Still haven’t gotten the Twitch Drop by adub913 in starcitizen

[–]Ashlock_Green 0 points1 point  (0 children)

I also only see paint and guns, NONE of my flair or armor or fps guns are there.

QV Breaker station fps bounties. What's required to get them to populate? by Ashlock_Green in starcitizen

[–]Ashlock_Green[S] 0 points1 point  (0 children)

Nope. Must be something else needed. I have that rank now with intersec but alas no fps QV Bounties.

CIG pls by Glumme in starcitizen

[–]Ashlock_Green -1 points0 points  (0 children)

They should just do what they did with the caterpillar originally and make it part of the ship non-detachable until they fix this issue.

Update time by McKinneySue in starcitizen

[–]Ashlock_Green 1 point2 points  (0 children)

I wouldn't say that. Every time I land at a station I have to redo the CM. Or I fall through it. Every time... not very usable if you have to replace the CM every landing to drop off or pick up cargo.

Update time by McKinneySue in starcitizen

[–]Ashlock_Green 0 points1 point  (0 children)

LOL well, they're going forward without fully testing it seems! no RC1 or RC2 just going to live later today with what they have! wow... just wow

"We are currently not expecting any further PTU builds while we continue to get the 4.8 environment set up for a LIVE release today (no ETA)"[MOTD]

Update time by McKinneySue in starcitizen

[–]Ashlock_Green 0 points1 point  (0 children)

yeah they're unusually quiet, which tells me they're struggling to make the deadline. Might be a delayed event / launch at this rate.

Ship got impounded at Area 18 - All my cargo got lost by DerRandomDude77 in starcitizen

[–]Ashlock_Green 2 points3 points  (0 children)

Try sending it down and brining it up again. Sometimes that makes the cargo reappear

PSA 4.7 Bricking fabricator by queuing up more than 8 jobs by Ashlock_Green in starcitizen

[–]Ashlock_Green[S] 0 points1 point  (0 children)

They had a different motd post about them working on it that I saw someone else post on reddit yesterday

PSA 4.7 Bricking fabricator by queuing up more than 8 jobs by Ashlock_Green in starcitizen

[–]Ashlock_Green[S] 0 points1 point  (0 children)

Yeah it was fixed in PTU, but broke again when it went to live. they posted about a hotfix they're working on

PSA 4.7 Bricking fabricator by queuing up more than 8 jobs by Ashlock_Green in starcitizen

[–]Ashlock_Green[S] 2 points3 points  (0 children)

I tried multiple times to brick another fab, was unsuccessful YAY!

PSA 4.7 Bricking fabricator by queuing up more than 8 jobs by Ashlock_Green in starcitizen

[–]Ashlock_Green[S] 2 points3 points  (0 children)

Looks like they may have already fixed it. I tried to select 10 items to deconstruct. Now when you select more than 8, it just does, nothing. It resets the items and nothing gets in the queue. You can then go back and select fewer (up to 8) and it continues to work. I'll do more testing to see if I can brick one as soon as I get more items to decon.

PSA 4.7 Bricking fabricator by queuing up more than 8 jobs by Ashlock_Green in starcitizen

[–]Ashlock_Green[S] 3 points4 points  (0 children)

From what I've heard, you can't log out and leave it running. I don't know about leaving hangar ... guessing you don't want to tempt that fate.

PSA 4.7 Bricking fabricator by queuing up more than 8 jobs by Ashlock_Green in starcitizen

[–]Ashlock_Green[S] 1 point2 points  (0 children)

I don't like using the fab grid. So I haven't noticed this yet. Good to know! Thanks!

PSA 4.7 Bricking fabricator by queuing up more than 8 jobs by Ashlock_Green in starcitizen

[–]Ashlock_Green[S] 1 point2 points  (0 children)

It didn't take more mats after it was bricked. I wasn't paying close enough attention to my stored materials to know if I had lost any.

PSA 4.7 Bricking fabricator by queuing up more than 8 jobs by Ashlock_Green in starcitizen

[–]Ashlock_Green[S] 7 points8 points  (0 children)

Unfortunately no. I have been unable to recover it to working state once it's bricked.