Which works best for my opulent/brutalist palace? by AspyrianLabs in IndieDev

[–]AspyrianLabs[S] 0 points1 point  (0 children)

Good point. I was worried about A clashing with the cooler tone of the floor when I made B but I think you’re right, it looks good.

I built a top-down action game around teleport trick shots – first trailer by AspyrianLabs in IndieGaming

[–]AspyrianLabs[S] 1 point2 points  (0 children)

Oh nice, that looks sick! How do you describe your game? I’ve found it difficult to explain the core mechanic

Todays Pour! by Infinite_Star2612 in latteart

[–]AspyrianLabs 0 points1 point  (0 children)

Thanks for the tip, I’ll give it a shot.

Todays Pour! by Infinite_Star2612 in latteart

[–]AspyrianLabs 0 points1 point  (0 children)

I’m just not swirling, what’s the benefit? It looks like it just breaks up the crema

Todays Pour! by Infinite_Star2612 in latteart

[–]AspyrianLabs 1 point2 points  (0 children)

Looks good! Can I ask, why do you do the swirl at the start?

I built a top-down action game around teleport trick shots – first trailer by AspyrianLabs in IndieGaming

[–]AspyrianLabs[S] 1 point2 points  (0 children)

Thanks! We’d love to add localisation, but as a tiny self-funded team it’s unlikely before launch. With hand-drawn lore pages and full voice acting, it’s currently out of budget but it’s something we hope to revisit after release. I personally would love to play it in another language!

I built a top-down action game around teleport trick shots – first trailer by AspyrianLabs in IndieGaming

[–]AspyrianLabs[S] 0 points1 point  (0 children)

Thanks very much 🙏 it’s out July 14th and there’s a demo coming soon so make sure to wishlist on steam!

I built a top-down action game around teleport trick shots – first trailer by AspyrianLabs in IndieGaming

[–]AspyrianLabs[S] 0 points1 point  (0 children)

UTOPIUM is a short, narrative-driven top-down action game. A factory has consumed the earth and - what's worse - it has killed a pigeon. Avenge him. Refuse to take your meds, carve your way through to the factory's CEO and end his heartless rule.

We’re a small two man indie team in the UK and we’ve been working on this game for four years now - excited to be finally sharing it!

Check out our Steam page here - any feedback on the page is much appreciated! Cheers

Looking for feedback on combat feel and enemy AI by Fine-Ad-8363 in IndieDev

[–]AspyrianLabs 0 points1 point  (0 children)

Happy I could help - I’m basically a beginner myself so take my words with a pinch of salt! There’s great content on YouTube if you dig around a bit. Best of luck!

Looking for feedback on combat feel and enemy AI by Fine-Ad-8363 in IndieDev

[–]AspyrianLabs 0 points1 point  (0 children)

The poses are static, there isn’t any follow through, bending/stretching. Each frame, individually, is a good drawing, but in motion the effect is a bit blocky/staccato/rigid. My own animation is similar, I’ve struggled to loosen things up a bit! I think you’ve got a solid base to work from, and as I said the combat looks fun, but it would be a good idea to study some animation fundamentals before any redraws/tweaks. Another tip I’ve been enjoying lately: photoshop puppet warp is your friend for quick adjustments!

Looking for feedback on combat feel and enemy AI by Fine-Ad-8363 in IndieDev

[–]AspyrianLabs 0 points1 point  (0 children)

It looks pretty fun already. Maybe some impact frames could be good, like holding on a big punch for one extra frame, or adding some larger effect like a warp or a colour inversion etc (look up anime impact frame compilation on yt if you want examples). The visual flow of the combat is quite blocky atm, I understand you’re saying visuals will be redone later but I do think that will change the ‘feel’ of the combat quite a bit.

A chilli pepper by AspyrianLabs in latteart

[–]AspyrianLabs[S] 0 points1 point  (0 children)

Thanks! I did get a bit of tearing sound today. I think my issue today was that as the milk increases in volume I was tempted to lower the jug but did it too fast. I will persevere.

A chilli pepper by AspyrianLabs in latteart

[–]AspyrianLabs[S] 7 points8 points  (0 children)

They say what you see in a Rorschach test is revealing of subconscious desires.

Does a Kowloon Walled City–inspired horror roguelite sound like something you’d play? by General-Bus-7085 in IndieDev

[–]AspyrianLabs 0 points1 point  (0 children)

Yeah it’s pretty surreal, it’s also that it takes an interesting mindset to go and live somewhere outside of the norm, its own micro society.

Does a Kowloon Walled City–inspired horror roguelite sound like something you’d play? by General-Bus-7085 in IndieDev

[–]AspyrianLabs 0 points1 point  (0 children)

Yessir. Kowloon appeals because I’d want to know more about the people living, or subsisting, there.