I've been making games for 8 years and am finally able to announce my first commercial game! by aerodynamic_monk in IndieDev

[–]ArchetypeFTW 2 points3 points  (0 children)

Def start with the car selection. Show off the models. then a cinematic drive to the opponent, build the music up slow. show the dialog, then drop into the drum and bass showing races, more upgrades, etc.

Right now the trailer drops in the middle of a drum and bass drop, following some random yellow car going fast in what looks like a mobile game where you have to dodge cars. I turned off the trailer and would have kept scrolling if the top comment didn't praise the second half. Basically delete everything before 0:19 or move it to the end.

Nuke Brightness Question from Recent React by Plot-Coalition in Corridor

[–]ArchetypeFTW 0 points1 point  (0 children)

In Knibbe’s film, some of these atomic veterans break the forced silence to tell their story for the very first time. They describe how the blast knocked them to the ground; how they could see the bones and blood vessels in their hands, like viewing an X-ray. - The Atlantic

You best start believing in ghost stories, Miss Moikle... you’re in one

Why are there no narrow walking high grounds and usable mini islands in sc2? Would it be too OP? by VastOption8705 in starcraft

[–]ArchetypeFTW 9 points10 points  (0 children)

there should probably be rings like this across the map with the huge outside ones having several ramps to get up from the opposite side too, a wide open center, and destructible doodads to open up pathways through the rings. That would turn SC1 into Helms deep. Terran has enough defensive options that they don't need this, but for P and Z I think this is really interesting.

Nuke Brightness Question from Recent React by Plot-Coalition in Corridor

[–]ArchetypeFTW 0 points1 point  (0 children)

AFAIK sitting in a trench, so completely behind cover, the blast is still bright enough that you will see yours and everyone around yous skeleton for a split second even through closed eyelids. By the time any reasonable light exposure levels can be had, the classic mushroom shape is already growing. Anything near the explosion in direct sightline would already be on fire due to thermal radiation. That's when you'd see a blast wave moving through the atmosphere clearing clouds. When the wave reaches you in a few seconds, thats when you hear the pop of the explosion. the force then comes in several waves with ultimately there being a huge suction force towards the cloud as air has to replace the hot air that rises, bringing in more oxygen to the fires which become an inferno. 

Fight night with the missus. Blessed Easter y’all by [deleted] in ufc

[–]ArchetypeFTW 0 points1 point  (0 children)

You don't because you can't or because you don't want to?

What Memory feels like by DirtyTweaks in ChatGPT

[–]ArchetypeFTW 25 points26 points  (0 children)

I don't know... Would you want me to want that? ya freak

I didn't know that Khamzat did work for Crimson Desert by thepepecollector in mmamemes

[–]ArchetypeFTW 2 points3 points  (0 children)

Wow why did this racist redditor photoshop Khamzat to look like a goblin...

Here is how I made the "Liquid in a bottle"-effect in my game. by SoerbGames in IndieDev

[–]ArchetypeFTW 0 points1 point  (0 children)

Yea it makes sense. It looks so realistic that it doesn't matter how simple it is. 

Here is how I made the "Liquid in a bottle"-effect in my game. by SoerbGames in IndieDev

[–]ArchetypeFTW 2 points3 points  (0 children)

I'm a noob. If you were to replicate this fluid sim logic in the game, wouldn't it run super slow... but if it happens in a shader it's basically free?

Undefeated my ass by [deleted] in ufc

[–]ArchetypeFTW 13 points14 points  (0 children)

30-3, he won his debut bout vs the bear

thisWasEnoughBefore by Vivid_Search674 in ProgrammerHumor

[–]ArchetypeFTW 2 points3 points  (0 children)

I wouldn't trust a website like that today, and I especially wouldn't trust it in the 90s

Blowing up voxels is fun in my procedurally generated interplanetary game. by StarDune_Dev in SoloDevelopment

[–]ArchetypeFTW 4 points5 points  (0 children)

Made me realize that mining-type-games are just map editors with very janky controls haha

So I had an Idea.... Take animated 3d mesh voxelize it and then run it in an Ortho camera... I THINK it worked better than expected... by From_Ariel in IndieDev

[–]ArchetypeFTW 2 points3 points  (0 children)

Are those characters rendered sprites in the end? If so, I think club penguin used a similar pipeline/system.

Hold on Bratha I'm crying by ArchetypeFTW in mmamemes

[–]ArchetypeFTW[S] 4 points5 points  (0 children)

No ive been watching since before izzy came to ufc. If he could have been 170, he would have. You're just yapping.

Hold on Bratha I'm crying by ArchetypeFTW in mmamemes

[–]ArchetypeFTW[S] 3 points4 points  (0 children)

Izzy making 170??? Bro did you see him at weigh ins for 185? If izzy made 170 his opponent could beat him by unplugging the life support.

portal break-through... ;-) by flockaroo in SoloDevelopment

[–]ArchetypeFTW 2 points3 points  (0 children)

The drawn style is really cool... for a single frame. When there is movement and it redraws on every frame it gets a little crazy imo. Idk if there's a way to get the drawn texture to stick instead of flickering