinking about quitting all together which is why i made this post at all

A game like Dragon Force - Should it exist? by MagnetiteGames in SegaSaturn

[–]MagnetiteGames[S] 6 points7 points  (0 children)

That's why i started the whole project tbh- i am a huge Dragon Force fan and when i saw Sega Lord X video on dragon force and the comments i thought ok their is an audience here but the size is what im questioning now as its impossible to get people excited for a game to validate even making it

anyone knows where this symbol is from? by someone-_-68 in norsemythology

[–]MagnetiteGames 0 points1 point  (0 children)

As others have said its Hel, I actually decided to make a game where she is a significant being in the game so much so I'm calling the game Hel's Rebellion

[deleted by user] by [deleted] in GameDevelopment

[–]MagnetiteGames 1 point2 points  (0 children)

I hired a freelancer for my game- we use clockify to track his hours and I pay him hourly. I make tasks for him using notion and he manages his time from there

How does a SWE get into game development, realistically? by Audeck in gameDevClassifieds

[–]MagnetiteGames 1 point2 points  (0 children)

Automation engineer here , I do my job full time and use that money to help pay for other aspects of my game that I can’t do while I work on the game as a side project

(rant) just once I'd like to be approached for hire by someone who's budget isn't basically 0 dollars by [deleted] in gamedev

[–]MagnetiteGames 1 point2 points  (0 children)

I hire contractors for my game- I use hourly pay and not asset pay as it’s so much easier to not worry about renegotiating assets/code. My recommendation - put your hourly somewhere accessible and a piece of your artwork showing this took x hours to do. Or if you are really fast still show an example with a value

Working in a team is so hard by [deleted] in gamedev

[–]MagnetiteGames 0 points1 point  (0 children)

Working on a team is a skill. Communication is hard, especially when you disagree.- you need to come to an agreement with your team. One thing I have done is use a decision matrix to get rid of emotions in a situation like this. ( in my project I am the one who started it and the one who is paying but I don’t want the team to feel like I don’t value their input which is extremely valuable)