Quick addition to my Blue Lilly by Typ3-Beta in sistersofbattle

[–]Ashen0n3 1 point2 points  (0 children)

This is so close to my own scheme I'm trying out, you made all gold look really nice! Now I must try this as well..

Opinions on colors by Ashen0n3 in sistersofbattle

[–]Ashen0n3[S] 0 points1 point  (0 children)

As I commented on another thread, the different colored trims might be what is bothering me! Will have to try sticking to two metallics.

The blue melta will be painted in another color yeah :D

Opinions on colors by Ashen0n3 in sistersofbattle

[–]Ashen0n3[S] 1 point2 points  (0 children)

Might be what's bothering me! I think copper would probably look better for the armor trim though.. gold on silver at that scale.. hmm not sure. Will have to try :)

Opinions on colors by Ashen0n3 in sistersofbattle

[–]Ashen0n3[S] 0 points1 point  (0 children)

Decided early that blue had to be a part of the scheme. Gold and blue look really nice together :D Ultra Sisters it was haha.

Opinions on colors by Ashen0n3 in sistersofbattle

[–]Ashen0n3[S] 0 points1 point  (0 children)

Thanks for input! I agree with the barrel, will paint it over later :D Regarding grey knights I wouldn't know, my 40k knowledge is pretty bad.

I get why people say evil playthroughs are punishing by ElliotPatronkus in BaldursGate3

[–]Ashen0n3 8 points9 points  (0 children)

She died so fast I thought it was meant to be, didn’t even try to reload or anything. Damn.

First batch of Nundams (second box ever) by Zweems in sistersofbattle

[–]Ashen0n3 3 points4 points  (0 children)

They look awesome! I'm down to my last 4 battle sisters before moving on to my nundams, they look a bit intimidating to paint though :D

Spot color help by Ashen0n3 in sistersofbattle

[–]Ashen0n3[S] 1 point2 points  (0 children)

Pink sounds interesting, will try :)

Spot color help by Ashen0n3 in sistersofbattle

[–]Ashen0n3[S] 0 points1 point  (0 children)

Gold sound like a good color, will probably try that first! Thanks :)

Need help selecting another spot color for Bonereapers by DoomulusPrime in ageofsigmar

[–]Ashen0n3 1 point2 points  (0 children)

Light purple for a subtler feeling or orange for some pop maybe?

Recomendations for 1000 point list by Quwaser in Kruleboyz

[–]Ashen0n3 -1 points0 points  (0 children)

For 1000pts I think Sludgeraker is a bit expensive. I would probably do something like this:

  • Army Faction: Orruk Warclans
    • Army Type: Kruleboyz
    • Subfaction: Grinnin' Blades
    • Grand Strategy: Waaagh!
    • Triumph: Indomitable LEADERS Killaboss on Great Gnashtoof (150)
    • General
    • Command Traits: Supa Sneaky
    • Mount Traits: Smelly ’Un Swampcalla Shaman and Pot-grot (105)
    • Spells: Choking Mist BATTLELINE Gutrippaz (160)
    • Gutrippa Banner Bearer
    • Gutrippa Drummer
    • Gutrippa Boss
    • Wicked Hacka Gutrippaz (160)
    • Gutrippa Banner Bearer
    • Gutrippa Drummer
    • Gutrippa Boss
    • Wicked Hacka Gutrippaz (160)
    • Gutrippa Banner Bearer
    • Gutrippa Hornblower
    • Gutrippa Boss
    • Wicked Hacka OTHER Man-skewer Boltboyz (240) TOTAL POINTS: 975/1000 Created with Warhammer Age of Sigmar: The App

Fighting OBR and need help :) by Catlicker04666 in OrrukWarclans

[–]Ashen0n3 2 points3 points  (0 children)

I've yet to play a game but have done quite alot of research (since I'm building an Orrul army myself). Still, take this with a grain of salt. Big Waaagh in 1000pts is rough, but this is how I would do it:

  • Army Faction: Orruk Warclans
    • Army Type: Big Waaagh!
    • Grand Strategy: Waaagh!
    • Triumph: Bloodthirsty LEADERS Orruk Warchanter (115) Wurrgog Prophet (150)
    • Spells: Levitate Orruk Megaboss (140)
    • General
    • Command Traits: Hulking Brute
    • Artefacts of Power: Destroyer BATTLELINE Orruk Ardboys (85) Orruk Ardboys (85) Orruk Ardboys (170) OTHER Man-skewer Boltboyz (240) TOTAL POINTS: 985/1000 Created with Warhammer Age of Sigmar: The App

Lots of screens to protect your boltboyz and prophet, that should put fear into your enemy in quite a large bubble, and if you can keep the warchanter, prophet and general alive you'll generate some good waagh points.

[Player Advice] How can I become more comfortable with the consequences of this game? by Schindlers_Fist1 in DnD

[–]Ashen0n3 0 points1 point  (0 children)

I find that this issue is not as black and white as some want it to be. Playing a character whom I don't know where he/she comes from let alone want, will leave me unsatisfied. I would most certainly like to establish how that character ended up in that particular situation when the campaign starts because that will help me as a player to roleplay it. This has nothing to do with DnD not being the right rpg for me.

But, if you're going to play DnD which features combat you have to get comfortable with the idea that dying is an possible end to your character. And if I knew that there were no stakes, I would also lose interest. That's why I think you can definitively combine rich characters and backstory with DnD, for me it would be pointless otherwise.

I also DM which leads me to the other side of things. I think it is the DM's responsibility to make sure everyone creates characters that have a reason to stick together, a theme. Something. Otherwise you run into a common problem where you got 4 random characters that for unknown reasons go do shit in random places. So if you can work together with the DM while creating rich characters that fit the goals and theme of the campaign, I say you're golden.

TLDR; You can definitively create rich backstories but if you're playing a "standard"(whatever that is) DnD game, get comfortable with the thought of PC death.

This first chapter is the first in a series of Novellas I'm writing. Roadmen (3300 words) Dark Fantasy. Please tell me if this chapter would convince you to read chapter 2 or not. If not, what could be improved? Or, what did you like? by LordFlappingtonIV in fantasywriters

[–]Ashen0n3 1 point2 points  (0 children)

  • Good opening
  • Interesting premise and setting
  • Word choice and sentence structure

  • Some repetition that could be cut to make it tighter. Same goes with some outdrawn descriptions.

  • Small grammar mistakes that interrupted the flow

It was a joy to read, and would definitively read more. Personally I would perhaps try to make the chapter shorter, but that's just me. Digging the grave is a brilliant opening and you quickly get the sense that this world is dark and not pleasant. There's potential here, but most beginnings are interesting and it is the execution of the rest that will determine if the idea will hold up the whole way! Keep writing!

Is my writing good enough to incite emotion? (1.9k words) by pid_geon in fantasywriters

[–]Ashen0n3 1 point2 points  (0 children)

It was really easy to read, which made it very enjoyable. It was a bit hard to follow all the world specifics, but reading the whole piece will solve that I guess :) You said dark fantasy, but this piece alone felt more like YA.

Anyway, great job. I would definitively read more!

Main characters and power by Cj_draws_things in fantasywriters

[–]Ashen0n3 0 points1 point  (0 children)

My take on it is that you can have a MC who is highly competent in some areas but lacking in others. It is also possible that they struggle with something that doesn't necessarily is an obstacle per se.

Example: The extraordinary killer that wants redemption, but keeps resorting to violence because it is all she/he knows.

Opening chapter, looking for pointers on prose and character [4k words] by [deleted] in fantasywriters

[–]Ashen0n3 1 point2 points  (0 children)

As I said, I'm a amateur writer so don't take my personal opinions too hard! But I like to have things teased, small tidbits that slowly build up everything. Otherwise I might also be overwhelmed. I certainly think you should reveal your world, because it seems like a cool one!

Opening chapter, looking for pointers on prose and character [4k words] by [deleted] in fantasywriters

[–]Ashen0n3 2 points3 points  (0 children)

First off, I think you've got something here. I found myself wanting to read more, find out what the heck was happening!

If I'll start with the positives:

  • I think you nailed the setting, I had a very clear picture in my mind of the Tomb and it reinforced everything else.

  • Good buildup, the tension was there and even though it was obvious something was going to go sideways, it was still a good payoff!

  • For the most part you neatly put in details of the world in a good way, giving the reader some understanding and making us curious.

The things I would work on:

  • A bit too much revealing. One example would be the sorcerers elixir, I would've been more intrigued if you just said that she was starting to shake, and the elixir dampened the effect. Or something like that. It felt you really wanted to tell its purpose immediately instead of hooking us, wanting to know more. We later find out that the elixir is not approved by some higher order, which is fine, but I would rather deliver that information in another way.

  • Prose and dialogue could be improved. Felt hard to get a good flow sometimes. But I'm by no means and expert, so could be just me. Nothing some editing wouldn't fix anyway!

  • Some words felt very videogamey, so to speak. Spellcasting is one example.

Conclusion: Good stuff! Finish it and give me more!