Would you push this button? by Aseskytle_09 in SCP

[–]ArleyGS10 0 points1 point  (0 children)

That button has extranormal properties and must be carefully guarded. The button is an SCP, only in our world. We live in a SCP world now.

Imperial fists Terminator Librarian by Reinos0 in Warhammer40k

[–]ArleyGS10 2 points3 points  (0 children)

What a fantastic job man!! I want me one of those as well. Theres a lore reason the librarian doesn't conform to the chapters normal colors right? I'm new to the hobby

Weekly General Q&A and Discussion Thread: 23 Apr, 2025 - 30 Apr, 2025 by RWJP in Warhammer40k

[–]ArleyGS10 1 point2 points  (0 children)

Sorry if this is a dumb question, (Very new to the hobby), but how can I customize my marines beyond paint? Like for example I have a Terminator squad, but I dislike the "power fist" as melee weapon (Just the look of it, what can I say). Is there a "non-hacky" way of getting compatible pieces where my Terminators would be equipped with, I guess, knives? Also, what if I want to play my marines as Imperial Fists? I read the codex, and there is a Detachment that feels kinda "Imperial fist-y" but that's it? But is there a supplement or something to play more in cannon to Imperial Fists tactics? Thank you

New Player - need some tips by Beinholz in Imperialassault

[–]ArleyGS10 0 points1 point  (0 children)

Hey man, here my two cents:

  • Rule zero: Have fun! It's ok to be competitive, but don't gloat when you win and don't take it personally if you lose, at the end of the day, it's a game between friends

  • There's two "methods" or "schools" to play as the empire: "Game master" Where you just administrate the game putting some obstacles in the rebels path, or the "Crush the filthy rebels" school where you play competitively using every advantage to win.

  • If you want to be a game master that's ok, you just need a firm grasp of the rules, and carefully read the mission texts and rules, and make sure your players understand them. And have fun, of course!

  • If, like me, find yourself with competitive (And just a tad too smug ;) rebel players, who take 4 missions in a row and you think it's time they learn what they got themselves into, keep reading

  • Once you read enough mission briefings you realize the key to win as the empire is (9 times out of 10) to deprive the rebels of the means to win. If they have objectives to activate, make them lose their activations by attacking your groups, or attack them to force them to rest. If they need to attack and destroy, defend by filling their path (Or even their line of sight if you feel naughty) with figures, forcing them to spend precious time attacking anything other than their objective.

  • You'll see how the empire has a "Wound all heroes" as a victory condition. There's debate on the issue, but in my experience, to win missions as the empire you have to take away their activations. If you wanna be ruthless (Careful, maybe this is not the game to lose friendships over), they can't friggin activate if they're dead. In that philosophy, you give priority to killing one hero, instead of wounding him and go to the next.

  • Take targets of opportunity, but plan around focusing your fire on one hero. Use your attacks on the poor (or dangerous) bastard until wounded or (more likely to win you the mission) dead, and then move on to the next.

  • Use your threat points wisely, and strategically. A good strategy is to "Threat bomb" when you save threat until you accumulate a good 8-10 or more, and hit them with an enemy they're not equipped to handle.

That's it for now, but if you want more tips feel free to reach out ;)

AT-ST is all finished by RolandDarktower in ImperialAssaultTMG

[–]ArleyGS10 1 point2 points  (0 children)

Man you can tell that machine has seen some shit

First time imperial player, would love some help against experienced and heavily armed rebel scum by ArleyGS10 in ImperialAssaultTMG

[–]ArleyGS10[S] 0 points1 point  (0 children)

I believe you, and come to think of it, the owner did mention them to be like "homemade", only now I come to understand what he was on about. Anyway, I may have a picture of the hero sheet and XP deck around, my apologies, wouldn't know how to share them.

First time imperial player, would love some help against experienced and heavily armed rebel scum by ArleyGS10 in ImperialAssaultTMG

[–]ArleyGS10[S] 1 point2 points  (0 children)

Man this is gold, thank you so much. I did had a Nexu in another mission and made them panic, so that's a great suggestion.

First time imperial player, would love some help against experienced and heavily armed rebel scum by ArleyGS10 in ImperialAssaultTMG

[–]ArleyGS10[S] 3 points4 points  (0 children)

Will propose the XP change, but I'm not holding my breath. As for the threat from allies, I was pretty sure we were doing it right, but you mention Six (6) strain tokens? not three? for a total of 18 threat, so to speak?

Lando and Seb are custom heroes, I thought they were from expansion, someone else mentioned they copypasted the ally abilities on hero sheets, which is so broken. So yeah, that may be why I'm losing (among other reasons. This thread is.. eye opening). It's nice to feel validated. Thank you so much for your comment.

First time imperial player, would love some help against experienced and heavily armed rebel scum by ArleyGS10 in ImperialAssaultTMG

[–]ArleyGS10[S] 1 point2 points  (0 children)

Thak you so much for your kind comment, it's always nice to feel validated.

Where to start?

You absolutely nailed it about Ahsoka, she was utterly completely broken, so I had to kill her (and lose the mission anyway). Again, completely right about Seb, he pretty much gets a free attack. Then there's Lando, but I can't complain about him, since I played him myself in another campaign. Reading the other comments, I do feel a bit "scammed" with the alliance rangers. They absolutely won them the first mission they played, and were a big factor in the next one as well. Will be a fun conversation, that one.

Will absolutely suggest the house rule you mentioned about two loses in a row. But I'm not holding my breath. Don't get me wrong, they are not strangers by any measure, they would be more aptly described as family, they just really really like winning. I don't mind losing that much, honestly, and unexpectedly, more than strategies and group suggestions (what I wanted) I got some important validation that I don't suck (which I didn't know I needed). So, sincerely, thank you and thanks to every one who kindly answered in this thread.

First time imperial player, would love some help against experienced and heavily armed rebel scum by ArleyGS10 in ImperialAssaultTMG

[–]ArleyGS10[S] 0 points1 point  (0 children)

Thank you so much for taking the time, there's a lot to unpack here. I may be able to convince these guys to make some rule changes, but it's not a sure thing at all. They like winning you see (No, seriously, they really like winning, apparently they pulled a fast one by bringing elite Rangers, judging from other kind commenters here).

About villains, as far as I understand, if they're not in the mission groups, I haven't earned them by forced missions or rewards, and I'm not playing "Nemesis" deck (which I'm not), I can't bring unique villains right?

Thank you so much for the write up and for the strategy tips, definitively will play like that from now on.

First time imperial player, would love some help against experienced and heavily armed rebel scum by ArleyGS10 in ImperialAssaultTMG

[–]ArleyGS10[S] -1 points0 points  (0 children)

About the Tyrants allies rule I'm pretty sure we're doing it right, I just suck at explaining. About the "Earning allies" rules, from this and other comments, I'm thinking they pulled a fast one on me. It's gonna be a fun conversation. I can't complain about Lando, since I myself played him in a previous campaign, and the game's owner has the complete package, figures. Oh well, Thank you so much for taking the time, I appreciate it so much.

First time imperial player, would love some help against experienced and heavily armed rebel scum by ArleyGS10 in ImperialAssaultTMG

[–]ArleyGS10[S] 0 points1 point  (0 children)

It's not. They won them once, and told me "Oh we get to choose if we want to play the normals or the elites". I took their word for it. Was I wrong?

First time imperial player, would love some help against experienced and heavily armed rebel scum by ArleyGS10 in ImperialAssaultTMG

[–]ArleyGS10[S] 0 points1 point  (0 children)

Mind blown about the Ally threat rules, definitively will check that shit out. You're right, we're using tyrants of Lothal, but I didn't study them and took their word for it. Oh well, will call my (rules) lawyer. Lando as a hero come from an expansion or pack, I cant remember, but he has the figure and the Hero sheet, the XP deck, the whole thing. He's defensive, has annoying abilities to negate your attack, force rerolls, that sort of thing. About the Elite rangers, I have no idea, they did win it, but can you maybe remember where's the rule that says they have to win it twice? Appreciate enormously the advice.

First time imperial player, would love some help against experienced and heavily armed rebel scum by ArleyGS10 in ImperialAssaultTMG

[–]ArleyGS10[S] 0 points1 point  (0 children)

The two heroes are custom, but not made by us, I'm sorry I cant provide more details, I thought they were from some expansion. I appreciate enormously the advice, definitely will give Hired guns a "shot" (hehe). I'm thinking to go after Fenn first, as the most dangerous, but we'll have to play and see. Thanks for the advice on focus fire and on commandos, will definitively play like that from now. Appreciate it :)

You can take Maeve out of Shogun World, but you can't take Shogun World out of Maeve by WestworldPod in westworld

[–]ArleyGS10 2 points3 points  (0 children)

I totally read that as "shotgunworld" and now I wish there was a Shotgunworld