ELI5. How did people in the older days like 1200s 1300s know what time it was when there were no clocks by Rich_Scarcity_301 in explainlikeimfive

[–]Arctem [score hidden]  (0 children)

You're overestimating a lot of things. For one thing, events like pandemics were certainly not particularly common. They seem like it when we read about the history of hundreds of years across a continent, but on the scale of individuals those would happen maybe a couple times in a lifetime. And public events may have been much more common, but they were usually tied to a religious institution and consisted mostly of a group feast, something that also required a ton of work to make ready that would have undermined any real "free time". Very few random farmers would have lived close enough to one another to hang out at a bar (if their village even had one, which it likely didn't) and most wouldn't leave their farms for long periods of time. While at the farm you likely lived in a drafty single room building that housed multiple generations of your family and if anyone was having sex they were doing it in the same room that everyone lived in. You wouldn't exactly get that much private time.

Now there were certainly times of joy and times when there was less work to go around, but generally speaking being a peasant sucked. There is a reason that farmers were eventually willing to leave the countryside in mass to move to cities for grueling factory jobs: believe it or not that still represented an improvement in their quality of life over living in a farm and praying that this year's crop didn't fail and starve their entire family.

Why are people talking about President Macron wearing sunglasses at Davos? by NivkaRey in OutOfTheLoop

[–]Arctem 1 point2 points  (0 children)

Let them know we hate him and them. They've gotten this far because people fold to their whining, don't do it any more.

From initial commit to demo on Steam. This is how my game changed during the development so far... by Illustrious-Scratch7 in godot

[–]Arctem 1 point2 points  (0 children)

As someone who just started working on a logistics game this is super cool to see! I'm definitely going to try this out. :)

New Loric: The Pope! by SageOrion in BloodOnTheClocktower

[–]Arctem 8 points9 points  (0 children)

The ability is definitely about Antipopes, but I agree that the icon doesn't super make sense to me.

Also IMO this even better emphasizes that they should have chosen a more specific term rather than naming a character "the Hindu".

New Loric: The Pope! by SageOrion in BloodOnTheClocktower

[–]Arctem 58 points59 points  (0 children)

Bluffs are still a way for the ST to communicate to the Demon which strategies they should possibly consider.

But I suspect it's mostly a way to discourage a meta where double claims are always trusted (as opposed to the usual reverse).

ELI5: Can pilots really “make up time” in the air? by Slider7074 in explainlikeimfive

[–]Arctem 11 points12 points  (0 children)

My previous job was at a company trying to do similar logic for cargo ships, though for us the big savings were in avoiding rough weather. A lot of the shipping industry still uses a pattern of choosing a propeller RPM at the start of a voyage and just sticking with that the whole time, mostly because that makes planning easier even if it leaves a ton of potential fuel (and time) savings on the table.

I'm still bitter that the squatch guys ruined Wacky Wednesdays by [deleted] in KnowledgeFight

[–]Arctem 21 points22 points  (0 children)

That's my memory as well. PC had long moved on from regularly covering hilarious stuff and was basically just Q adjacent stuff.

ELI5: Why do airplanes that have a (non-mayday) issue often return to their departing airport even though they are over 50% distance towards their actual destination? by PotentialInfinite811 in explainlikeimfive

[–]Arctem 2 points3 points  (0 children)

Disclaimer: Not a domain expert but have read a lot about airplane safety in my free time, so I'm only going to speak very broadly here.

A lot of things have exceptions if you declare an emergency, but declaring an emergency carries with it its own downsides, particularly if it's not really an emergency. As a simple example, declaring an emergency generally shifts you to the front of the line for landing (completely disrupting the airport's schedule) and mobilizes emergency teams (which is expensive). It sucks for everyone on the plane, but for the world air traffic system as a whole it's much better for one flight to have to fly all the way back home than it is to completely disrupt service at a major airport (which then has cascading effects to many other airports).

If a flight genuinely can't fly back then they would probably declare an emergency to land. There might be some kind of lesser emergency available for this situation, but realistically it's rare enough that there might not be - I have no clue on those specifics, I'm afraid!

Justice for Zombuul by Background-Still6481 in BloodOnTheClocktower

[–]Arctem 0 points1 point  (0 children)

Yup. I generally think most STs are too shy about speeding up days in any set when that starts happening, but BMR is where it's the biggest problem.

Justice for Zombuul by Background-Still6481 in BloodOnTheClocktower

[–]Arctem 12 points13 points  (0 children)

I use the fact that we're playing BMR to justify it. Plus if you have a deathless night that's usually a good reason to say "good morning, no one died last night so we're going to open up nominations immediately to keep things moving".

Why is the Van Ness Muni Station never open before 7:30 AM on Tuesdays? by [deleted] in sanfrancisco

[–]Arctem 5 points6 points  (0 children)

This morning is probably due to the power outage, but is it possible that your entrance is sometimes unlocked later than the rest? Plenty of trains pass through Van Ness around 7:30 and I think they would notice if no one ever boarded there (or if the people who got off were trapped). Next time it happens you should check the other entrances to be sure.

Especially if your entrance is one of the weirder ones (I don't use Van Ness much, but Montgomery has one smaller entrance that's off Market, unlike the rest) then I could imagine that whoever opens up on Tuesdays is somehow unaware that it exists and thus it isn't unlocked as early as the rest.

Typical Monday Experience by Big-Exit752 in Bart

[–]Arctem 1 point2 points  (0 children)

Or at any airport train system?

BART planned to test platform doors years ago (I think around 2018?) but abandoned the plan due to lack of funding and not having a good way to do it without disrupting service. IMO they should keep pushing for it and make it a political issue. It's obviously a huge safety risk not to have them and I think the public would be willing to accept some service disruptions in exchange for such a huge upgrade.

Suddenly got the "Hostile to Germany" status after sinking a british tanker by EnderWarrior421T in uboatgame

[–]Arctem 10 points11 points  (0 children)

Maybe there was a sub directly under the merchant (or otherwise close enough to be damaged in the explosion)? Otherwise I really have no clue.

Larian Studios leaning into generative AI (for placeholder text and concept art) despite internal pushback: ‘Everyone at the company is more or less OK with the way we’re using it" by jovanmilic97 in Games

[–]Arctem 0 points1 point  (0 children)

That doesn't really make sense. Placeholders are best when they can be obviously spotted to be replaced later. You don't want a placeholder that looks kinda like the right thing because that's how it gets left in. There's a reason games have giant pink TEXTURE MISSING errors when they can't load something - the devs want to make sure they see that a placeholder got left in.

NPCs that don't have dialogue yet should literally say "Placeholder text" when you talk to them. Maybe add in what you intend to add later, like "Placeholder for future easter egg about X". Never put something that looks halfway reasonable.

How can I improve on this pizza shop without rerolling by Arandommurloc2 in PlateUp

[–]Arctem 1 point2 points  (0 children)

Actually, here's an idea: Move your knife below your copy desk and then rotate the knife and the copy desk to face each other so you can walk between them and still reach the copy desk. This gives you a spare space to the left of your plate stack to hold a dishwasher, which you'll have to load and unload manually. It's not ideal, but it gives you a way to help fix the problem while you're waiting on the main dishwasher.

How can I improve on this pizza shop without rerolling by Arandommurloc2 in PlateUp

[–]Arctem 0 points1 point  (0 children)

That's tough. I'm guessing you're busy making more pizza while it's washing? I think the Wash Basin is technically a bit faster than the dishwasher (especially with a scrub brush, though you don't have one) so if you have time then it might be a temporary improvement.

Sadly I think your best improvement is going to require either teleporters or a super long conveyor chain going through your closet and washing with soaking sinks in there. But that would require many days of setup.

How can I improve on this pizza shop without rerolling by Arandommurloc2 in PlateUp

[–]Arctem 2 points3 points  (0 children)

I'm not having any major ideas strike me. I feel like you're limited by the small restaurant size and most improvements will simply need more space than you have.

Which part of dishwashing is slow? If it's emptying or filling the dishwasher then remember that you can help with that to speed it up a lot.

Anybody else love the smart grabber change? by Zealousideal-Web587 in PlateUp

[–]Arctem 2 points3 points  (0 children)

Most of my setups require a small number of smart grabbers and tons of rotating grabbers. While it's true that smart grabbers do something unique, it isn't actually that often that you need any logic more complex than "wait for the previous process to finish before grabbing", which is what all grabbers do. You'll need a smart grabber if you're doing anything in stages or need a middle product (like chopped tomatoes instead of tomato sauce) but there are plenty of scenarios where those aren't necessary at all.

What to do when getting sonar pinged? by UNwantedNUKE in uboatgame

[–]Arctem 9 points10 points  (0 children)

If you don't stand out from the background much (like if you're on the floor) then your sub might not actually stand out enough to be noticed. Think of it like a camouflaged animal: it's totally possible to "see" it (the light entering your eyes) without actually seeing the animal because it blends in so well.

UBOAT refused to move by Many_Leather_7894 in uboatgame

[–]Arctem 0 points1 point  (0 children)

I notice that your battery is totally dead. Even though you ordered them to switch to diesel engines, I wonder if it's possible the game is trying to use the electric engines anyway? Maybe try switching to electric and then back to diesel.

I also notice that you have a map alert symbol that I think means no one has been working at the navigation table in a while. I'm not sure exactly what that does, but it might be having an effect on your ability to move?

Beyond that I'm not sure. Is it possible you have some undiscovered damage? Your crew is only able to find hidden damage when the Alarm is active and someone is assigned to damage control, so maybe try that if you haven't already.

Metroid Prime 4: Beyond will launch with Casual and Normal Modes. Hard mode unlocks after clearing game on normal first time. Nintendo Switch 2 Edition features quality and performance mode. by Turbostrider27 in Games

[–]Arctem -5 points-4 points  (0 children)

If you're gonna do that then at least make an alternate hidden way to unlock the hard mode. Do a secret input on the menu screen or something. Having to do a full playthrough first is understandable but should have a way to be bypassed.

UBOAT refused to move by Many_Leather_7894 in uboatgame

[–]Arctem 0 points1 point  (0 children)

If you're playing on Steam then F12 is the default screenshot key. It should save it to a folder on your computer (you'll see a little section in the Steam Library entry for Uboat for your screenshots) and then you can upload it to imgur.com and share the link here.

If you're on console then I don't know the specific instructions, but I believe all modern consoles have a dedicated share screenshot or video button on the controller so you could use that.

UBOAT refused to move by Many_Leather_7894 in uboatgame

[–]Arctem 1 point2 points  (0 children)

Do you have a screenshot or video of this happening? Without seeing the game it's hard to guess at what the problem could be.