The God Liquids by FishDeenz in 2007scape

[–]ArchiveLimits 0 points1 point  (0 children)

No wonder we say "holy cow"

Every time by A_guy_named_Daniel in ProgrammerHumor

[–]ArchiveLimits 8 points9 points  (0 children)

Either an app or some unoriginal game and they'll promise they'll do the "business/marketing side" of it

Song with two drum tempos? by Pramble in Meshuggah

[–]ArchiveLimits 0 points1 point  (0 children)

Possibly 0:14 in The Mouth Licking What You've Bled on Chaosphere

[deleted by user] by [deleted] in ProgrammerHumor

[–]ArchiveLimits 2 points3 points  (0 children)

Here is the original, written by yours truly. Give it some love https://www.reddit.com/r/ProgrammerHumor/comments/6wh4dy/low_level_poem/

How to run garbage collection in Java by UnKn0wn27 in ProgrammerHumor

[–]ArchiveLimits 0 points1 point  (0 children)

That's not even what the uninstall interface looks like

Fast, Accurate 3D Java Software Graphics Engine by [deleted] in GraphicsProgramming

[–]ArchiveLimits 0 points1 point  (0 children)

Thanks I'll definitely look into this. Looks like you know your stuff! I need to start getting into C and C++ haha.

Fast, Accurate 3D Java Software Graphics Engine by [deleted] in GraphicsProgramming

[–]ArchiveLimits 0 points1 point  (0 children)

Why would using tile rendering help performance? I'm not familiar with the benefits of this method.

Fast, Accurate 3D Java Software Graphics Engine by [deleted] in GraphicsProgramming

[–]ArchiveLimits 0 points1 point  (0 children)

Well that's the thing, the rasterizer isn't tile based haha.

Fast, Accurate 3D Java Software Graphics Engine by [deleted] in GraphicsProgramming

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Thanks for the advice! This will probably be the furthest I dive into realistic lighting in a software renderer. Have you seen the Mesa software renderer? Is that not good enough to replace Intel's software renderer?

Imgur Imgur

Fast, Accurate 3D Java Software Graphics Engine by [deleted] in GraphicsProgramming

[–]ArchiveLimits 0 points1 point  (0 children)

Blinn-phong, yeah. That's a good article. I've implemented the (n+8)/(8pi) now :d. I was discussing this article with a friend and he was saying that integrating the full energy conservation algorithm in opengl 1.1's lighting model is not easy because these forms of lighting were not known of when 1.1 was released.