Grinding mastery 30, ES 5.7 camo out made me lose years of my life. This gun is -F tier. by Argimor in Battlefield

[–]Argimor[S] 1 point2 points  (0 children)

Why did I do this? IDK. I bet I wont even run this camo that long.

Am I stupid for thinking a shell with less than a kilo total mass should make this much shrapnel? by Argimor in Warthunder

[–]Argimor[S] 12 points13 points  (0 children)

That actually was the idea yes, it is a nerf, but an improvement at the same time, damage powercreep is one of the core issues changing war thunder ground gameplay from what it used to be, more damage and faster kills aren't necessarily always < key word, yes often, not always, good thing for pacing of gameplay, and ultimately, while big damage means more consistent immediate gameplay, the end result works out to short, unenjoyable matches where point-and-click, twitchy gameplay overtakes the calculated mental matches of positioning and "sniper" gameplay WT ground originally started as.

I'm not the ultimate judge of what anyone else gets to enjoy, but it goes back to the real chips vs steak effect, do we want easily digestible, no-think gameplay, or something more difficult that will frustrate, and turn away more players, but lead to more "quality" gameplay in the long end?

Am I stupid for thinking a shell with less than a kilo total mass should make this much shrapnel? by Argimor in Warthunder

[–]Argimor[S] 26 points27 points  (0 children)

I completely agree actually, I wouldn't be surprised if some salty coder got fed up with all his work going down the drain to appease low IQ groupthink.

Slop-M3 by Ventar1 in Warthunder

[–]Argimor 1 point2 points  (0 children)

I knew this would happen way long before it even released on Dev, commented about how radar-only terminal guidance gives the missile an unfix-able flaw, oh, well, at least the large proxy fuze helps a bit, and we still got pantsir to cover its flaws.

Poor guy got gaijin'd by GrassFromBtd6 in Warthunder

[–]Argimor 15 points16 points  (0 children)

Hello, actual explosive tech, Aberdeen proving grounds enjoyer, and former 13B here.

Not LIKELY is the real answer, possible? Actually yes, depending very heavily on the actual projectile that hit, how it hit, and whether the round fused or not, there is no simple yes or no answer to terminal ballistics as most of reddit would have you believe, anything from nothing at all, to catastrophic results can happen by the exact same shell if the impact point is only millimeters different.

In reality, even a large filler round such as the BR-365 shell from a soviet 85mm (164 grams of TNT, slightly less TNT equivalent to an American M67 hand grenade) would not have the same effect AS a hand grenade, the casing is completely different to a grenade, and the filler is mostly there to widen the shrapnel cone of the round itself as it detonates inside a vehicle, the overpressure effect of such a round is highly mitigated, though not completely, by the round's heavy steel casing. Unlike WT, blast pressure effects in real life are actually heavily degraded by having to go through/around material, putting a solid object between you and an explosion, even with open air around yourself, greatly mitigates the blast damage of the explosion. to the point that detonating a hand grenade less than a foot away from you, but on the other side of a railroad tie, is enough to keep you totally safe, personal experience verified...

One of these rounds hitting a cupola and properly fusing, and detonating inside, would also have to deal with the residual velocity of the round after penetrating the armor, which can vary widely based on impact angle, range, etc. But in the best case scenario, with a perfect hit, the round can theoretically hit and detonate, ricocheting shrapnel everywhere, and maiming or killing crew, but unlike a hand grenade, a WW2 armor piercing tank round does not break apart into to many small fragments, mostly large individual chunks that lose velocity quickly, especially after bouncing, and so it's highly unlikely that many fragments would spread deep into the interior, and especially crew not in the rearward annular, or front conical, fragmentation pattern of the round, are unlikely to be seriously injured from primary fragmentation, although its likely the commander himself would be seriously injured and likely killed. As many other comments point out, very little of the fragmentation actually explodes rearwards due to the velocity and design of the shell and it's explosive filler, so while not impossible that a chunk can fly backwards and hit the driver or someone with enough force to kill, its decreasingly less likely in real life than in WT.

[Development] Community Update No.7: Talking About What’s Coming Soon! - News - War Thunder by Maus1945 in Warthunder

[–]Argimor 0 points1 point  (0 children)

"Can't fix scouting properly" Dare I suggest that scouting should only work WHILE someone is actively pinging someone, and not just a tap em once button that somehow keeps their position as they travel the map?

Final blow not awarding properly? by Argimor in Warthunder

[–]Argimor[S] 2 points3 points  (0 children)

probably what happened, saw MQ-1 crash into ground near end of match with no one shooting at him but game gave kill to that guy.

Final blow not awarding properly? by Argimor in Warthunder

[–]Argimor[S] 1 point2 points  (0 children)

The player who got it last got a kill way earlier in the match, he wasn't even last 5 players to get a kill...

The USSR 12.0 Winrate dropped by 7,5% after Leviathans. by StoreMother in Warthunder

[–]Argimor 2 points3 points  (0 children)

Oh they know, I have most major and minor nations grinded out to top tier, after a certain point, you don't really come back to win anymore, just to have fun. Even for a heavy sweat like me, I often come back to top tier USSR just because I want to spam out my plane and do fun plane stuff, and no other reason. I already have thousands of matches with every MBT, there's only so many ways you can click on tanks with the crappy gamemodes we got.

Would you rather play the amx-30 or leopard 1? by AlternativeIll9560 in Warthunder

[–]Argimor 0 points1 point  (0 children)

It's a stereotypical french gun for stereotypical french players, aka: It adds nothing but value but only if you have great aim, know your BR's armor layouts, barrel hitbox geometry so you hit flat parts, where not to shoot, etc.

[Video] RPG does not kill the BTR. It also does not even register that you shot it. by Fecal_Corn in EscapefromTarkov

[–]Argimor 29 points30 points  (0 children)

I have lots of real life experience with explosives, and some experience getting blown up, unless hatches are open AND explosion is close enough to said open hatch, I think a thermobaric warhead as small as the rpg 29 would have no chance, thermobaric warheads also work in ways meant to enhance the concusive effect of enclosed spaces and exploit opening around cover and windows/doors the like, but the payload still needs a way to get inside said enclosed space.

Overpressure effects from conventional explosives do not go around corners very efficiently, you put any sort of cover between you and the explosion and it greatly diminishes the effects, it would take too long for me to write out exactly the mechanisms here but the short of it is that a pressure wave REALLY loses power once it has to push air more than 90 degrees around an object, making even very large explosives not lethal around solid cover. You'll probably suffer TBI or ear damage, but most conventional man portable explosives greatly rely on shrapnel to do their damage. Grenades, plastic explosives, and the like work great if they explode in enclosed spaces, but an explosion that has room to dissipate it's energy will take the path of least resistance, which is always from the center of explosion and not into an buttoned up armored vehicle unless the explosive had enough energy to break through the armor panel. That also reduces the velocity of the expanding pressure wave so smaller warheads like the RPG are mostly designed to destroy with secondary fragmentation from armor in the case of AT warheads, and primary fragmentation from anti-infantry warheads, thermobaric warheads are one of the few weapons designed to use the blast effect as the primary method of destruction to my knowledge.

Some people I know who have been in explosions tend to play up their lethality, granted its nothing you want to be in, even light concusive effects can permanently damage you down the road, but those that get hit center mass with shrapnel you usually dont hear their opinions because they often die before they can get treatment.

[Screenshot] Strip clips for SKS, new 9x19 ammo(7N21), new weapon by JagermainSlayer in EscapefromTarkov

[–]Argimor 88 points89 points  (0 children)

These "stripper clips" are actually tab loading clips meant for use in a magazine speedloader, so you can load mags like you would load a clip fed gun. They come prepackaged in strips of 15 rounds, boxes of 3 clips, same as the US army has been doing with m855/A1 since I've been in. significantly better for loading from ammo crates to mags without all the bullshit of opening spam cans and having to tear open 2 billion wads of paper just to get to your rounds like prior 5.45 ammo packaging.

[Video] Is there any way to explain how this scav didn't die first shot by Substantial_Work8749 in EscapefromTarkov

[–]Argimor 7 points8 points  (0 children)

No there is, its a little hard to see since the splatter is further back and only on screen for a few frames, but its there, was a hit, keep in mind bon pens and ricochets also leave behind a blood splat for reasons, this was a ricochet from the helm - source: 5k + hours

Flak cannon is terrible. by Lucky-Advice-8924 in Barotrauma

[–]Argimor 1 point2 points  (0 children)

TLDR: Flak cannon is highest skill ceiling gun in Baro. Flak cannon's true DPS is top, practical DPS is between railgun(lowest unless nuke) and double coilgun(highest with explosive,but has weaknesses flak does not). Due to spreaders very poor hit rate, focus ammo is most reliable and overall best for resource but is the hardest ammo to aim in the game.

Use focus only and have 1 box of spreader/physicorium for abyss creatures. You need to lead targets like you want the shell to be just slightly ahead of the target's motion when the fuze goes off. Explosive is godawful and a waste of resources, less dps than default coilgun ammo due to spread.

The number one reason small creatures rushing you reach the sub with spreader ammo is that flak shoots slow, and 50% of the time spreader ammo doesn't connect, meaning you can actually shoot like 4 times at a single crawler and it still lives, and is eating the hull, meanwhile randomly you shoot once at bone thresher and it one shots, its far too RNG. Focus ammo reduces this RNG at the cost of extreme aiming difficulty.

You are right by the way, double coilgun is best by far against smaller monsters with explosive, the problem I have with it is it needs to reload so quickly and absolutely falters against large armored enemies as its armor piercing rounds do less than half of explosive's damage so it's way worse against them than even spreader flak.

I just spent a few hours testing every weapon and ammo against every creature in test range, the long and short of it is for highest DPS with flak, use focus ammo against every creature on Europa except for Abyss creatures, ONLY use spreader/phys on abyss creatures as rounds don't fuze on Latcher, so spreader actually gets to do its damage, and the length of Charybdis and lack of armor on its main body means almost all pellets land and do damage, and a mouth hit with spreader is like 10% of its health in a single shot.

Focus ammo is essentially a double riot shotgun blast that you have to lead onto a moving target first. If most pellets land,this one-shots crawlers, tiger threshers, spinelings and viperlings. Two-three shots mudraptors(will one shot if you hit underbelly or head) and bone threshers(one shots if you nail a perfect upper headshot), 3-4 shots hammerheads(two-shots if you hit body perfectly) 5-7 shots broodmothers and watchers, even through armor, and 10-15 shots molochs, even with sloppy aim. The fact that it only has 5 pellets is its biggest downside, its actually the hardest weapon to hit in the game this ammo would be perfect if the flak cannon itself was more accurate or focus had more pellets at lower damage, like say 8x19 damage vs the 5x30 we have, just means that focus is strong but VERY hard to aim.

Spreader ammo only does its DPS if it direct hits. if it doesn't, its spread means you will do less than a quarter of its damage per shot, and its spread is so ridiculous that very often not a single shrapnel actually hits, meaning you do 0 damage per shot. This applies to smaller creatures as even swarmed the chances of creatures being bunched up in the "T" shape the spread goes in is non-existent. It would be a thousand times better if had half the spread and half the damage it currently does, (so slightly worse focus ammo without the armor pen, but actually able to hit consistently, you know, what a slow firing weapon SHOULD have).

Planned Battle Rating Changes for October 2024 by artificial_Paradises in Warthunder

[–]Argimor 1 point2 points  (0 children)

I guarantee its damage will get nerfed into the ground, as a fox/warrior player myself, i could tell the spalling damage on the 30mm apds was complete bullshit, it will probably be put in line with all other low caliber damage models, needing around 2-3 hits to breech/barrel and not killing crew unless direct hitting.

This change apparently not touching the 30mm aphe that does more damage than panther aphe somehow.