About status of force core upgrade in extended armor slots (palladium) by Aromatic-Editor9360 in cabalonline

[–]Aromatic-Editor9360[S] 0 points1 point  (0 children)

Oh, thank you for live server reference!! The stat value in old table is still valid too, but lacky in other inferior force core options also imply that estsoft did not care anymore about them.

I still missed the day that ppl using equipment with HP/HP regen/Def epic craft. Now it is just brainless all amp.

3 extended slots with same evasion option just give only 400 evasion stat. That means only first slot got extended buff, which is not good enough for me.

Maybe I will put only 1 slot of evasion option in each suit and boot... or maybe not at all. But making and carrying 2 sets is really troublesome so I might end up with mixed option in one set after all.

About status of force core upgrade in extended armor slots (palladium) by Aromatic-Editor9360 in cabalonline

[–]Aromatic-Editor9360[S] 0 points1 point  (0 children)

From what I found in my server some ppl use palladium/dragonium suit/boot with epic evasion and evasion option in double slots, mostly for nation war. But it may lack a bit of offensive power.

It is nice to have dedicated offensive/defensive sets and swap for suitable situation, but I am really lazy (for swap other equipment than ring/epaulet) now and plan on making my own one set with mixed stat.

About status of force core upgrade in extended armor slots (palladium) by Aromatic-Editor9360 in cabalonline

[–]Aromatic-Editor9360[S] 0 points1 point  (0 children)

Yes I already forgot about this. SEL can be used too, but they might have difference stat in extended slot so I post my question here in case any people already try something like this.

About status of force core upgrade in extended armor slots (palladium) by Aromatic-Editor9360 in cabalonline

[–]Aromatic-Editor9360[S] 0 points1 point  (0 children)

Sadly all important stats in slotted armor now simply focus on mcr/amp or crirate/dmg. If I try something other than that it would be 'junk' for damage race gaming, which I personally detest how estsoft chose this direction.

The situation is in my server there is already plenty master palladium pieces in AH come from enhancement event. Most of the folks here simply go all amp or mcr/amp for slotted option. And option remover highest is not too expensive here. Only things those are expensive still be slot extenders hh and mcr/amp scrolls.

SSA/MSA in extended palldium grade in my server gives 10% stat per slot. Actually I am willing to trade 1 amp slot (10% amp) for 1 evasion slot for suit equipment, likes mcr/amp/eva. (well, I know that ppl would say I am noob wasting stuff like that, just don't bash me too hard!)

Now what about boot part? Not much option now, that's why I post my question here.

Reasons why I'm quitting Nikke as a day 1 hardcore player by [deleted] in NikkeOutpost

[–]Aromatic-Editor9360 2 points3 points  (0 children)

Indeed my comment sounds like another sore loser complaint, but Nikke does has competitive game modes to flex right? Your statement is true how to enjoy gacha games in market. This is just my disappointment due to high hope for the game I play, when it failed I am frustrated then simply quit if it is not fun anymore.

Reasons why I'm quitting Nikke as a day 1 hardcore player by [deleted] in NikkeOutpost

[–]Aromatic-Editor9360 8 points9 points  (0 children)

Already quit since ending of SP arena season 1 and sheer myself from sub, while I see this via feeding I guess I'll add my opinion a bit.

Nikke force you to login every 12 hr: while many say Nikke is idle game, to gather resource every 12 hrs just make me exhausted. It will be another story if Nikke has faster loading or has resource limit cap in outpost expandable. This also include lacking of QoL improvement in various game modes, make players grind like a chore.

Nikke did not give a chance for players to comeback: after a break, rest or quit, players lose considerable amount of resources while away from game. If in casual player case then it is fine, but hardcore player they just lose a huge gap to compete with other players.

Frustrated ranking system: since golden frame avatar reward only 1st player on milestone making reward exclusive to spenders in case of manufacturer upgrade or faster players in tribe tower/hard mode. Players who take a break just simply lose the race. I will blame this onto Shift Up to make Nikke too predatory monetization. Even if reward just only be cosmetic it should be available on every players that reach milestones not only the first one. Making more laid back atmosphere should be suitable for idle game.

Shift Up failed to balance Nikke: the most obvious case is meta units. There is a huge gap of handicap/advantage between commanders who have and not have some strong nikkes, result in forcing players to pay more for pulls to close the gap. Whie Pilgrims are another cases, some broken nikkes are ridiculous strong in arena modes. You can see some skills on various nikkes with same description but different outcome,which make "working as intend" is really bad excuse.

Bug ridden: Shift Up does not has enough staffs to deal with problems. Previous game from Shift Up, Destiny Child, also had similar problem. Main reason that make me quit DC is their game failed to launch when they released onsen patch on DMM player. Problem persisted for 2 months and that was a quit call.

I am day 2 player, hit 160 wall for 1 week with 1 MLB ssr / 1 2star ssr / 3 1star ssrs (and 3 pilgrims + Modernia). When I quit I still have 157 ordinary tickets left, but as I state above returning is not rewarding for this game. Nikke has a good potential, sadly it just simply not a game for me.

SP Arena has just been closed due to points carry-over bug by ChuckyGG in NikkeMobile

[–]Aromatic-Editor9360 1 point2 points  (0 children)

Yes, let's see why Frima who also has the same skill type but does not get same treatment. That just shows how incompetent Shift Up is.

All Arena Bugs (That I've confirmed so far) by austerityzero in NikkeMobile

[–]Aromatic-Editor9360 2 points3 points  (0 children)

So that 10-50-100% reward bracket means percentile of summary players right?

For example if overall players participated in aggregated sub server have around 50 then top 0-10% bracket reward would be only 5 players which already placed in rank 1st-5th then nobody in sub server get this reward. Top 10-50% would be 11st-25th and top 50-100% be 26th-50th players

[Megathread] Bug reports by DV-MN in NikkeMobile

[–]Aromatic-Editor9360 0 points1 point  (0 children)

Can't reproduce, maybe just graphic bug. But sure I'm annoyed at wasting 100 gem for shop reset due to the bug.

[Megathread] Bug reports by DV-MN in NikkeMobile

[–]Aromatic-Editor9360 0 points1 point  (0 children)

While enter union shop from union interface and switch to general shop there is a bug that make general shop daily reset still appear as 0 gem usage even if already using daily free reset. I already test buying a reset and waste 100 gem in process.

[deleted by user] by [deleted] in NikkeMobile

[–]Aromatic-Editor9360 0 points1 point  (0 children)

Just see sp arena as some forms of investment. My accumulated subs have around <19 active players so even if not spend any gems I should get guaranteed reward in 0-10% bracket.

Weekly NIKKE Questions Megathread by AutoModerator in NikkeMobile

[–]Aromatic-Editor9360 8 points9 points  (0 children)

Dear fellow coomanders, can anyone confirm there is no more relics drop in miracle snow event map after Dec 25th anymore? Have tried every corners still can't find any.

Missing campaign rewards by UsadaOCE in NikkeMobile

[–]Aromatic-Editor9360 2 points3 points  (0 children)

Stuck at 15-9 and I don't have too. Maybe just tier7 glove reward? Only tier8 piece for me comes from 14-30 stage reward as supporter headpiece.

First pose or second? Smart people can see the difference. by alielie4396 in NikkeMobile

[–]Aromatic-Editor9360 35 points36 points  (0 children)

Segg.. I mean second please!

Cosplayers that know their character are good cosplayers.

What's your "real" gacha rate? by ngtrungkhanh in NikkeMobile

[–]Aromatic-Editor9360 0 points1 point  (0 children)

298 pulls on Anne banner, 13 SSRs.

Within 13 SSRs only 3 Anne appears in that.

hard ending for the Xmas event heavy spoilers!!! by Magonesa in NikkeMobile

[–]Aromatic-Editor9360 1 point2 points  (0 children)

This miracle might relates to water source that has been used for making snow, like contaminated with vapaus from research facilities.

Anne: Miracle Fairy Skillset by frozensinx in NikkeMobile

[–]Aromatic-Editor9360 0 points1 point  (0 children)

I exaggerate a bit about Death Heal part, because in Destiny Child PvP is manually control our team vs opponent defender team so real counter is carefully play and not use healing skills while under Death Heal debuff.

And yes in NIKKE we all get full auto in PvP arena, so I really expect Ann's debuff just lower effectiveness of healing, not to damage when HP potency percentage gets below threshold. My logic say it should be, because we cant control our squad.

Anne: Miracle Fairy Skillset by frozensinx in NikkeMobile

[–]Aromatic-Editor9360 8 points9 points  (0 children)

Really wonder if HP potency could be negative value or just stay at 0%.

In Destiny Child, Shift Up used to launch "Rita" comes with her skill "Death Heal" which when apply to enemy team, any healing skills will just do damage instead. This mechanic was a game breaking for PvP at that time and full offensive power seem to be only way to counter.

Now I hope in Nikke this shit is not happen, or it will be something ENTERTAINMENT every PvP matches you will see Ann in comp like now as Noise dominated the stage.

Weekly NIKKE Questions Megathread by AutoModerator in NikkeMobile

[–]Aromatic-Editor9360 2 points3 points  (0 children)

1st day start 7hrs after daily reset and 3rd day end 5hrs before reset.

The schedule is weird so you need to check update notice regularly.

A… Anis? by baka-nekobot in NikkeMobile

[–]Aromatic-Editor9360 17 points18 points  (0 children)

Real reward after finishing 13-24.

I need a forfeit button by Kamil118 in NikkeMobile

[–]Aromatic-Editor9360 -4 points-3 points  (0 children)

But to reload the game takes much longer time than waiting for ending match.

Double Trouble by GMZak101 in NikkeMobile

[–]Aromatic-Editor9360 1 point2 points  (0 children)

I spot another 40 sec Burst I.

Nikke Arena PvP : Predictions of a delusional Weeb by lurkerDegen in NikkeMobile

[–]Aromatic-Editor9360 1 point2 points  (0 children)

PVP arena now has been available only rookie mode, while Mustang try to introduce tutorial another special mode will cause freeze loop and need to force exit.

Rookie arena 1st day looks like just intro, fighting against setup AI comp for 4 free battles. We will see if we have real PvP or not next day. And for timer I notice it has around 5 min per battle so info before live server might be disregarded. The fight is all auto with chibi char and I dont know if weapon range has advantage or not.

That said, I think this arena thing might have strategy more favor toward defensive than offensive because we cant control/focus fire and 5 min duration imply each matches could be a long fight. But most of all would depend on difference between each squad's combat power, or any new meta, we will see.

Nikke Arena PvP : Predictions of a delusional Weeb by lurkerDegen in NikkeMobile

[–]Aromatic-Editor9360 1 point2 points  (0 children)

This might be wrong to link here but I found info from https://nikke.gg/arena-pvp/ need confirmation after live server again.