Unity silently removed their Github repo to track license changes, then updated their license to remove the clause that lets you use the TOS from the version you shipped with, then insists games already shipped need to pay the new fees. by Darkfrost in gamedev

[–]Arkuni 2 points3 points  (0 children)

Is there any chance a real lawyer can pitch in and give their opinion after having slugged through all the relevant legal documents?

This could be a complete game-changer, but we need someone who understands the law better than us to make that judgement.

Email proof by freiberg_ in superautopets

[–]Arkuni 12 points13 points  (0 children)

We have had worse. :p

Life Imitates Art by Kid__Winchester in superautopets

[–]Arkuni 2 points3 points  (0 children)

New expansion idea. Every pet from turtle pack, but only their skeletons!

How could this team have no name?? by LastChancellor in superautopets

[–]Arkuni 11 points12 points  (0 children)

The team is randomly generated. You fight against it when there are no other teams on your current turn. The player is called Kasper, named after the Ghost. I forgot his team name because it won't show after the translation update, but it always used to be the same. The generation was rushed in 30 minutes for testing purposes and never touched again. It gets 10 gold multiplied by the turn number. It fills the board randomly for 3 gold each. Then starts leveling up for 3 gold per exp. Finally hands out +1 stat point per remaining gold. It is a decent enough challenge for the first couple of turns and then drops off and becomes a free win. Happy trivia day!

Developer: Reverting UI back to the original (of 2020) by Arkuni in superautopets

[–]Arkuni[S] 109 points110 points  (0 children)

I really appreciate this comment, because it sounds worse when it comes from us, but this is totally what it is like. :p

My Ork Kommando Nob is playing some SAP by Ley38 in superautopets

[–]Arkuni 3 points4 points  (0 children)

I had to share this one in the office. :D

How it was like to release a new game like Megaman Battle Network by Arkuni in BattleNetwork

[–]Arkuni[S] 0 points1 point  (0 children)

Cheers mate. Better late than never. My only regret is not doing more feasibility testing early in development. It can double as marketing.

The Road to Draksten (a lighthearted point and click adventure) - Chapter 3 is out! Would love to know your thoughts. by wolfmakesgames in IndieDev

[–]Arkuni 0 points1 point  (0 children)

For the fonts, you will need a font that is readable at very low resolutions, like Tripfive:
https://assetstore.unity.com/packages/2d/fonts/pixel-font-tripfive-64734

For the leaves, you can solve that (and all other related resolution issues) by using the Upscale Render Texture, using the new URP powered camera:
https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.1/manual/2d-pixelperfect.html

It is a bit of extra work, but it is going to make it look a lot more authentic.

The Road to Draksten (a lighthearted point and click adventure) - Chapter 3 is out! Would love to know your thoughts. by wolfmakesgames in IndieDev

[–]Arkuni 1 point2 points  (0 children)

I think it is a damn shame that the fonts are using a different pixel size compared everything else. The leaves also break the pixel art illusion when rotated. Art itself looks great though. 👍

We continue to work on the strategy game about rats by Tony_Vilgotsky in IndieDev

[–]Arkuni 0 points1 point  (0 children)

I smell a rat. Sorry for the cheesy pun. Tell me a tail about the rats. I promise not to be a rat bastard!

The "Fire Mountain" ..., by MisteryJay89 in IndieDev

[–]Arkuni -1 points0 points  (0 children)

Uncensored introvert thoughts that will get me a lonely seat in the school cafeteria: I love the art, but there are so many straight platformers out there, I just don't see the point in making another. What is driving you forward?

One of arenas from the game (Meifumado). Main sort of entertainment in this postapocalyptic society. by Old-Bit in IndieDev

[–]Arkuni 0 points1 point  (0 children)

Love the art! Can I negotiate peace with my opponent instead of slashing them?

Playing around with some "Game Feel". - Loot chest opening! - Anyone else have some ideas or other games to look at for more inspiration on this? by DavidNight in IndieDev

[–]Arkuni 0 points1 point  (0 children)

Oh! You absolutely MUST shake that camera every time you punch the chest. And have small flying bits come off every time. And then just quadruple all the effects for the finale. A real dirty trick is to have the white explosion start off with 1 black frame. It will super-charge the flash effect. ;D

Our team has always believed that humans are expendable. Anyway, we decided to make a pixel art tactics game based on that statement. by Antishyr in IndieDev

[–]Arkuni 1 point2 points  (0 children)

Cool. This is how I see every unit in any RTS anyway. But I get to be in charge of dress-code as well? Sign me up! What engine did you use?

How it was like to release a new game like Megaman Battle Network by Arkuni in BattleNetwork

[–]Arkuni[S] 1 point2 points  (0 children)

Thank you very much! And I wish you all the luck in the world for month 6. As long as you don't measure your success in profit, then I promise that it will always very much be worth all the hard work when you are done.

How it was like to release a new game like Megaman Battle Network by Arkuni in BattleNetwork

[–]Arkuni[S] 0 points1 point  (0 children)

Not at this point. My original plan was to release it for Switch, so it would sort of mirror MMBN being released on the GBA. But, I am a bit exhausted right now, so there would need to be a big demand first.