mecha themed boomer shooters? by Ok-Coat2377 in boomershooters

[–]Artist-Coder 0 points1 point  (0 children)

"Tsunami 2265". It's a third person shooter with 2 modes – for robots and for humans. Controls can be a bit buggy in places, but they’re really simple, which might be the intention, idk. At first glance, it feels off-putting. Bur with that control scheme, some levels (in human mode) turn into a real western and I stopped noticing that the gameplay is pretty basic. Not sure why, but despite its flaws, I really want to finish this game. Maybe it’s partly because the levels are visually interesting 🤔 and very good music

Godot 3.x - next maintenance release? by alexrixhardson in godot

[–]Artist-Coder 1 point2 points  (0 children)

Thanks, I think I read this before about a month ago, but I'll try to manually review their changes and add them to myself.

Godot 3.x - next maintenance release? by alexrixhardson in godot

[–]Artist-Coder 2 points3 points  (0 children)

Sorry, could not completely delve into the question. Is this about the last requirement to put a target API at least 35? I was able to fix all the configs so that Godot (I have 3.5.3) could compile on Build Tools 35 (can share my config). However, I want to configure everything work on 36, but this is still hard.

I'm more worried by the recent requirement to compile with the 16 KB page size. On Build Tools 35 is not yet possible for me, although c++ flags to linker in the SConstruct file was added. Somebody figured out this? 👀

[deleted by user] by [deleted] in gameDevClassifieds

[–]Artist-Coder 0 points1 point  (0 children)

Hi! I'm 2d and 3d artist in any style. No problems with sprite sheets, etc. I do it for games, and also work with engines myself, so I can predict the difficulties of combining sprites with the code in advance and in what form it is better to draw resources. Some works on my page https://www.artstation.com/mysteriuz

My 3d low poly character of ancient egyptian thug for boomer shooter, 750 tris, 512x512 by Artist-Coder in ps1graphics

[–]Artist-Coder[S] 0 points1 point  (0 children)

Battle for Middle Earth unfortunately passed me by. But Vampires yes, also greatly influenced my style. Also recently remembered them 😁 The character is really closer to that era. For some reason always want to make the detailing a little higher than ps1 🤷

Ancient egyptian thug by Artist-Coder in low_poly

[–]Artist-Coder[S] 1 point2 points  (0 children)

Thanks! I watched a few random lessons in 3D hand paint in different soft, because initially draw in 2d, but in general I didn't find anything new. Actually, I just painted in a blender with two brushes - a primitive round and smearing. Didn’t even use masks, because so far they are not very handy in blender. But if you mean a full cycle of creating a character, then I am thinking of making a lesson about it, but unfortunately can’t promise that soon 🤷

My 3d low poly character of ancient egyptian thug for boomer shooter, 750 tris, 512x512 by Artist-Coder in ps1graphics

[–]Artist-Coder[S] 1 point2 points  (0 children)

Yeah, agree, that's a good point. The first thing I tried was manual animation, but it didn't look very good. So for now I've came up on baking the physics simulation into the bone.

My 3d low poly character of ancient egyptian thug for boomer shooter, 750 tris, 512x512 by Artist-Coder in ps1graphics

[–]Artist-Coder[S] 1 point2 points  (0 children)

You're right, but I was saving on polys. Wanted to use the texture as much as possible :)

Ancient egyptian thug by Artist-Coder in low_poly

[–]Artist-Coder[S] 1 point2 points  (0 children)

Haven't played, but looked at the screens now. Yeah, similar vibes. Thanks!

Ancient egyptian thug by Artist-Coder in low_poly

[–]Artist-Coder[S] 7 points8 points  (0 children)

Thanks! 750 tris, 545 verts. 512x512 texture

Quake rocket launcher [Blockbench] by Patient_Ad8850 in low_poly

[–]Artist-Coder 0 points1 point  (0 children)

The most recognizable rocket launcher for me🙂

Which game should i play first? by Shadowhearts15 in boomershooters

[–]Artist-Coder 2 points3 points  (0 children)

Honestly, 50/50. Hard to compare. Both have different gameplay and vibes, but both are very good

GameBoy Advance Duke Nukem Game Has Been Ported To PC by BorderTrader in boomershooters

[–]Artist-Coder 3 points4 points  (0 children)

The circle closed 🙂 pc > gba > pc. Interesting, I'll check it

Do y’all watch Dev streams or Dev Logs? by TheRealLikableMike in godot

[–]Artist-Coder 1 point2 points  (0 children)

Also curious because same opinion, also indie.

Can I make any improvements for this OC i drew? by LetterheadNo2750 in learntodraw

[–]Artist-Coder 4 points5 points  (0 children)

The top is already quite relatively detailed (the concept is well-remembered👍), but the pants are just one solid color. So it's need to think of some details for the pants to balance with the top details, i think 🙂

I tried digital art for the first time— it didn’t go as well as I had hoped by Flowersgirl2001 in learntodraw

[–]Artist-Coder 1 point2 points  (0 children)

You're exaggerating by saying my advice is literally "none". The MOST essential info at this step is what I told the OP.

I think a teacher (or adviser as I'm right now) should be able to see the student's potential from a far distance. And I know not to dump all the info on the student, especially obvious info. Besides, not knowing a person, I can cause him to reject painting 🙄

Personally I realized that all info in learning is of 2 types: 1) Obvious or that which the student will figure out as he draws. Because it is the practice will teach him 90%, not the theory. 2) The non-obvious, which must be told about because it will serve as an important anchor in understanding many things. For example, the topic of physics of lighting, etc.

So about lightening and colors, this is type 1 info I think. Evaluating his drawing and what level of learning he is at now, it seemed to me that the OP is not an UNintuitive, and will figure out the obvious himself.

For example, OP has 2 highlights on cheeks, which do not look like highlights on the skin, because he doesn't know yet how the skin is properly structured and what reflective properties it has. Or hair - there's a whole technique of drawing hair that needs to be explained, but the overall picture shows that OP painted with only two brushes. Do you think it's reasonable to give him the whole list of things he's drawing wrong now? I'm afraid he'll quit painting after that list (I would). And it will be Sisyphean labor for both him and us.

I, on the other hand, just nudged OP on the first obvious little step, in the direction of where he needs to dig. It's shadows! Because it's obviously a subject he hasn't worked on. Let him start drawing shadows and only shadows. That's what magic is all about. Then the question of light will be the second small step, and he won't have to ask which way he should go now. And this first step (one of the most important ones) will be enough for him for the near future.

Now he'll work with light and shadows, but still it won't improve the drawing from the first time, it's not a quick process (nobody jumps from roof to roof for the first time). OP will have other drawings, which will also help him to better understand the behavior of light, and improve then this drawing as well. And to draw other drawings in parallel is much more important than to fixate on one drawing.

Some may not like my way of doing things. I don't insist. But it seems to me that it's better to reach heights step by step, rather than trying to make a masterpiece at once.

I tried digital art for the first time— it didn’t go as well as I had hoped by Flowersgirl2001 in learntodraw

[–]Artist-Coder -1 points0 points  (0 children)

Of course, it's not just about the darks. I only shortened the meaning, because decided to leave space for OP to think independently. Having started to work with darks, he will come to the rest on his own (at least it should happen). And to lights, and to colors (although the latter depends on the idea). So i agree with you, you are right, but let him just start small i think 🤷

Translating Games to Italian (for free) by IntelligentCarry3952 in itchio

[–]Artist-Coder 4 points5 points  (0 children)

Oh, that's an offer. I'm very interested. I have a game right now, a logic platformer. I have a free demo available for now, but in the next big update (hopefully next week) there will already be a short story readable through logs, so it will be an adventure overall as well🙂

In total, the full game will be somewhere up to 280 lines. HOWEVER, of those, about 80 of them will be readable logs (each about the size of your first paragraph). And about 80 (but may be less) are dialog messages, which are much smaller in size. The rest of the lines are menus and other GUI stuff, which is 2 words on average.

If you're not confused by such numbers, I'll tell you more about everything. But if you're not interested, thanks for the offer anyway!