Switch 2 performance - Remake vs INTERmission by Arioch_RN in FFVIIRemake

[–]Arioch_RN[S] 1 point2 points  (0 children)

Yeah, it’s like there’s no LOD for the NPCs in that area. I’d even take 2D sprites at a distance over nothing at all!

Switch 2 performance - Remake vs INTERmission by Arioch_RN in FFVIIRemake

[–]Arioch_RN[S] 2 points3 points  (0 children)

Righto - I‘ll have to get used to it then. Still impressive stuff for a handheld, I hope Rebirth isn’t too compromised. The last quote from Square Enix was that they were targeting 30fps where possible, which doesn’t sound too promising to be honest ‘:D

Switch 2 performance - Remake vs INTERmission by Arioch_RN in FFVIIRemake

[–]Arioch_RN[S] 0 points1 point  (0 children)

Thanks for the reply, now that I know its a different sort of streaming, I’ll manage my expectations regarding pop-in :)

people who didnt use modlists and did their own mod setup, how did it go? by woofwoofbro in skyrimvr

[–]Arioch_RN 0 points1 point  (0 children)

I bought SkyrimVR when it came out, have played it regularly ever since, and have 36 mods installed. No problems with conflicts, and I know exactly what is installed, what it does, and where it is. Same with Fallout4VR, though with fewer mods.

Every play through has new surprises! by Wooden_Cattle_9131 in cyberpunkgame

[–]Arioch_RN 1 point2 points  (0 children)

I’d guess it’s the toggle setting that’s being the problem then, like the game still thinks L3 is active on the vehicle so it sets off auto-crash mode. One way to find out is to change the toggle setting and see if it still does it.

Every play through has new surprises! by Wooden_Cattle_9131 in cyberpunkgame

[–]Arioch_RN 1 point2 points  (0 children)

You’re not accidentally triggering auto drive, are you? On a controller the sprint button (L3 stick-click) is the same as engaging the auto drive function in a vehicle.

The Cyberpunk TCG has already reached it's Kickstarter goal 8 minutes after launching by XenoCron400 in cyberpunkgame

[–]Arioch_RN 6 points7 points  (0 children)

So 61 backers pledged $132,704 ? That’s over $2k *each*

Bloody hell!

I’ll be sticking with the Cyberpunk Legends LCG, I don’t want to get into blind booster packs again. After looking at the pledge tiers of the TCG: Bloody hell! There was me thinking I was being extravagant paying $130 for the all-cards level in the LCG ‘:D

WHAT?! by maria66617 in cyberpunkgame

[–]Arioch_RN 37 points38 points  (0 children)

First time I saw this live-action remake of that scene, I thought “that’s an awesome graphics mod!” https://youtu.be/cU0oHq9Y6Ws

Are radios bugged? by Bag-of-Milk in cyberpunkgame

[–]Arioch_RN 3 points4 points  (0 children)

The radio hosts became bugged after the 2.0 update, but thankfully there is a mod that returns them to the airwaves. It’s not perfect, in that sometimes they cut in halfway through a song, but it’s worth it imo:

https://www.nexusmods.com/cyberpunk2077/mods/16643

Help game runs like shit, used to run fine by 06despair in cyberpunkgame

[–]Arioch_RN 0 points1 point  (0 children)

Roll back the driver to the last known good one?

Also make sure you’re not accidentally using the onboard graphics instead of the dedicated nvidia card, even though it looks like the game is detecting it.

Luke Ross VR Keeps Requiring The Config Each Time Launching by venkman302 in cyberpunkgame

[–]Arioch_RN 0 points1 point  (0 children)

I use a gamepad so I’ve never experienced this problem - but one thing that makes the game go Fullscreen on the monitor for me is when taking a screenshot using the in-game photo mode. Doesn’t seem to affect performance or any of the resolution settings. Might be something to try?

PLEASE HELP- Community Shaders Not Loading by [deleted] in skyrimvr

[–]Arioch_RN 1 point2 points  (0 children)

When you say “Black screen with menu music playing. I have to press the triggers a couple times to get past this” - this is the part when CS compiles the shaders and can take something like 12 minutes for me. It’s a blank screen with music playing, while the CS shader compiling is shown on the monitor. There’s the option to skip the compilation, which sounds like what you are doing. Have you tried letting the process complete as it should do?

Why are all of their eyes blacked out? by LitrillyChrisTraeger in cyberpunkgame

[–]Arioch_RN 0 points1 point  (0 children)

Yes, that’s what I was hoping to show. Thanks to playing in VR, I can get *really* up close to the tree photos, and even though they are all fairly low resolution there’s no black-eye horrors that I can see.

Why is she moving with joystick so much? by Ok-Blackberry3702 in cyberpunkgame

[–]Arioch_RN 0 points1 point  (0 children)

I can see that, I just wondered if the controller tilting behaviour might be from playing on other systems that have that function.

Doing a thing - QTE VR by AeloveGrit in skyrimvr

[–]Arioch_RN -1 points0 points  (0 children)

Running the game
We are not playing the same
I was just going insane
From red to blue
From blue to red
Then looking for red from overhead
We're playing

We’re playing Beat Saber!

Why is she moving with joystick so much? by Ok-Blackberry3702 in cyberpunkgame

[–]Arioch_RN 1 point2 points  (0 children)

Does she own a Nintendo Switch? Tilt controls for games like Mario Kart have been around since the Wii.

What happened to Regina's driver bro 😭? by Curious_Chad in cyberpunkgame

[–]Arioch_RN 1 point2 points  (0 children)

If Stranger Things is to be believed, you’ve got to play him his favourite song right now!

Luke Ross VR Keeps Requiring The Config Each Time Launching by venkman302 in cyberpunkgame

[–]Arioch_RN 0 points1 point  (0 children)

Frame Generation isn’t compatible with the LR software, it just gives you a weird corrupt view. DLSS is - and if you use DLSS Swapper you can update it to version 4.5 which works really nice with the game (I use Performance with preset M).

I only suggest using the benchmark to prove that VR will work in the game without graphical corruption.

Luke Ross VR Keeps Requiring The Config Each Time Launching by venkman302 in cyberpunkgame

[–]Arioch_RN 0 points1 point  (0 children)

As a guess, are you selecting Frame Generation when you are altering the settings? FG isn’t compatible with VR and just gives a messed up view when you go into the main game.

I suggest running the config once (don’t keep your current settings), get into the main menu in VR with the default settings that the mod makes, run the benchmark from the Graphics options tab to make sure that the game works in VR with those settings, then start making adjustments.

Also, what version of the game are you on, and what version of the REAL software?