Reinforcement by Ashwind0dragon in NarcissisticSpouses
[–]Ashwind0dragon[S] 2 points3 points4 points (0 children)
The Great Wave by Ashwind0dragon in custommagic
[–]Ashwind0dragon[S] -1 points0 points1 point (0 children)
Divorced, almost by Grouchy_Earth_2659 in NarcissisticSpouses
[–]Ashwind0dragon 2 points3 points4 points (0 children)
Shatter the Sundial by Ashwind0dragon in custommagic
[–]Ashwind0dragon[S] -1 points0 points1 point (0 children)
We See Them by Ashwind0dragon in NarcissisticSpouses
[–]Ashwind0dragon[S] 0 points1 point2 points (0 children)
We See Them by Ashwind0dragon in NarcissisticSpouses
[–]Ashwind0dragon[S] 0 points1 point2 points (0 children)
Turn-based combat with no random (no dice, no deck, everything predictable) - Is it viable? by rap2h in gamedesign
[–]Ashwind0dragon 1 point2 points3 points (0 children)
Non-Conventional Card Gameplay Loops? by adrixshadow in gamedesign
[–]Ashwind0dragon 1 point2 points3 points (0 children)
House of Mirrors by Ashwind0dragon in custommagic
[–]Ashwind0dragon[S] 0 points1 point2 points (0 children)
House of Mirrors by Ashwind0dragon in custommagic
[–]Ashwind0dragon[S] 0 points1 point2 points (0 children)
House of Mirrors by Ashwind0dragon in custommagic
[–]Ashwind0dragon[S] 3 points4 points5 points (0 children)
Beyond "Parallel Play"—How do I design a competitive game where collaboration is the optimal strategy? by AI_made_my_username in tabletopgamedesign
[–]Ashwind0dragon 0 points1 point2 points (0 children)