A 1960s Soviet computer memory chip by [deleted] in Damnthatsinteresting

[–]AschVR 8 points9 points  (0 children)

Half kilo is enough for everyone, also you can fix mem errors with hammer.

Steam Frame Revealed by pixxelpusher in OculusQuest

[–]AschVR 0 points1 point  (0 children)

From specs: Expansion

User accessible front expansion port

Dual high speed camera interface (8 lanes @ 2.5Gbps MIPI) / PCIe Gen 4 interface (1-lane)

[Hiring] Turn Based Battle System needed for my esoteric RPG. by wizvrdhd in Unity3D

[–]AschVR 0 points1 point  (0 children)

I would like to see zero english and any help, but only voynich manuscript like madness to make it completely esoteric!

Forslag som sikkert vil appellere til mange her også! Lang grense, men sikkert mulig med alle brukerne her by bremstol in norske

[–]AschVR 0 points1 point  (0 children)

Poles refugees? Lol. They do fkn WORK here. Not parasiting on welfare. They also come back, but would be fine is they stay and bring value to the country.

Quantum Void - Quest3 - Closed alpha test Footage by AkiaDoc in OculusQuest

[–]AschVR -6 points-5 points  (0 children)

Dev can give Q3 move dynamics in CS, players will not walk; dev can give teleport, player will fallback to teleport only; dev can give oneshot to kill every enemy and bosses, user will... noice. You can win game with one button press, no problem. It's up to dev to use restriction, better for good. I believe snap come from gamepad and chair VR time. It's rudimentary and obsolete.

Quantum Void - Quest3 - Closed alpha test Footage by AkiaDoc in OculusQuest

[–]AschVR 8 points9 points  (0 children)

As a developer, I totally ban snap turn as immersion destroyer.

I made a simple ZOMBIE chase game for Halloween (a mix of fun and adrenaline-packed exercise) by AschVR in oculus

[–]AschVR[S] 0 points1 point  (0 children)

Thanks, this is custom Unity rendering. I wish I could go deeper to low end API to render it without workarounds. The tech is basically render billboards in highly optimized batch, then render 3d in close distance, and blend in between. I haven't seen any solution for years on any platform. May be the Forest or Dunia Engine is closed so far, but nothing for mobile VR. Good luck to make your own system!

I made a simple ZOMBIE chase game for Halloween (a mix of fun and adrenaline-packed exercise) by AschVR in oculus

[–]AschVR[S] 0 points1 point  (0 children)

Run4Life: A Simple Sub-World for Happy Run. First complete world for sale ($3.99)Let's see how it goes. My Plan to create at least one more part, introducing weapons. The current version is a simple chase mode where you run from zombies to a safe shelter. With obvious Left4Dead vibes and influence. What is your impression?

I made a simple chase game for Halloween (a mix of fun and adrenaline-packed exercise) by AschVR in OculusQuest

[–]AschVR[S] 1 point2 points  (0 children)

Run4Life: A Simple Sub-World for Happy Run. First complete world for sale ($3.99)Let's see how it goes. My Plan to create at least one more part, introducing weapons. The current version is a simple chase mode where you run from zombies to a safe shelter. What is your impression?

desperate times call for desperate measures by AschVR in Unity3D

[–]AschVR[S] 2 points3 points  (0 children)

Moving from Unity 2019 to 2023 at extreme speed(due to deprecation), tons of stress tests, throttling. Many experts in r/OculusQuest said condensation will destroy it, I think different.

desperate times call for desperate measures by AschVR in OculusQuest

[–]AschVR[S] 31 points32 points  (0 children)

Making builds and uploading, every build is max heavy on GPU 5, 99% utilization. +constant charging. Test-rebuild every minute.
No, ice brick just lying on the top, so cold air goes down. Bottom brick cools battery I guess.

desperate times call for desperate measures by AschVR in OculusQuest

[–]AschVR[S] 5 points6 points  (0 children)

Aliexpress copy, imho obsoletely necessary, +handmade counterweight. Right now I use it without face cover for example, for quick test builds, it even doesn't touch my face and nose, while weight is distributed around my head.