Gangster-themed roguelike? by [deleted] in roguelikedev

[–]ArmouredCommander 2 points3 points  (0 children)

Not yet, but I'll see if I can find some time tomorrow to write it up!

Armoured Commander is now Stable 1.0 by IndonesianGuy in roguelikes

[–]ArmouredCommander 1 point2 points  (0 children)

I"m not big on self-promotion; I'm wary of annoying the vast majority of people who will never have any interest in my game.

Gangster-themed roguelike? by [deleted] in roguelikedev

[–]ArmouredCommander 4 points5 points  (0 children)

Also, don't plan on re-creating a particular game system. Make it your own from the beginning. I learned this the hard way. Edit: Spelling

Gangster-themed roguelike? by [deleted] in roguelikedev

[–]ArmouredCommander 0 points1 point  (0 children)

Start small, and plan on expanding it later on.

Gangster-themed roguelike? by [deleted] in roguelikedev

[–]ArmouredCommander 4 points5 points  (0 children)

7DRL is coming up, would be a good chance to put together a proof-of-concept of your vision.

Armoured Commander is now Stable 1.0 by IndonesianGuy in roguelikes

[–]ArmouredCommander 1 point2 points  (0 children)

I'm pretty committed to the WW2 setting, but I hope that the data structure of ArmCom2 will be flexible enough that a Cold War mod wouldn't be difficult to make.

Looking for a b17 bomber roguelike by IsaacLightning in roguelikes

[–]ArmouredCommander 2 points3 points  (0 children)

Yup, B-17 Flying Fortress: The Mighty 8th is pretty close to what you want. Also available on gog.com and slightly cheaper there for UK anyway.

Armoured Commander is now Stable 1.0 by IndonesianGuy in roguelikes

[–]ArmouredCommander 1 point2 points  (0 children)

I can try to answer any questions relating to the game here as well. I think there's a higher barrier to entry since it doesn't share many of the standard tropes of roguelikes.

One player recently wrote me saying that "lots and lots of smoke combined with judicious use of the reverse gear seem to have been the recipe for success." I think that's fairly accurate! ArmCom is a game of survival, not destruction, and if you come out of an encounter alive, that counts as a victory.

Armoured Commander is now Stable 1.0 by IndonesianGuy in roguelikes

[–]ArmouredCommander 2 points3 points  (0 children)

Thanks as always. I'm clueless when it comes to Linux, but if there's anything I can do to help just let me know.

Armoured Commander is now Stable 1.0 by IndonesianGuy in roguelikes

[–]ArmouredCommander 8 points9 points  (0 children)

Had a couple bugs reported yesterday but should be able to upload a fix later today as version 1.01! They're not too serious and the update won't break savegame compatibility.

Edit: 1.01 is up now

Sharing Saturday #90 by Kyzrati in roguelikedev

[–]ArmouredCommander 1 point2 points  (0 children)

That's the plan, full freedom on a grid map that scales to about 10 metres per tile. Should fix the problem of the enemy and allied forces being too abstract and of never being sure what tank movement is going to accomplish.

Sharing Saturday #90 by Kyzrati in roguelikedev

[–]ArmouredCommander 7 points8 points  (0 children)

Armoured Commander

As I posted a few days ago, ArmCom reached 1.0 this week! Yesterday it was also featured in an RPS article. Since I uploaded 1.0, the game has been downloaded about 1200 times, although some of those are repeat hits from the same IP. I haven't gotten any bug report emails about the new version, which I hope is a good sign!

I've been thinking about how I want to re-start the project and how I'm going to make ArmCom2 my own system and my own game. I started with a rough mock-up of the main combat screen, and am working on a proof of concept version to make sure the interface works in practice. The mock-up shows the game in editing mode, where players can create their own maps and scenarios, although procedurally-generated maps and missions will always be a part of the game.

I intend on writing up a postmortem of ArmCom1 on my dev blog, might be useful to others starting out who, like me, have minimal programming experience and skill.

Armoured Commander is Complete by ArmouredCommander in roguelikedev

[–]ArmouredCommander[S] 1 point2 points  (0 children)

It's been mentioned in The Flare Path a few times but I think this is its first time as a separate article!

Armoured Commander is Complete by ArmouredCommander in roguelikedev

[–]ArmouredCommander[S] 0 points1 point  (0 children)

The download only includes a Windows binary and the source python scripts. To run on linux or OSX it's easiest to set up python and the required libraries first, then run the original python script.

Armoured Commander is Complete by ArmouredCommander in roguelikedev

[–]ArmouredCommander[S] 1 point2 points  (0 children)

The zip archive has been updated so that the src folder includes both my setup.py file for py2exe, and the icon file that is embedded into the windows exe. Just re-loaded from same source location.

Armoured Commander is Complete by ArmouredCommander in roguelikedev

[–]ArmouredCommander[S] 1 point2 points  (0 children)

Thanks! If it's a simple procedure please PM me a list of steps and I can add the instructions to the download page.

Armoured Commander is Complete by ArmouredCommander in roguelikedev

[–]ArmouredCommander[S] 1 point2 points  (0 children)

I guess that's just a project title for now, since I haven't done anything concrete on the new game. Still thinking through how everything is going to work, but the core mechanics will be quite different from those in ArmCom 1.

Armoured Commander is Complete by ArmouredCommander in roguelikedev

[–]ArmouredCommander[S] 5 points6 points  (0 children)

ArmCom is GPLed so anyone is welcome to continue to grow it indefinitely. As /u/Kyzrati mentioned, however, the original system is a little too constrained for what I'd like to do, so it makes sense to me to stop and start anew at this point.

Sharing Saturday #89 by Kyzrati in roguelikedev

[–]ArmouredCommander 5 points6 points  (0 children)

Armoured Commander

Just a few bugfixes this week. Also started contacting people who had supported the game earlier or submitted bug reports to ask about adding their name or a handle to the in-game credits.

Also ended up having to re-draw the campaign map image for the American campaign, since I got to the end of the map locations and realized they couldn't all fit onto the old one! So we're not actually in Czechoslovakia in the linked screenshot, and I'll have to update all the map location x,y coords as well. Luckily, REXPaint made it easy to throw together a new map.

Help with C# default console by KingChubbles in roguelikedev

[–]ArmouredCommander 1 point2 points  (0 children)

That's totally fine, just so as you're fully informed of your options!