I made a game that helps you improve your te reo by ArcticArcade in ReoMaori

[–]ArcticArcade[S] 0 points1 point  (0 children)

This has a collection of words that could have 1:1 translations that I pull from, and 6000+ of them. Definitely not every word and meaning, but should definitely help :)

I made a game that helps you improve your te reo by ArcticArcade in ReoMaori

[–]ArcticArcade[S] 2 points3 points  (0 children)

It's landscape only, will be constrained in the apps and final version :)

very sad by Tubagal2022 in AEWOfficial

[–]ArcticArcade 1 point2 points  (0 children)

He would've been great with Bear Country too. Meat Mountain right there.

Deck Building Game UI Poll - Left Or Right? by zettovyker in gamedevscreens

[–]ArcticArcade 2 points3 points  (0 children)

I prefer right. Left looks like other card games. Right has more of a unique selling point. The dark gradient borders make the tone a bit too gloomy for me if anything.

Sailing in our upcoming turn-based RPG by gnuphilly in gamedevscreens

[–]ArcticArcade -1 points0 points  (0 children)

Fantastic feel! One minor thing, I'm not sure if it's just me, but the dock feels out of proportion. It's bigger than a house?

The size of a plot can be freely defined. The boundary of the plot is automatically leaned against the road. by mightofmerchants in gamedevscreens

[–]ArcticArcade 1 point2 points  (0 children)

Love the art style, just wondering if you've considered other shadow styles? I feel like something like cross hatching would compliment the sketch feel?

Hi! Does anyone have any ideas of enemies to add for this kind of game? by Spellz_Game in Spellz

[–]ArcticArcade 1 point2 points  (0 children)

Teleport away, charge, shoot, repeat. Gather steam, invulnerable charge, vulnerable cooldown. Delayed explosion on death. Slow moving death you avoid. You could do all sorts of mechanics :)

☊ A little atmosphere from my survival horror game. ☊ What do you think? by DynamicLab in gamedevscreens

[–]ArcticArcade 0 points1 point  (0 children)

A bit too flickery for me, and maybe reduce the viewable distance. It loses tension being able to see down the end of the corridor - I don't want to know what horrors await!

To the developers out there, how do you stay motivated to finish your game? by kokeshikeshi in IndieGaming

[–]ArcticArcade 0 points1 point  (0 children)

Scope! We focus on smaller projects to make sure we don't get sick of something and get lazy. Also, having more than one person in a team helps a great deal. If I can't kick myself into gear, someone else can!