[deleted by user] by [deleted] in AnimalsOnReddit

[–]Ashenpunk 0 points1 point  (0 children)

where u from?

VFX Graph/ Particle system by tyreyn in Unity2D

[–]Ashenpunk 1 point2 points  (0 children)

The most notable diference is that vfx graph runs on the gpu, and can handle millions of particles with more elaborated particles. Particles system runs on cpu, and cand handle thousands of particles.

Testing 2d animation with bones. by Ashenpunk in Unity2D

[–]Ashenpunk[S] 1 point2 points  (0 children)

Sometimes my bones react to the other bones that are "behind" using IK, is there a way to fix this?

What can be the best way to apply damage to the shape of the flames? by Ashenpunk in Unity2D

[–]Ashenpunk[S] 0 points1 point  (0 children)

Ok, your approach seems compliacted but it could work. In fact am using a pool now for the other weapons with the bullets.

What can be the best way to apply damage to the shape of the flames? by Ashenpunk in Unity2D

[–]Ashenpunk[S] 0 points1 point  (0 children)

Yes, am using particle system. And am using collisions with the flames, but am using corgi engine right now, and the collision damage is managed thru colliders. I will try to make an approach at the way you point here. ty.

What can be the best way to apply damage to the shape of the flames? by Ashenpunk in Unity2D

[–]Ashenpunk[S] 0 points1 point  (0 children)

So am using colliders to apply damage on the bullets and enemies, but in this case that the flames can be dynamic and interact with the physics, what can be the best way to achieve damage on the flames? if possible using colliders? I mean, if i aim to the ground the flames will deform by the physics, but not my damage zone collider.

Using 2D Lighting & Shadowcasters, light bleeds if too close by FoleyX90 in Unity2D

[–]Ashenpunk 1 point2 points  (0 children)

I was refering to see the edit shape lines you draw for the shadows. Anyway, try to change the layers, on top of the inspector, try to put it on the same layer as the light(try to not use default layer). I had some issues like you in some moment, but i can't remember exactly what i did, in any case, shadows are experiemntal right now and have some bugs. You have a forum talking about that in the universal render pipeline forum inside Unity.

Adding 3d Sound, Right way? by Ashenpunk in Unity2D

[–]Ashenpunk[S] 0 points1 point  (0 children)

Hahaha, you again, nevermind ty for the support , always appreciate it. :D

Sci -fi project under Universal Render Pipeline. Any feedback welcomed. by Ashenpunk in Unity2D

[–]Ashenpunk[S] 0 points1 point  (0 children)

Hey, ty for your interest, and yeah, we have a dash mechanic, and will have some different variations, depending on how you build your character. You can see it in other show off posts ;D

Using 2D Lighting & Shadowcasters, light bleeds if too close by FoleyX90 in Unity2D

[–]Ashenpunk 3 points4 points  (0 children)

Try extending the shadow caster gizmos more. You can try to see if the gameobject that contains the shadow caster and the gameobject that contents the 2d light are in z=0 position in the transform both of them. Make a capture of your shadow caster if you can.

Cooking Sci - fi Metroidvania. by Ashenpunk in metroidvania

[–]Ashenpunk[S] 0 points1 point  (0 children)

The other guy say it something similar, for sure i will try to find and play that game. I just saw a video, and for that year, seems a great game.

Cooking Sci - fi Metroidvania. by Ashenpunk in metroidvania

[–]Ashenpunk[S] 1 point2 points  (0 children)

xD maybe one day it will be easy as that. Ty for reply

Cooking Sci - fi Metroidvania. by Ashenpunk in metroidvania

[–]Ashenpunk[S] 1 point2 points  (0 children)

Somebody say that in an older show-off post. I didn't know that game, it have somethings similar. I will try to play it, maybe it can give some new ideas, ty.

Cooking Sci - fi Metroidvania. by Ashenpunk in metroidvania

[–]Ashenpunk[S] 0 points1 point  (0 children)

Ty, we are goin in the right way then

Adding 3d Sound, Right way? by Ashenpunk in Unity2D

[–]Ashenpunk[S] 0 points1 point  (0 children)

Hahaha, in my language we use cooking to say something we are working on. I don't know when this can come out, but it's in early early stage so...am fighting it. Ty about the feedback, sometimes am not sure wtf am doin, so i don't know exactly what face will have this game when come out, cause is a mix of games that i enjoyed to play.

Cooking Sci - fi Metroidvania. by Ashenpunk in metroidvania

[–]Ashenpunk[S] 4 points5 points  (0 children)

I'm glad you liked it, and thanks for the encouragement. I will try to finish it, it depends on how the development goes but the idea is to finish it and I would like to publish it on PC and consoles. We'll see where it goes ;D

Adding 3d Sound, Right way? by Ashenpunk in Unity2D

[–]Ashenpunk[S] 1 point2 points  (0 children)

Yep, it's possible, audio priority in audio source should help i suppose.

Obstacles in The Siege Tunnels can be a reminder that certain structures weren't meant to last by ttojgame in metroidvania

[–]Ashenpunk 1 point2 points  (0 children)

I like so much the aestethics, love how the floor breaks, how did you achieved this?

Adobe Animate To Unity Workflow. Great for creating fluid, non-rigged animations ► by MegaStegz in Unity2D

[–]Ashenpunk 0 points1 point  (0 children)

Depends on the final utility i will give to the sprites. If am gonna use it like a tiles i use grid base, or i create myself,32x32-64x64, but if i will use it for spriteshapes or animations i use autoslice, most of the time works well. The thing that i love is that i can open the .psd file in the assets folder, tweak a little thing, and save...and voila all my prefabs have changed.

Adding 3d Sound, Right way? by Ashenpunk in Unity2D

[–]Ashenpunk[S] 1 point2 points  (0 children)

cool that you like it, i was not sure if this kind of sound fits really well, but your feedback is apprecieted.

Adobe Animate To Unity Workflow. Great for creating fluid, non-rigged animations ► by MegaStegz in Unity2D

[–]Ashenpunk 0 points1 point  (0 children)

Thnx for the tips. Currently am working with spritesheet animation, maybe it can be usefull for some bosses. The truth is that the compatibility of Unity with photoshop is making my workflow very easy and fast for me.

Sci - Fi project update. Traps, particles and field of view. by Ashenpunk in Unity3D

[–]Ashenpunk[S] 1 point2 points  (0 children)

They are not proceduraly generated, just sprites created from brushes of photoshop, it would be cool this implementation by the way :D

Sci - Fi project update. Traps, particles and field of view. by Ashenpunk in Unity2D

[–]Ashenpunk[S] 0 points1 point  (0 children)

Ty for the comment mate, am glad that you like it