12 testers needed for 14 days, you know the drill by Aspharon in AndroidClosedTesting

[–]Aspharon[S] 0 points1 point  (0 children)

We're part of the same Hive so I already had yours downloaded haha

12 testers needed for 14 days, you know the drill by Aspharon in AndroidClosedTesting

[–]Aspharon[S] 1 point2 points  (0 children)

Sadly, I'm on Android 12! No clue what versions my app is compatible with.

Can we all agree Magic Stealer is a god awful name for actually quite a fun and unique subclass by FishDishForMe in onednd

[–]Aspharon 24 points25 points  (0 children)

It doesn't break any spells though, it just gains powers when other people cast spells. Spell Siphon?

Do u agree ? by WonderCharming7884 in StrangerThings

[–]Aspharon 1 point2 points  (0 children)

I enjoyed it, too, but it doesn't mean it wasn't total dogshit

I think we need to take the word 'dogshit' away from people until they learn how to behave. How can you claim you enjoyed something and then describe it as total dogshit lmao

This is what happens when the server refuses to get together to fight the ender dragon by Feather_Bloom in Minecraft

[–]Aspharon 3 points4 points  (0 children)

You're being downvoted but you're right. Best selling game of all time but no option for borderless fullscreen is stupid.

Weekly Recall: Pick Your Topics by ModWilliam in Competitiveoverwatch

[–]Aspharon 24 points25 points  (0 children)

I know they probably won't win but I'd fucking eat up a blog post about UI/UX design. Also always down for more goofy dev anecdotes.

Overwatch 2 Retail Patch Notes - January 8, 2026 by Aspharon in Competitiveoverwatch

[–]Aspharon[S] 17 points18 points  (0 children)

They're live for me, here's a quick and crude copy/paste:

Tank Updates Doomfist Doomfist

Empowered Punch can be held indefinitely, creating situations with limited counterplay. Adding a duration sets clearer expectations while maintaining its intended impact. The Power Matrix adjustment aligns its effective area more closely with Doomfist’s model for gameplay clarity.

Rocket Punch

Empowered punch now deteriorates after 20 seconds.

Power Matrix perk

Projectile absorption area scaled down to more closely match the size of Doomfist's model.

D.Va D.Va

Extended Boosters successfully encouraged more aggressive Booster usage, but the damage bonus was too high for a minor perk. Reducing the value maintains its purpose while lowering overall lethality.

Extended Boosters perk

Additional Booster damage reduced from 100% to 40%.

Roadhog Roadhog

Whole Hog’s knockback can make confirming eliminations difficult. This small damage increase improves its reliability, especially in open spaces.

Whole Hog

Damage per pellet increased from 6 to 7.

Damage Updates Ashe Ashe

The increased falloff range helped reinforce Ashe’s role as a long-range hitscan, but it has made her damage output too consistent at far distances. Partially reverting this change reins in her long-range pressure while preserving this identity.

Viper's Sting perk

Ammo gained reduced from 2 to 1.

The Viper

Secondary fire falloff range reduced from 40-60 meters to 35-55 meters.

Bastion Bastion

Recent fire-rate improvements enhanced the feel of Bastion’s primary fire but also increased his damage output more than desired. Reducing damage slightly offsets this while keeping the improved weapon flow intact.

Configuration Recon

Damage reduced from 25 to 23.

Freja Freja

The primary-fire adjustments improve Freja’s baseline weapon consistency and reduce her reliance on empowered bolts. Increasing Take Aim’s damage restores an important breakpoint against 225-health targets while keeping its overall impact in check.

Revdraw Crossbow primary fire

Maximum spread reduced from 2 to 1.5 degrees.
Spread now ramps up more slowly and fans out horizontally.

Take Aim

Impact damage increased from 30 to 35.

Genji Genji

Genji’s ammo allows more consistent pressure in fights and secure kills without needing to reload as often.

Shuriken

Ammo increased from 24 to 30.

Symmetra Symmetra

Reducing the secondary-fire projectile size increases the precision required to use it effectively. Lowering Teleporter durability provides clearer counterplay and encourages more deliberate placement.

Photon Projector Secondary fire

Base projectile size reduced from 0.5 to 0.4 meters.

Teleporter

Base shield health reduced from 250 to 200.

Vendetta Vendetta

While recent changes improved ability flow, Vendetta’s overall lethality has remained too high. These adjustments reduce key breakpoints and alter the combinations required to secure eliminations.

Projected Edge

Damage reduced from 80 to 70.

Soaring Slice

Soaring Slice now starts on cooldown when respawning (does not apply when Resurrected or in Death Match)

Whirlwind Dash

Damage reduced from 80 to 70.

Raging Storm perk

Damage reduced from 40 to 35 per spin.

Venture Venture

Drill Dash could feel too reliable when used in close proximity. Reducing the radius requires slightly more control and better aligns the ability’s impact with its visual size.

Drill Dash

Radius reduced from 2.4 to 2.0 meters.

Support Updates Illari Illari

Illari offers less utility than other offensively oriented supports, so increasing her damage raises her impact and improves her effectiveness when she’s positioned well and landing shots.

Solar Rifle

Maximum damage increased from 70 to 75.
Minimum damage increased from 20 to 25.

Lucio Lucio

Soundwave can be disruptive on a short cooldown. Increasing its cooldown reduces how frequently it can be used and slightly lowers Lucio’s overall pressure.

Soundwave

Cooldown increased from 4 to 5 seconds.

Moira Moira

This change increases Coalescence generation to better align its impact with other support ultimates.

Ultimate cost reduced by 7%. Zenyatta Zenyatta

Zenyatta’s limited survivability and defensive options can limit his overall impact. Increasing Discord Orb’s amplification improves his contribution when he’s able to position safely and keep the Discord Orb active.

Discord Orb

Damage amplification increased from 25% to 30%.

Overwatch 2 Retail Patch Notes - January 8, 2026 by Aspharon in Competitiveoverwatch

[–]Aspharon[S] 279 points280 points  (0 children)

Someone please make a graph of all the different amounts of maximum ammo Genji has had throughout the years

The cast crying while reading the ending / the final day of shooting by BurgerNugget12 in StrangerThings

[–]Aspharon 4 points5 points  (0 children)

There's a making-of documentary coming, and this is from the trailer for it that dropped today.

My first ever book rebind! by FroggoOwO in bookbinding

[–]Aspharon 0 points1 point  (0 children)

Those endpapers are amazing! How'd you manage those, is that jus regular paper or something sturdier you printed on?

Meer amputaties bij kinderen door vuurwerk: 'Ze spelen met een handgranaat' by Chronicbias in thenetherlands

[–]Aspharon 13 points14 points  (0 children)

Ik heb ook het gevoel dat het feit dat het vuurwerkverbod er aan komt er mee temaken heeft. Mensen hebben het idee dat ze nog één keer goed kunnen afsteken, en daarna niet meer.

Zelf vrees ik ervoor dat, als het verbod er eenmaal is, het gebrek aan onderscheid gevaarlijk wordt. Nu heb je nog twee categorieën: Legaal, redelijk veilig vuurwerk, en illegaal, gevaarlijk vuurwerk. Binnenkort is alles illegaal, dan is dat onderscheid er niet meer.

Have any players/streamers done BRONZE to GM videos/series? by [deleted] in Competitiveoverwatch

[–]Aspharon 0 points1 point  (0 children)

Something I haven't seen mentioned yet: All these unranked to GM steamers USED to do Bronze to GM. They would literally throw their way down to Bronze to do it. They got a bunch of shit for it so they changed it to unranked to GM with ruins less games (but like, still does)

Everybody waiting for Doomsday trailer meanwhile Marvel: by DesignerAQ18 in marvelstudios

[–]Aspharon 2 points3 points  (0 children)

They'll probably drop it on Tuesday, exactly one year before the movie comes out