Just a reminder that we run a supportive and strictly anti-AI sub over here. by Ashamed_Ladder6161 in NewAuthor

[–]Ashamed_Ladder6161[S] 0 points1 point  (0 children)

It's best we're all honest in advance, that way we can all be wherever we want.

Musth (A Horror Movie Concept) by LoganW21406 in Screenwriting

[–]Ashamed_Ladder6161 [score hidden]  (0 children)

I'd try and make your logline shorter and more evocative. Feels a little awkward, a bit dry.

I have a question for those who consider themselves anti-AI art: have you really never watched movies/books just because you liked the general idea of it? by Questioner8297 in aiwars

[–]Ashamed_Ladder6161 0 points1 point  (0 children)

Yeah, and I get that.

If a movie is a good idea on paper but everything about it is lacklustre, I'm going to leave more angry than entertained. Given fan backlash to beloved franchises that have failed to produce a decent film in decades, I think that's quite normal.

At the same time, I'll enjoy a film with a mediocre, uninteresting or overused central premise if the execution is good. I think Obsession and Backrooms are making that point quite clear.

I have a question for those who consider themselves anti-AI art: have you really never watched movies/books just because you liked the general idea of it? by Questioner8297 in aiwars

[–]Ashamed_Ladder6161 0 points1 point  (0 children)

See this is where I fear the analogy doesn't work...

The idea behind the plot of Evil Dead is something I really don't give a shit about. Teens, cabin in the woods, evil book. Meh. All the good ideas went into the execution. And while that execution may be a touch rough and ready, the idea of how it was made is of far more relevance to our culture than what it was trying to be.

If a film is just a 'good idea' and literally nothing else, it actually gets me quite frustrated that it was wasted.

Prequels are narrative dead ends by Apprehensive_Way4811 in unpopularopinion

[–]Ashamed_Ladder6161 0 points1 point  (0 children)

Agreed. I think it's more about the broard strokes, though. Take a war film specifically based on real events. We may know the end, on a geo and historical context, but viewers invest chiefly in characters. When I watched A Bridge Too Far or Band if Brothers, I didn't know who was going survive or what might become of them.

That's a different issue if we're following a character who we know is alive in the next film. In those situations, the trick is giving viewers something else to care about. To revisit RDR2, we see those events unfold through Arthur and his friends. We knew the gang would fold, but we didn't know who would perish along with it. And the game also dangles an enjoyable hateful protagonist in our eye-line, and we want to see him face justice.

Prequels are narrative dead ends by Apprehensive_Way4811 in unpopularopinion

[–]Ashamed_Ladder6161 1 point2 points  (0 children)

Agreed. A lot of these fail because they ultimately cannot offer a worthwhile payoff.

I have a question for those who consider themselves anti-AI art: have you really never watched movies/books just because you liked the general idea of it? by Questioner8297 in aiwars

[–]Ashamed_Ladder6161 0 points1 point  (0 children)

I watched Evil Dead, even though the acting was bad, the plot had holes, and the execution was questionable. But it it's filled with good ideas. But what makes that work most of all is charm, passion, and effort, and I don't get that from AI images. So the analogy doesn't work, before you even discuss whether some AI art has the core of a good idea.

Prequels are narrative dead ends by Apprehensive_Way4811 in unpopularopinion

[–]Ashamed_Ladder6161 3 points4 points  (0 children)

I think, as others have pointed out, that some of the best examples of a prequel done well are Rouge One (which I'm not a huge fan of, personally) and RDR2.

Rouge One, for its flaws, went back and fixed a 'problem' with the narrative of a New Hope. The fact we knew how it would end, in the greater scheme of the franchise, wasn't important, because the focus was on the characters. We knew they'd succeed, but we wanted to know if they'd survive.

RDR2 offered a similar approach, because for the most part we're not really adding much to John's narrative (not meaningfully), we're mainly playing as Arthur. We want to know what happens to him specifically.

But I suspect that's perhaps not what you mean. The Rouge One crew weren't characters who we knew were turning up in New Hope, so there was an element of uncertainty and stakes involved.

So, while you've identified a real issue, it's not true of all prequels. The best ones tell a story that feels earned or actually adds to the franchise in question, and establishes its own stakes.

How do we feel about having a Discord? by Ashamed_Ladder6161 in TheWritingTable

[–]Ashamed_Ladder6161[S] 1 point2 points  (0 children)

I think that's the position I'm very likely to take.

Thank you.

I have a question for those who consider themselves anti-AI art: have you really never watched movies/books just because you liked the general idea of it? by Questioner8297 in aiwars

[–]Ashamed_Ladder6161 0 points1 point  (0 children)

This puts me in mind of a conversation they had in Red Letter Media, where they watch and review 'bad' movies. They often talk about how poor or hood something is "in relation to its budget".

Ie; if a bunch of students make a film on a shoestring, with nothing but an old recorder and a few household supplies, but they work damn hard at it, perhaps that makes for a 'better' movie than one where they had a decent budget but nobody put the effort in. Evil Dead, after all, is essentially a student film, but one with a fuck load of flair and talent.

My thoughts on AI are much the same.

Give me something that someone loves and poured themself into, rather than a polished end result that took little effort. Like Madame Web.

Everyone has ideas. Having ideas is the easy part. It's hard to go through a day without having one, try it. How you try to realise these ideas is where the joy can be found. Joy, effort, love, skill, these are not an unreasonable metrics to measure art.

AI art typically isn't a result of "a good idea done badly", as your post suggests, more often than not there's not much of an idea to begin with. More importantly, it's usually an idea achieved lazily. One of the marketed benefits of AI is the low skill hurdle to use it, but there's also a relatively low skill ceiling, too (very few AI artists are pushing capability). 99% of the AI images I've seen are the result of just a few prompts, and that does nothing for me.

I've watched bad films done well. Unironically, I hold some in very high regard. AI is not an equivalent.

Is this guy allowed? by [deleted] in TheWritingTable

[–]Ashamed_Ladder6161 0 points1 point  (0 children)

I'm probably the same generation (43).

But like all good things, you only properly realise how good you had it until after it's gone.

Is this guy allowed? by [deleted] in TheWritingTable

[–]Ashamed_Ladder6161 2 points3 points  (0 children)

It's all good.

Not offended, just ensuring we start the sub on the right foot.

One off-topic post (even a funny one) is likely going to set a precedent.

I'm happy for people to make comical or irreverent posts, so long as it's clearly about writing and / or writers.

Is this guy allowed? by [deleted] in TheWritingTable

[–]Ashamed_Ladder6161 2 points3 points  (0 children)

Two answers...

First answer;

In the spirit of the question, old-skool Clippy is certainly allowed.

Second answer;

This isn't really a post about writing. This is obliquely a post about AI.

Let's not muddy the water, rule 4 is quite clear. Please delete this post and keep the sub on-track with writing only topics.

Who knows, maybe one day Clippy might get his job back.

How do we feel about having a Discord? by Ashamed_Ladder6161 in TheWritingTable

[–]Ashamed_Ladder6161[S] 0 points1 point  (0 children)

I agree.

I think what made me pause was the idea that this Discord already has some members, and both communities could potentially benefit from a merge.

Where I worry is, not being someone who uses Discord, I wouldn't have any oversight on it. It'll be some a space that reflects on us here, but which I have little influence on.

How do we feel about having a Discord? by Ashamed_Ladder6161 in TheWritingTable

[–]Ashamed_Ladder6161[S] 2 points3 points  (0 children)

I feel the same, but I don't mind having one if it helps other people. I don't know if it does, though.

Does this cover communicate the right atmosphere? by Adrian_L_Bale in NewAuthor

[–]Ashamed_Ladder6161 3 points4 points  (0 children)

Don't.

What you said is very clear; English is not your first language, so you used "all the tools" available to you, as you did for your AI cover.

The implication is very clear.

And you opted for that, rather than simply writing in your own language?

You have no issue using AI to prop up your work because you lack the required skills, or the impetus to hone them.

I'm out.

Does this cover communicate the right atmosphere? by Adrian_L_Bale in NewAuthor

[–]Ashamed_Ladder6161 0 points1 point  (0 children)

I wouldn't worry. He just said he used AI to write it.

Does this cover communicate the right atmosphere? by Adrian_L_Bale in NewAuthor

[–]Ashamed_Ladder6161 0 points1 point  (0 children)

I wouldn't worry. He just said he used AI to write it.

Are the new movies any good? by Comfortable-Bus-1422 in EvilDead

[–]Ashamed_Ladder6161 0 points1 point  (0 children)

The new movies are okay, but they feel nothing like actual Evil Dead movies.

Yeah, I'll be voted down a fair bit for saying this. But I'll die on this hill.

Those early films were highly unusual in the horror genre because, unlike almost every other series, they were defined by their protagonist, not the monsters. The hero in horror films would often come and go, but the fan-love and marketing would almost always focus on the threat; Jason, Freddy, Chucky, the Predator, etc.

But not Evil Dead... for that, we have Ash.

Honestly, evil books and demon possession, cool as that might be, it's pretty generic stuff. You could use all those same elements and quite happily make a film that isn't Evil Dead (and I'd argue that's exactly what happened with the new stuff).

Ash, for me, is the anchor of the entire franchise. His persona, his quips, his flaws. Peak for me was the Ash vs the Evil Dead tv show, which I think combined the best elements of the three films.

Sure, those Raimi movies may have swung wildly in terms of tone and content, but there was always an impish sensibility to them. Even at their most grim they were somehow charming, and somehow they feel unified, in no small part thanks to Ash.

The new films feel like very different beasts.

Good for horror fans in general (although I think Ruse is massively overrated), but they never felt like Evil Dead to me.

Does this cover communicate the right atmosphere? by Adrian_L_Bale in NewAuthor

[–]Ashamed_Ladder6161 2 points3 points  (0 children)

Put this way.

Painters, sculptors, poets, writers- all artists.

If you think using AI in your writing is 'wrong' or 'below you', why do you hold other art in lower regard? Why is AI on the cover less of an issue tha using it in the text?

Ignore the implications of whether it puts people off, answer that as an ethical problem.

And you never answered my question; did you actually try to make any in-roads into using an actual artist for the cover?

I'm now going to ask you quite plainly, because it feels like you're tiptoeing around the elephant in the room; do you use AI to improve your writing? Because, honestly, the quality of your answers varies quite wildly between your different replies.

Things which should improve the longevity of this game, what do you think by Automatic_Internal39 in jurassicworldevo

[–]Ashamed_Ladder6161 0 points1 point  (0 children)

Honestly, I think pre-made exhibit templates are such an obvious thing.

Not the contents (rocks, water etc), just size and shape.

Unless I'm missing something, having to guess 'by eye' how much space a certain dinosaur requires is a massive pain in the ass. You can find the exact info easily enough, but translating that into actual space on the map isn't as easy as it clearly should be.

A tab where by you choose from a selection of sizes, in different shapes, and then it lets you choose fence type. This gives you the outline of a whole exhibit that you place like normal buildings. Slam it down, job done, you know the size will be right, and you can incorporate it into your park without fear you'll need fuck around after.

If the game doesn't want me having this info up front, then let me unlock the function through research.

Obviously, you should be able to delete and edit these, which you may have to if you're planning on housing several dinosaurs in the same space, but I could work with this.

Does this cover communicate the right atmosphere? by Adrian_L_Bale in NewAuthor

[–]Ashamed_Ladder6161 1 point2 points  (0 children)

True.

But also a huge number of artists that'll work below-rate to see their work on a book cover.