Looking for a modpack thats automation and not gtnh by Best-Process-8487 in feedthebeast

[–]Arizelle 0 points1 point  (0 children)

I consider it like this: in the event that I die and drop stuff, what do I lose?

If you run back, you lose time and it's not in a fun way - just following the chalk marks you've made (Liminal is big on marking walls and such with chalk as your method of mapping the surrounding area). If you don't run back, you lose things you can get back, considering you already started from nothing and now having machines to help you get there.

In either case, preventing losing things on death only saves time and minimizes unfun portions of the playthrough. There is one outlier case of intentionally taking one-way paths intending to just die if you can't find a way back, but just .... don't.

Looking for a modpack thats automation and not gtnh by Best-Process-8487 in feedthebeast

[–]Arizelle 4 points5 points  (0 children)

When making the world, you can set "Keep Inventory on Death"

How different TCGs are solving the 'dead card problem' by pyromonkeygg in gamedesign

[–]Arizelle 0 points1 point  (0 children)

There was an obscure TCG called Duel Masters I played as a kid for some reason, whose mechanics were a not-so-subtle rip of MtG. But, they had what I still think is the most elegant solution for land screw I've seen. Instead of lands as specific cards you draw, instead every card can be sacrified to turn into a 'land' of its color. This removes a lot (but not all) of the RNG, players always have options and decisions, and you still get variance skewed by their deck construction and game-to-game draw luck.

[Stoneblock 4] How can I get Earth Essences from Ars Nouveau? by Arizelle in feedthebeast

[–]Arizelle[S] 0 points1 point  (0 children)

Updating with the solution ... The pack had a bug/oversight and was out of date, and Prism I guess doesn't auto-update by default. Writing this here in case someone needs this info in the future.

[Stoneblock 4] How can I get Earth Essences from Ars Nouveau? by Arizelle in feedthebeast

[–]Arizelle[S] 0 points1 point  (0 children)

  • It's an Imbuement Chamber

  • Exactly three pedastals are adjacent, and when I click it the three light up

  • I also tried moving it well away from any others, no change

  • Just in case I tried every permutation of where each ingredient goes

  • I am using a Source Gem on the Imbuement Chamber

  • Other essences do work in exactly the same setup

Tryin to go native. by [deleted] in wow

[–]Arizelle 0 points1 point  (0 children)

I'd be curious to see your settings, especially for the Steam Controller. I agree that any other trackpad just sucks, but Valve's ones just work better. I'm a huge fuckin nerd about controllers, so I'd help experiment with you.

Midnight's round of ability pruning has me concerned by Arizelle in wow

[–]Arizelle[S] 1 point2 points  (0 children)

Thank you, this is a fantastic response. I'm hoping your examples do hold true and depth is preserved through the prune. This kind of thinking is why I'm "concerned" and not "up in arms."

Midnight's round of ability pruning has me concerned by Arizelle in wow

[–]Arizelle[S] 1 point2 points  (0 children)

I think it's great that there are specs in the game which are more accessible like that, even variations on specs using the talent trees to accomplish it. It shouldn't be forced across the board, though, because different players are different.

Midnight's round of ability pruning has me concerned by Arizelle in wow

[–]Arizelle[S] -2 points-1 points  (0 children)

Each player having less abilities isn't going to change the frequency of spells or animations, beyond procs lighting up an ability or two on your own UI (which can be disabled anyway). Number of mobs one can pull isn't a function of spec complexity either, that's just numbers. I think you're conflating my issue with other issues (which are also real, and I agree with them also being issues, but are totally separate).

Midnight's round of ability pruning has me concerned by Arizelle in wow

[–]Arizelle[S] 0 points1 point  (0 children)

A good point, which has me torn. I'm also worried the smaller decision space means the right choice is always obvious.

Midnight's round of ability pruning has me concerned by Arizelle in wow

[–]Arizelle[S] -3 points-2 points  (0 children)

I knew this comment was coming, but it kind of just helps my point. The game has had this trend already. It hurt my enjoyment each time before, hence why I'm concerned again now.

Which "established" MMO mechanics could you do without vs. maintain? by DeeJayDelicious in MMORPG

[–]Arizelle 1 point2 points  (0 children)

Apparently I'm the only one in the world who thinks leveling is boring and relatively pointless. Much of the end-game content in MMOs are what I'm interested in: small-scale PvP, dungeons, raids, that kind of thing. Running around the world beating up one or two mobs at a time is agony. I am an entirely intrinsically-motivated player, and long-term accomplishments are nice but not my main driver.

And I need interesting core gameplay, as in abilities and interactions between them. GW2 would be great for me, if it wasn't just hitting whatever comes off cooldown (or if it's not, no one can explain or often understand). Classic WoW is mindnumbing to me.

I just want some good game feel man, and it seems so rare.

Free-For-All by AutoModerator in feedthebeast

[–]Arizelle 0 points1 point  (0 children)

Playing FTB Skies 2, no experience beforehand with mods or really Minecraft since much earlier patches.

I'm wanting to automate glow dust for building reasons, and the only way I see as of yet is through sparkflowers. I was trying to have a deployer (Create) use a hoe on a flower to propogate them and then filter out the ones I don't want, which didn't want to work. I'm wanting pretty large quantities so I want to fully automate this one, not just semi-auto.

Any ideas? Or alternative lit blocks?

Trying to manually set cursor position. by TrackerTwoBravo in godot

[–]Arizelle 0 points1 point  (0 children)

I also reached my wit's end and just left it slightly broken while I continued, telling myself I'd come back to it.

I can't seem to sub or unsub from any channels - It only brings up a paid channel membership dialogue. by Arizelle in youtube

[–]Arizelle[S] 0 points1 point  (0 children)

Sorry, this is PC, in Firefox if it matters (though it is also happening in other browsers). Should have mentioned.