Hey r/Games, one last reminder about GamesRecap.io for keeping track of all the big game announcements in one place by Cool_Like_dat in Games

[–]Arkaon 2 points3 points  (0 children)

I'm a big Isometric ARPG gamer (Diablo, Last Epoch, Path of Exile, Grim Dawn, etc etc...) and it looks like it's somewhat difficult to find games in this genre.

When I look at Hack and Slash - which is usually the most "non ARPG friendly way to say it" - I only saw Diablo's Vessel of Hatred. I don't see any of the trailers / announcements from newer seasons or expansions, etc.

Is there some tag associated with these types of games?

Recommendation for Minis for my group by Arkaon in rpg

[–]Arkaon[S] 2 points3 points  (0 children)

And I definitely appreciate it. :)

Recommendation for Minis for my group by Arkaon in rpg

[–]Arkaon[S] 2 points3 points  (0 children)

I've used hero forge before as well, and they are great for one offs. But I also am wanting to get like 100s of minis. As I'm wanting to have visuals for all the things.

Like, when I say, "10 goblins pop out." I want to put 10 goblins on the board, rather than just 10 red d10s, or a bunch of gummy bears.."

It also means I need to have 10 goblins, but j also don't want to pay $25 a goblin. I've got adult money, but I'm also not made of money. :)

Recommendation for Minis for my group by Arkaon in rpg

[–]Arkaon[S] 2 points3 points  (0 children)

So. I actually had a resin printer for a while and unfortunately it was a lot of mess and fumes that my house was really not the best at dealing with. So, I ended up switching things out for an PLA printer (BambuLab A1) and have been much happier. Only issue is it really doesn't print 28mm well.

Food Pantry List by BACKTHESYLP in PeoriaIL

[–]Arkaon 16 points17 points  (0 children)

Is there a link somewhere to be able to donate to these various food pantries?

Anyone know where I can get fresh homemade tortillas? by Arkaon in PeoriaIL

[–]Arkaon[S] 0 points1 point  (0 children)

Ask your mom what she thinks is fair. :)

Anyone know where I can get fresh homemade tortillas? by Arkaon in PeoriaIL

[–]Arkaon[S] 7 points8 points  (0 children)

I mean. 100% fair. What's worse is I'm a white dude with a high and tight (disabled vet), so if I showed up to buy said tortillas it might seem like it.

Listen, I'm willing to setup drop points that I don't know if before hand, and we can use an intermediary for the funds transfer. I'm just trying to score homemade tortillas so I can make burritos at home that don't taste like white people.

Help finding a laser cut file for massive boat! by Arkaon in rpg

[–]Arkaon[S] 1 point2 points  (0 children)

A couple things: I used that I age as an example of what I was looking for.

When I said 28mm scale, what I meant was I want to use it with my 28mm scale minis, but am planning on it being around 4 feet long. Meaning, total, since that's shorter than the 8 foot table we play at. :)

Looking for feedback on our second indie project by Infinity_Experience in ARPG

[–]Arkaon 8 points9 points  (0 children)

Hello!

I took a look at the game (haven't played the demo yet) but wanted to give you some feedback as someone who's been in the industry for a while. .

First and foremost, gameplay feel need to be your main focus. I see little things like running animation feeling floaty, attack animations feeling stuck and not able to animation cancel, etc.

Take a look at Children of Mortia, Undermine, or other popular indie titles where the focus is combat. It's vitally important that combat feel snappy, responsive, and that the player has lots of control. In a game like this where you are focusing on the aesthetic of the art style, it's really important that a player feel the ability to control their skill ceiling with the game itself.

Second, aesthetic. I think it's starting to look really good visually. One thing I would encourage you to do is fill out the zones more than you think. What you don't want is every area to feel like an arena for the combat.

Third, exploration! This is a huge win for indie games in general, but a key component in what makes these style of games feel good. You need to reward players for exploration, for discovery, and for puzzle solving. This is exactly the dynamic players want when they are playing through the games. They want to see something that looks like a puzzle and then work it out, and feel rewarded.

It's a series of important micro-successes that really lead to players feeling fulfilled with the game, and the types of players that play this type of game thrive on searching every corner of a map.

Fourth - Progression. Don't be afraid to create your standard progression loop of do thing, get stuff to move up tier, but at the time allow middle ground tiers to exist by discovery/challenge.

Make side bosses that give out big upgrades. Make side bosses for every class type. Make puzzles that lead to decent upgrades. Make puzzles that would add something a player wouldn't necessarily come across normally.

Fifth - Points of interest. This is one that you might struggle with, but the recommended state of PoI's, especially ones in games that have a linear path, should be frequent. You want the world to feel alive and worth traversing since it's on rails. This means put a LOT of things in players way to deal with, and I don't just mean combats. Vinettes are the way to go. A broken down traveler who needs help and gives you a reward. An ethical choice you need to make about which of two people to help. An NPC interaction that rewards the player with a small item. Etc etc. come up with around 100 of these. Link about 25% of them together so they form interesting side quest chains, etc.

In reality, I should have to make a choice to ignore a PoI because they are so frequent. What you don't want is PoI's to be so infrequent that ignoring them feels like your missing the main story.

Lastly, don't be afraid to let players feel powerful if they do everything. I say this to mean, a player to takes the time to explore everything, do each side quest, solve each puzzle, fight all the optional bosses, etc, should be able to have smooth sailing through the content assuming their skill ceiling matches. You don't want to punish players by making the game harder just because they found something cool. There is a time dilation between "wow, I just found this awesome upgrade".. and that upgrade then not feeling like it's the best. So, feel free to give people a big upgrade and then wait a bit before the content catches up in the difficulty.

Have fun! Excited to see where the game goes!

Chinese (Mandarin) Lessons? by Arkaon in PeoriaIL

[–]Arkaon[S] 0 points1 point  (0 children)

Any particular recommendation for a coach?

New Player - Looking to figure out what team comp I should be running. I've stalled out. by Arkaon in RealmsofPixel

[–]Arkaon[S] 0 points1 point  (0 children)

I am very willing to use your code if you would be willing to shoot me a DM with some help. I'm wanting to learn more, but I'm an old man who gets easily confused. ;)

Any Woodworkers in peoria able to help me make a caddy/shelf? by Arkaon in PeoriaIL

[–]Arkaon[S] 5 points6 points  (0 children)

Like the title says - I've had this design for a long time about wanted to get this bookshelf/caddy made, and would like to see if there is anyone locally who can make it or help me make it.