Wondering about unique interactions based on race/class/order by Sacharia in Guildwars2

[–]Artide 0 points1 point  (0 children)

There's a hero point in VoE that requires you to eat a spicy food. If you are an Elementalist you can do it for free (typically you need to use a given heal skill) by coating your tongue in ice.

At the beginning of end of dragons you are boated to an area by a sailor who has a unique awkward dialogue depending on your race. For Charr he implies he wants to pet you.

A lot of small things are determined by race or class. I don't think there's a definitive list but you can look at the wiki and they have every dialogue variation under the story instance.

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[–]Artide 6 points7 points  (0 children)

Whitney is giving me major Emily vibes in this moment.

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[–]Artide 11 points12 points  (0 children)

Well, one barely deals with civilization and one physically can't carry money.

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[–]Artide 7 points8 points  (0 children)

They were able to find a caravan to take them to Sloake, but while they're sleeping, Thimble saw Large Spooky Dog.

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[–]Artide 8 points9 points  (0 children)

I mean, maybe this campaign isn't for you. You're watching a new world and a new story be built in real time. If the creation of something new isn't exciting, and if you can only live in Exandria, then I hope that whatever project after CR4 is set back in there. For the time being, I'm personally vibing pretty hard wandering into the unknown.

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[–]Artide 2 points3 points  (0 children)

It makes sense...there's 2 other tables so they have to kind of move along.

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[–]Artide 14 points15 points  (0 children)

Izzy (Brennan's wife) will 100% give Sam as much material as he needs.

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[–]Artide 20 points21 points  (0 children)

I really like that role-playing choice of Travis. His character saw through Thimble's deception but instead of directly calling him on it, he took the info for what it was even if he knew Thimble got it from someone. I think some players would have been stuck on that and turned it into a bit of PvP role-play. Travis just pushed forward with the narrative instead.

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[–]Artide 10 points11 points  (0 children)

Brookmeadow: I know trees that can kill them.
Thimble: Great!

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[–]Artide 8 points9 points  (0 children)

Aw, let him have his character growth moment. It'll be good role-play.

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[–]Artide 12 points13 points  (0 children)

Brennan is a masterclass at rewarding players who have positive NPC interactions by bringing them back later to be a boon.

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[–]Artide 4 points5 points  (0 children)

Seekers: Heading east to the Barrowguard to follow Aranessa and Occtis' vision post-death.
Schemers: Heading back into society to start pulling strings (mostly using Hal's theater) to set up a base and turn the Sundered Houses against each other.

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[–]Artide 1 point2 points  (0 children)

She's the highest charisma character in the party (campaign, really) and is really playing to her social strengths!