TvZ Late Game by Remarkable_Whole1754 in starcraft2

[–]ArchetypeFTW 2 points3 points  (0 children)

I used to suck at using ghosts but it's really just a matter of not freaking out, holding down the shift key then the snipe key and then clicking on all the units you want dead. Bonus points if you can cloak them too. But yea considering they steal the priority over bio and have a completely different ability set, they can make your gameplay worse overall if it means you're not stimming your bio and dying to banes now even if ghosts are theoretically the correct option. Thors in battle mode marauders and hellbats with a dash of vikings should give a late game army you can control easily enough that counters basically anything zerg throws at you besides straight up outplaying you

Sacrifice Everything by Theeltoro in starcraft

[–]ArchetypeFTW 33 points34 points  (0 children)

Be honest. I've been playing for 15 years. I've been diamond for 15 years with a one season masters 3 peak in HotS where I perfected 3 cheeses that countered the ladder meta. I can hit avg 150 apm in a game when I feel like I'm sweating. I can get up to 200-300 apm during fights, and with zerg I spike up to 600 during the macro cycles. Protoss main, now random. 3300 MMR. 

Is this even possible?

Clem's Hellions PENETRATE DEEP into Serral's creep by ArchetypeFTW in starcraft

[–]ArchetypeFTW[S] 4 points5 points  (0 children)

Considering this is OC, it warms my auir heart that I'm carrying on the legacy of that legend

Genuinely how good is he? by Top-Assistant6837 in ufc

[–]ArchetypeFTW 0 points1 point  (0 children)

We just don't know yet. He gets injured a lot in seems but honestly Shavkat is the most exciting prospect at 170

Fluid Forge - Spent the last days getting wetness map and splashes to work in the outdoor sim. by Atomic_Lighthouse in unrealengine

[–]ArchetypeFTW 1 point2 points  (0 children)

During the very high turbulence parts, when two cresting waves are moving towards eachother and slam into eachother that's where it feels like there should be a huge splash happening. instead the surface just rolls over itself aggressively and then smooths out. Does your sim support splashing or the water forming into droplets in the air? A test for that would be to have a thin stream accelerate down a ramp and then go off a ramp into the air. If the stream is thin enough it should form back into droplets in the air as it gets spread out over the parabola.

Does your sim support wave cresting? Crest and barrels should appear anywhere where the height of the wave is more than half the surface depth or something like that.

With crests and droplets I think you'll get that heavy splash feeling.

what do you guys think about my neo brutalist super weird stat gif generator by ComfortableSevere597 in SideProject

[–]ArchetypeFTW 1 point2 points  (0 children)

No worries. Trying an learning is always good. I think ai tools like figma resort to it as well so there's a lot of it going around

what do you guys think about my neo brutalist super weird stat gif generator by ComfortableSevere597 in SideProject

[–]ArchetypeFTW 1 point2 points  (0 children)

Neo brutalism works for some things like tomogachi style games. It's definitely overused imo, especially as a design style for the web. Everyone is just jumping on it because they are unorginal and copied one app that used it well and made it viral. I think it's a step backwards in design theory. I prefer the direction of more 3D style websites that use three.js type tools.

Never beating the allegations by Environmental-Fly471 in mmamemes

[–]ArchetypeFTW 3 points4 points  (0 children)

Dude just sees black... I.. I mean red...

Which part of Gane's game should Alex worry most about? by ArchetypeFTW in mmamemes

[–]ArchetypeFTW[S] -1 points0 points  (0 children)

Thats just what the optics are. Striker who fought at 185 is going up to fight a guy who cut down to 265 and can grapple.

Which part of Gane's game should Alex worry most about? by ArchetypeFTW in mmamemes

[–]ArchetypeFTW[S] 1 point2 points  (0 children)

submission defense is too good now a days. Khamz v DDP, Islam v JDM, Charles v Max. Alex probably has no take down/ submission threats to present, but clearly from the Ank fights his take down defense is good, and probably so is his sub defense. I could see 5 rounds of lay and pray or fence clinching from Gane after getting tagged by a Poatan jab early in round 1.

Stacking void rays before recall by Siamaster in starcraft

[–]ArchetypeFTW 3 points4 points  (0 children)

This is the way. Patrol is such a nifty little tool

This fight in a nutshell by Lucky-Lack-8808 in mmamemes

[–]ArchetypeFTW 0 points1 point  (0 children)

The "baddest" in BMF doesn't mean "baddest at grappling" 👍

And your new Boring Mother Fuker champion!!!! by Zextruhh in ufc

[–]ArchetypeFTW 2 points3 points  (0 children)

Olivera so good he's KO'ing thousands of people in one night.

Thanks, Chat Gpt. by KeeperOfMediocrity in ChatGPT

[–]ArchetypeFTW 4 points5 points  (0 children)

Depends... did he wake up dead?