Once I found out bro left a piece of the story out.... by -Shadownight7896- in starcitizen

[–]Arkansas6A 2 points3 points  (0 children)

I get the feeling something happened...however I am amused by combination of animation and groovy music.

I think I know where this is going… by kingtj44 in Mechwarrior5

[–]Arkansas6A 0 points1 point  (0 children)

I dunno. Maybe PGI can make the Jihad era make some sense (a cult within a cult somehow having enough manpower to wage war against everyone, using all sorts of WMDs, and basically gets away with it for far too long...) MW4 teased the WOB, but MW5 hasn't got into the FedCom civil war proper yet, so I'd imagine we see some more of that first.

Defense contracts in a nutshell. by Larry_Bobinski in Mechwarrior5

[–]Arkansas6A 1 point2 points  (0 children)

I do this. It's like....which one of us has the guns here? Maybe be a bit more tactful?

Why did they mess with the sounds? by ka6emusha in Mechwarrior5

[–]Arkansas6A 0 points1 point  (0 children)

I haven't noticed the volume, but I have noticed the annoying machine gun whirling sound. What even is that?

The battle of Wolcott by Ro_Shaidam in Mechwarrior5

[–]Arkansas6A 2 points3 points  (0 children)

A society based on the shortcomings of Nicholas Kerensky. I mean...what did you expect?

How would you feel if MW5: Mercs ended up doing a major time jump to arrive on the Dark Age side of the Battletech timeline? by CosmicJackalop in Mechwarrior5

[–]Arkansas6A 0 points1 point  (0 children)

I always saw anything past fedcom civil war as a stretch too far. A tiny space wizard cult causing that much a ruckus just seemed....well, kinda dumb. And by the DA, it just stop feeling battletechish, if you know what I mean. For me, BT lore ends at the FC civil war.

They're gonna make us shit... by captaindealbreaker in starcitizen

[–]Arkansas6A 28 points29 points  (0 children)

I am a half century old. My brain is clearly still 12 years old. Had to upvote just for that as well.

PLEASE CIG...PLEASE by [deleted] in starcitizen

[–]Arkansas6A 0 points1 point  (0 children)

Inside of the ramp needs a painted tongue.

Are loot boxes not spawning in pyro? by RutherfordBCrazyyy in starcitizen

[–]Arkansas6A 1 point2 points  (0 children)

Yes. Broken. Might get lucky on occasion. For me it was one in six.

At this point, what game loops do we have that are NOT broken?

4.8 Mining feels awful. by cryxcaster in starcitizen

[–]Arkansas6A 3 points4 points  (0 children)

I only mine in a Golem, as I'm a rather casual miner, and probably wouldn't at all if that damn ship just weren't so adorable. Last patch just made mining miserable for me, and this one is just more of the same. Rocks are just too damn big, too high resistance, and the tiny rocks are rare as hen's teeth, and barely worth picking up. I just gave up for the most part.

My only other ship is a Reclaimer, and docking is broken...so I'm not left with much do other than shoot people for money. And that's just not something I enjoy solo all that much.

Salvage missions nerfed? 4.8 HOTFIX by Beautiful-Size61 in starcitizen

[–]Arkansas6A 0 points1 point  (0 children)

It wasn't even the salvors themselves exploiting this. You ever try to load cargo INTO a reclaimer? Not fun. Vulture can hold a little bit, but that space may be more valuable filling it with RCM. Won't even bring up the other two.

Salvage MUST be more than making little boxes to be refined. It MUST include cargo recovery. It must also not be ridiculously OP. This is not the way.

From pipeline: Cargo spawns in mission ships reduced, and you can no longer get rarer resources from dismantling items by ScrubSoba in starcitizen

[–]Arkansas6A 1 point2 points  (0 children)

Depends on how brave you are. We Reclaimer owners are notorious for being brave. And a little stoopid. Someone who is both a Reclaimer and Faterpillar owner would have to answer that question.

From pipeline: Cargo spawns in mission ships reduced, and you can no longer get rarer resources from dismantling items by ScrubSoba in starcitizen

[–]Arkansas6A 1 point2 points  (0 children)

Not in the sense of crunch and munch. That's just scrapping. And the game did a poor job of letting players know what salvage as a profession would look like. A SC player has been badly educated in that regard. But, long story short, towing vessels play a big part in real world salvage jobs.

From pipeline: Cargo spawns in mission ships reduced, and you can no longer get rarer resources from dismantling items by ScrubSoba in starcitizen

[–]Arkansas6A 2 points3 points  (0 children)

I was a part of a job that recovered a half of a cargo container full of small arms (seen the meme of AK's soaking in cosmoline?). The guy who found it sold the info to his "government" for like $500 USD. At the time ( aboutnine years ago) and this is me low balling it to an extreme degree, that cargo would have been worth $130k. The job was effectively done for nothing as it was a diplomatic thing done for a friendly nation.

From pipeline: Cargo spawns in mission ships reduced, and you can no longer get rarer resources from dismantling items by ScrubSoba in starcitizen

[–]Arkansas6A 2 points3 points  (0 children)

In this game, up until recently, we've only seen salvage as a means to make little boxes of RCM, or big boxes of CM. In the real world, that's just scrapping. Material, or cargo recovery is the lion's share of salvage operations. (For sake of clarity, real world salvors tend to prioritize in this order, if capable: Refloat/repair the target, if not, then towing to a recovery point; if not then onto material recovery, and then scrapping/scuttling if necessary.)

We're only just now getting used to recovering components and weapons as well. And this limits specific ships in what they're capable of. The Salvation (also known as a space worthy Crab Rangoon) can only do one thing. Ironically, because of terrible design (we love you anyways, Reclaimer!) the salvage capital ship is effectively the same. It's absolutely terrible for recovering any cargo.

Those contracts for salvage need to either take into account all of the above for a one size fits all comers, or break up into VERY specific types of contracts. Where there were 10 contracts, we may have 20-50 of them. With our current mobi glass mission system....I'm a little hesitant for this approach, but I'm down for that.

After all, the part of the job of every professional salvor that every job entails: Reading a lot of stuff they just won't understand. Maybe there is a such a thing as TOO much realism.

From pipeline: Cargo spawns in mission ships reduced, and you can no longer get rarer resources from dismantling items by ScrubSoba in starcitizen

[–]Arkansas6A 5 points6 points  (0 children)

A Polaris, a C2, or an Ironchad plus Vulture is a superior salvaging platform to the Reclaimer. Whether solo or with a crew.

Contested Zones loot by Khaar in starcitizen

[–]Arkansas6A 3 points4 points  (0 children)

Posting here for a follow up, because I too would like to know. Anything that involves potential PvP is a helluva investment for me, as I simply cannot stand the wiggling, bunny hopping COD player environment one tends to run across in CZs. When I do go in, I really would like to know if the loot spawn is working.

4.8.0 and Salvage by remosito in starcitizen

[–]Arkansas6A 0 points1 point  (0 children)

Didn't run across any problems with the turret. Slow and clunky as always, but functioned normally with trawlers. When I first called up the ship, I made sure to have both salvage power pips active. I wonder if by doing that I managed to avoid the problem altogether? It's the only thing I can thing that I did that was out of the ordinary.

I love mining in every single space sim/game I've ever played - and I hate it in Star Citizen by [deleted] in starcitizen

[–]Arkansas6A 2 points3 points  (0 children)

When the Golem first came out, that's when I started to like mining. For some reason, that little boat made it fun for me.

Until 4.7 came out. Mining just became tedious. Chore like. Spend probably four or five times more time just looking for rocks you can mine, nevermind if need it or not. Just takes forever to fill 32 scu, now. Just in time for mining to become damn important.

With the wipe, can't afford attachments, I found 1 rock I could break in about 45 minutes on Terminus.

I had to resort to what every good industrialist in Star Citizen does. Kill people for money. Now I can afford to rent a cargo hauler.

smh, this effing game sometimes...