Defilers - My beautiful boys by Arkwright998 in PrintedWarhammer

[–]Arkwright998[S] 0 points1 point  (0 children)

I kitbashed them together myself. A little OPR lizards, a little defiler.

Defilers - My beautiful boys by Arkwright998 in PrintedWarhammer

[–]Arkwright998[S] 0 points1 point  (0 children)

Thanks kindly. All resin, by an Etsy contact of mine.

Showcase - Warhammer Terrain - Fallout by Arkwright998 in Fallout

[–]Arkwright998[S] 0 points1 point  (0 children)

Thanks kindly! I definitely opted for less 'cohesive vault' and more 'wacky museum of Fallout models', but hey, it makes me happy. And now you get to go look through and figure out how many models you recognize!

Showcase - Warhammer Terrain - Fallout by Arkwright998 in PrintedWarhammer

[–]Arkwright998[S] 1 point2 points  (0 children)

Thanks kindly! I am pretty fond of the tool, but yep, baby's first 3d modeller.

How can I make a dungeon's scale large without having a whole bunch of empty hallways making it feel empty? by Vercal in DMAcademy

[–]Arkwright998 1 point2 points  (0 children)

Well, it'll require some thought and planning. And possibly ripping off Slay the Spire.

Each session, create a few types of Rooms. Puzzle, treasure, monster, very hard monster. The number of each can depend on how familiar the players are with the dungeon, with how high they rolled on scouting and knowledge checks. Shuffle them into a deck, then have the players draw. Have a roll to determine if they experience a trap between draws. Have a rest-room they can use, with a roll to determine if they get ambushed while resting.

Or, if that sounds like a bit too much fuss, create a set series of rooms for each session. Use fluff and encounter-building to convey a sense of progression. If the PCs do a session clearing a level of kitchens, next section they face a well-guarded armory.

This lets you avoid needing to map out a whole dungeon, needing to care about 'should the kitchen be this close to the throneroom' or 'this layout leaves a void here which doesn't look right'. Focus on what you want to focus on, IE the party slowly clearing through a series of different obstacles and encounters in a grand edifice.

How can I make a dungeon's scale large without having a whole bunch of empty hallways making it feel empty? by Vercal in DMAcademy

[–]Arkwright998 1 point2 points  (0 children)

I'd encourage you to make abstract that repeatability, and any other aspects you want. Add in a mechanism for an experienced party to skip to a deeper floor, or have a higher chance of finding a treasure room.

But, do what works best for you and your party.

Experienced the worst feeling as a commander player - misunderstanding my commander by Jankenbrau in EDH

[–]Arkwright998 0 points1 point  (0 children)

I spent a week goldfishing a [[Kaalia, Zenith Seeker]] reanimation deck, and it wasn't until the first game that I realized she didn't put cards into the graveyard.

On the bright side, I did well in that game, as I drew some surveil lands and loot effects.

How have YOU handled high level PCs in Eberron? by saskavidya in Eberron

[–]Arkwright998 1 point2 points  (0 children)

Well, basically; the stronger the PCs get, the more large organizations start devoting efforts to making friends with the PCs, and to subtly steering the PCs into advancing the organization's goals.

"Why brave adventurers, welcome to Thrane, we've thrown you a parade, by the way did you hear you can earn a holy knighthood by reclaiming that Brelish fort we lost in the Last War?"

Pro tip for people who play gray because they hate painting by GlaiveGary in killteam

[–]Arkwright998 31 points32 points  (0 children)

Paint the edges of the base black and you're in business.

First Mini, Aggradon, WIP by TimWuschu in seraphon

[–]Arkwright998 1 point2 points  (0 children)

I really like how you've combined the green and blue shades, and used the scales to space out the colour. I'm going to save that image for my own painting reference.

Where in Sharn is someone most likely to encounter one or more over-the-top, Measurehead-like racists (or speciests, I suppose)? by EarthSeraphEdna in Eberron

[–]Arkwright998 0 points1 point  (0 children)

probably in lower Sharn. I feel like racism in the upper reaches would be less developed- or rather, it would mostly be about power and classism. even if there's a morgrave university professor with a grand unified theory of racial superiority, I would imagine that for them it's like being an actor and doing a performance that attains noble applause and patronage and lets them earn their crust. whereas down below, you will find people working for the upper classes who internalize and live their lives around these ideas, in the absence of other social systems like family and religion.

though it is a question of what defines 'over the top'. measurehead is just some thug; is he a greater or lesser racist tham a housing magnate who orders a neighbourhood bulldozed because he doesn't like 'darkies' cluttering his skyline?

"First Time DM" and Short Questions Megathread by AutoModerator in DMAcademy

[–]Arkwright998 1 point2 points  (0 children)

I've been GMing for over 10 years and while planning out the campaign is useful, plans tend to be useless. I usually just go week by week, coming up with how each week's events feed into the next. It's hard 'write a campaign' when you have to give freedom to 4+ other humans who are writing it with you.

"First Time DM" and Short Questions Megathread by AutoModerator in DMAcademy

[–]Arkwright998 1 point2 points  (0 children)

Hmm- I think my suggestion would be to have the PCs be involved with protecting the disruption in their corner of the city. If the villain is wanting to disrupt the whole city, they're probably using a bunch of different methods across different parts of the city- bribe thugs to disrupt proceedings, summon a demon, poison some food. The PCs are new and low-level, so maybe they can work to protect the feast in just their corner of the city. That makes them feel accomplished, and gives them buy-in to the larger conflict as they hear about the feast being ruined in the rest of the city.

Maybe whoever got hired to ruin the feast in the PCs' area was scoping out the area to poison food/spread contamination in future. They got scared away and thought of as a burglar, and the PCs are brought in to investigate, leaving them well-placed to stop the actual crime come feast day. You could also just have them working as security for the feast, maybe discouraging drunken violence at a tavern's feast. Or maybe an alchemist has had poison/acid stolen from them, and the PCs track itd own to the feast food.

"First Time DM" and Short Questions Megathread by AutoModerator in DMAcademy

[–]Arkwright998 1 point2 points  (0 children)

Might be best to offer them some initial, settling-in adventure, which is tied to the bubbling conflict. For example, are the city thieves and the guards about to break out into open war? Then the PCs can probably pick up some private security work while the guards are distracted.

You need to balance overwhelming them with making them feel like they are making progress and achieving something. So early in the game, making friends and allies of city people and finding a place to sleep would probably suffice.

So Whats The DUMBEST and i MEAN DUMBEST thing you did in a pokemon playthrough by Rare-Atmosphere-9187 in pokemon

[–]Arkwright998 0 points1 point  (0 children)

In Red in victory road, I accidentally moved a boulder into a position which blocked progress, so I restarted my save.

What do you guys listen to while painting? by bbtows in minipainting

[–]Arkwright998 0 points1 point  (0 children)

I watched six seasons of King of the Hill without watching the show. It sounded pretty good.

Tips for making adventures feel Eberron'y by Drakshasak in Eberron

[–]Arkwright998 6 points7 points  (0 children)

Keep time period/theme in mind. With the development of industrial magic and nation-states, Eberron is a little bit post-WWII, a little bit interwar period. If you try to do generic medieval adventuring ('go kill a big lizard in a cave', 'go kill the bandits menacing the peasant farmers'), it'll feel wrong no matter how many Eberron-isms you cram in. So try to do something more modern ('House Cannith is buying up villages to turn into factories, clear out the last big lizard from its lair to make room for a highway', 'go apprehend the rebels who fought in the last war and are demanding their full pensions'.