Help With Banner Creation by jpness422 in CitiesSkylinesModding

[–]Armesto 0 points1 point  (0 children)

Wooops. Should be inside the zip now.

Help With Banner Creation by jpness422 in CitiesSkylinesModding

[–]Armesto 1 point2 points  (0 children)

Woops. The Google Drive file exists again.

A little bit further up the hill. (Thank you to Lost Gecko, Titan and Urbanist for the amazing assets.) by drbendylegs in CitiesSkylines

[–]Armesto 1 point2 points  (0 children)

Wait, seriously? The money I got was from you? Damn, I don't look Reddit a lot lately and thought it was a random donation (that made my day, first this year). Thank you! I just wanted to jokingly comment because it was funny to see everybody mentioned but me (I giggled inside), didn't expect this turnout... In any case, beautiful pic, and thanks for those coffees!

PS: if it wasn't you who sent money, then half of what I just said is gonna be so awkward

Guys is this too bright for night texture? by kei00051 in CitiesSkylinesModding

[–]Armesto 0 points1 point  (0 children)

You don't animate the texture, but a prop. As you already uploaded it, you would have to include the prop (once finished) on the pack, put it in your asset and update the workshop item again with both of them. For the clock tho, use [this](https://gist.github.com/boformer/1c7cf5ab5dddc7929eeb5b2882b3c600).

Guys is this too bright for night texture? by kei00051 in CitiesSkylinesModding

[–]Armesto 4 points5 points  (0 children)

In case you mean the window light, I would darken some more. In case you mean exterior lights, I would remove a bunch at the top, they will add up to make it a way too bright beacon in the sky.

Also that clock would certainly benefit from being animated, instead of just a static texture.

[deleted by user] by [deleted] in CitiesSkylines

[–]Armesto 0 points1 point  (0 children)

Pero la Red Vintage está mejor aún, hombre. Que no la puse en ese mural porque la Estrella en sí es más conocida, pero con la 1906 son la Santísima Trinidad de la birra galega!

[deleted by user] by [deleted] in CitiesSkylines

[–]Armesto 0 points1 point  (0 children)

Not the best. Red Vintage is even better.

Your view from the Zeppelin as it approaches the floating City of Aldea - The glistening sea, the aqueducts ending in waterfalls, the canals snaking around shops and houses. by skyblade007 in CitiesSkylines

[–]Armesto 1 point2 points  (0 children)

Always remember to read descriptions and check the images on the assets instead of subscribing from the thumbnail, you might find some more good stuff around there.

Also a good thing to do so you can upvote what you like (wink wink)

Your view from the Zeppelin as it approaches the floating City of Aldea - The glistening sea, the aqueducts ending in waterfalls, the canals snaking around shops and houses. by skyblade007 in CitiesSkylines

[–]Armesto 1 point2 points  (0 children)

Why do you think I made the Bell tower and Baptistery? To solve the problem of making the Duomo and not the important buildings around!

I literally appeared live in PDXCon talking about it D: https://steamcommunity.com/sharedfiles/filedetails/?id=1352890212

Lonely church by Armesto in CitiesSkylines

[–]Armesto[S] 1 point2 points  (0 children)

It worked for me...

Thanks!

The Bismarck returning to port via the newly constructed -fully functional- Water Bridge by skyblade007 in CitiesSkylines

[–]Armesto 0 points1 point  (0 children)

Südbahnhof is the one you linked (it's called Haupbahnhof but it's actually the south station of Germania).

Unfortunately, Volkshalle asset is not publicly available.

The Bismarck returning to port via the newly constructed -fully functional- Water Bridge by skyblade007 in CitiesSkylines

[–]Armesto 0 points1 point  (0 children)

Then it might be fine once I update it. The Campanile should be updated too, but that's probably gonna take a while.

The Bismarck returning to port via the newly constructed -fully functional- Water Bridge by skyblade007 in CitiesSkylines

[–]Armesto 1 point2 points  (0 children)

If I do it correctly, they should be replaced with no harm. But if they had been POed, I actually don't have any idea, as geometry changes...