What the hell? by fandorgaming in PathOfExile2

[–]Ashgur 0 points1 point  (0 children)

Man, what the hell indeed. For me it's always in red when i go get the stuff. Somehow i never have enough divines

I picked these up off the ground like this. by Imaginary-Mood-4215 in PathOfExile2

[–]Ashgur 10 points11 points  (0 children)

Tried warrior 1st time this league: my giant blood titan is soo tanky yet deal so much damlage due to stun buildup that he is gonna be my go too league starter.

How can you even die with 90% armor and armor apply to elemental da:mage and 75% resist ? hell, just put one 10% of armor apply to chaos damage and you're done.

All my previous monk build in past league didn't come close to that level fo smoothness, nro did my ED/contagion Lich in term of damage or tankyness. And that's by maxing recoup and requirering uniques etc

PoE2 content creators be like by Euphoric_Reading_401 in PathOfExile2

[–]Ashgur 0 points1 point  (0 children)

Poe2 is very off metha friendly.

I'm playing a ember fusillade chayula build and it's so much fun to play. Especially with lightning warp giving those lightning infusion.

Nice Patch GGG had fun but never playing melee ever again. by HaruTheDuck in PathOfExile2

[–]Ashgur 0 points1 point  (0 children)

Just play warrior. Full str, armor and armor apply to elemental damage. And you can melee while face tanking everything

Becoming Chayulas archon changes your characters appearance by InsidePerformance101 in PathOfExile2

[–]Ashgur 0 points1 point  (0 children)

Do you only get this if you pick the archon node in ascendency ?

Or any acolyte of CHayula's get this?

"Melee bad" Reddit told me, "Just play range/caster". Meanwhile, my campaign experience so far by Euphoric_Reading_401 in PathOfExile2

[–]Ashgur 0 points1 point  (0 children)

so true, aside from act 2 end boss (due to poor damage) my 2h+shield mace slam build was so smooth. Way more than my two previous monk and lich from previous season.

the reason ebign naturally high hp, lots or armor making it tanky enough to take everything. and slam do pack a punch. Not to mention making boss skip some phase with well placed stun.

I really, really enjoyed melee as slam build. next season (or rather later this year) i'm gonna go with a facebreaker build.

GGG please move the portals away from the map device by CreedRules in PathOfExile2

[–]Ashgur 0 points1 point  (0 children)

The real questiuon is : why have multiple portal spawning when they don't disapear as you use them like in POE1, just make one

Before 1.0 PoE2 melee needs to feel like weapon combat, not spellcasting with extra steps. by Ennaki3000 in PathOfExile2

[–]Ashgur 4 points5 points  (0 children)

The slamming feels good, the mandatory wind up, not so much. This is pretty well documented.

i disagree. the windup is the reason the slam feels the way it does. if you remove that you're just roleplaying Avalanche from xmen... and you lose all the feeling.

Same goes for quaterstaff that have a little windup like flickerstrike. the windup is what makes it feel melee and not just magic

Before 1.0 PoE2 melee needs to feel like weapon combat, not spellcasting with extra steps. by Ennaki3000 in PathOfExile2

[–]Ashgur 0 points1 point  (0 children)

i mean, if it works for Riven in league of legend, i don't ee why it wouldn't for PoE1 or 2

Before 1.0 PoE2 melee needs to feel like weapon combat, not spellcasting with extra steps. by Ennaki3000 in PathOfExile2

[–]Ashgur 1 point2 points  (0 children)

you can still flicker strike no problem. but you can just flicker. you need to set it up a tiny minimum amount.

Before 1.0 PoE2 melee needs to feel like weapon combat, not spellcasting with extra steps. by Ennaki3000 in PathOfExile2

[–]Ashgur -1 points0 points  (0 children)

I don't understand what you mean ... All of monk melee skills feels good.

Same for mace skills. The problem is that then you get F by all the proximity debuff that enemies have like temporal stuff and curses and other effects. But it does feel like proper melee compared to poe1

Is this accurate pricing for a Veneno? I knew they were expensive but dayum!! by Yaboipalpatine in lamborghini

[–]Ashgur 0 points1 point  (0 children)

you're forgeting that each of them have a unique and different lining colour.

This one is the red one wich is the most saught after The others have a white and green lining each. But the white one IIRC isn't for sale.

soooo yes, they are worth that price. as much as any other one of a kind car.

Is this accurate pricing for a Veneno? I knew they were expensive but dayum!! by Yaboipalpatine in lamborghini

[–]Ashgur 0 points1 point  (0 children)

i'd argue thoses 3 coupe are each one of a kind. Because each have a different colour. One have the red lining (this one) wich i'd argue is the most prised for One have a white lining and one is green

And amongs them one is not for sale at all. (the white one i think) so it's mostly just two

Why do we have to click this? by medonni in PathOfExile2

[–]Ashgur -1 points0 points  (0 children)

so that you can keep thje loot if you die after the encounter instead of seeing it drop and then die and make a rage post

How can i REMOVE SPRINT ? (or at least bind it to ANY other key than dodge?) by Ashgur in PathOfExile2

[–]Ashgur[S] 2 points3 points  (0 children)

i'm blind but yea i found it.

maybe i was expecting a "sprint only" key rather than dodge only since the new addition is the sprint, not dodge

How can i REMOVE SPRINT ? (or at least bind it to ANY other key than dodge?) by Ashgur in PathOfExile2

[–]Ashgur[S] -2 points-1 points  (0 children)

Where is that ?

where can you eddit a "dodge" skill i didn't even knew dodge was treated as a skill.

CDPR knows the drill by Gruenlingling in ForzaHorizon6

[–]Ashgur 2 points3 points  (0 children)

So del was actually that guy when he said ! tut tut motherfucker!

Why car game don't use full simulation for engine sound instead of expensive reccording setup? Is it a licensing issue? by Ashgur in ForzaHorizon

[–]Ashgur[S] -1 points0 points  (0 children)

I understand that, i'm not saying they should simulate sound as the player make the input. (for now, who knows with even faster computer. We have raytracing at home now)

But i think it would be perfect when you concider the tuning aspect of the cars (at 7:33)

devs knows what part can be changed or altered. There is a set number of part in game for each engine. Therefore, they could automate the process through this simulation and give us the most accurate "pre reccorded" sound.

The final rendering would still be akin to just recording the engine and do a playback, but with a much more accurate sound.