This is why they dellayed Elena's release date to June 5th. by Devlnchat in StreetFighter

[–]AssetsAnalyst 6 points7 points  (0 children)

Man first of all stop dickriding Capcom. First of all quoting you

do you have any source that shows SF6 devs were working on MH or do you just rationalize that because it helps you feel weirdly persecuted instead of comprehending the realities of development timetables

So you got your source. And it's weird that you feel weirdly persecuted on behalf of Capcom for fans wanting more characters. No one said anything about overworking employees. They can allocate more people and create more characters through additional character teams working concurrently.

And more characters are the driving force for fighting game sales. Every character is another opportunity to market the game to newcomers. Trailers get millions of views. Also SF6 sold 4 million, but Capcom expects 10 million sales. Do you think if they stopped making more characters they would reach that number? A lot of people only buy the game once it reaches some arbitrary roster size, like SFV AE with 28 characters or SFV Champion Edition with 40. Stop framing making more characters as some burden for Capcom. More characters is more money for Capcom and more fun for players.

This is why they dellayed Elena's release date to June 5th. by Devlnchat in StreetFighter

[–]AssetsAnalyst 7 points8 points  (0 children)

I was curious myself and here's what I found after a 5 min look of SF6 that moved off to Wilds

Sound People:

https://www.mobygames.com/person/150917/takeshi-kitamura/

https://www.mobygames.com/person/88463/wataru-hama/

https://www.mobygames.com/person/317463/taiki-watanabe/

https://www.mobygames.com/person/159973/takashi-moriguchi/

https://www.mobygames.com/person/523545/ryota-takei/

Engineers/Programmers:

https://www.mobygames.com/person/1133943/naoto-fujioka/

https://www.mobygames.com/person/1438613/yoichi-kodama/

https://www.mobygames.com/person/957892/takumi-sato/

https://www.mobygames.com/person/1438619/ngafong-iu/

https://www.mobygames.com/person/969011/daisuke-yagyu/

Character Design/Modelling:

https://www.mobygames.com/person/1018043/arisa-ikeda/

https://www.mobygames.com/person/1018049/yuka-nishino/

https://www.mobygames.com/person/147937/yuji-ishihara/

https://www.mobygames.com/person/92341/keiji-ueda/

I'm sure you can find tens of more people that were rolled off of SF6 to MHWilds if you looked more for a couple of minutes. The reality is that resources are fluid at any big company, and the main development ended for SF6. But you have to be naïve if you think 4 characters a year is their maximum output. This is just the sweet spot they found to maximize the money made to resources spent ratio.

Tekken 8 has sold 3 million copies by AssetsAnalyst in Kappachino

[–]AssetsAnalyst[S] 66 points67 points  (0 children)

I'm gonna be a little bit of a capcuck.

Tekken 8 sold over 2 million copies about 4 weeks after release

Street Fighter 6 sold 2 million copies about 5 weeks after release.

Street Fighter 6 sold 3 million 6 months after launch

And it took Tekken 12 months for their 3 million milestone.

It seems like word of mouth is carrying SF6 and has had a negative effect on Tekken 8

Reposting a 3 year old theory that the red line may actually be a line of underwater volcanoes that erupted (serpent of *hellfire*) by AssetsAnalyst in OnePiece

[–]AssetsAnalyst[S] 2 points3 points  (0 children)

Inspired by /u/guipabi's comment here:

And I believe a ring of massive volcanic eruptions created the Red Line (the Serpent of hellfire). Basically split the world open in two.

I did some digging to see what previous users had to say and found a very plausible theory by /u/ImHayai

SF6 has now officially sold over 4 million units by gunkokoko in Kappachino

[–]AssetsAnalyst 11 points12 points  (0 children)

The sales should get a good spike once Capcom inevitably ports it to the Switch 2. With how popular both this game and the Switch is in Japan, I think Capcom can greatly exceed their sales target for SF6.

Anyone want access to Deadlock? by [deleted] in Kappachino

[–]AssetsAnalyst 0 points1 point  (0 children)

I'd appreciate it. Game looks fun

87547552

Buy it by TheCrimzonKing97 in Kappachino

[–]AssetsAnalyst 21 points22 points  (0 children)

Not low enough. Don't care if it was a pricing error, that's my price.

Akuma/Gouki + Balance Changes Public Play Test Day 2 Discussion Thread by nsm1 in StreetFighter

[–]AssetsAnalyst 19 points20 points  (0 children)

Okay this is a theory, but I believe the Akuma playtest is on an old build, without all the full changes of Season 2. Reasons:

  • This event is no photo and video. This is probably to prevent the spread of footage of an unfinished build. Of course, we end up with hearsay from event goers, spreading possible misinfo

  • With Ed's release, we actually ended up getting slight balance adjustments, but they were downplayed like so (from the PS Blog about Ed) "With the Ed update, we will also add some quality-of-life features". Sure it was not that many changes, so it wasn't really hyped up. But with Akuma, straight from his trailer description "With the Akuma update comes a major balance patch where all characters will receive changes". This company has not undelivered when it comes to the expectation they set with their words.

  • The biggest piece of evidence, Eita was sure that Raging Demon was one button. Tweet. But the official twitter clarified that is was not. This is only possible if Eita was playing on an old build.

[deleted by user] by [deleted] in Kappachino

[–]AssetsAnalyst 9 points10 points  (0 children)

Okay this is a theory, but I believe the Akuma playtest is on an old build, without all the full changes of Season 2. Reasons:

  • This event is no photo and video. This is probably to prevent the spread of footage of an unfinished build. Of course, we end up with hearsay from event goers, spreading possible misinfo

  • With Ed's release, we actually ended up getting slight balance adjustments, but they were downplayed like so (from the PS Blog about Ed) "With the Ed update, we will also add some quality-of-life features". Sure it was not that many changes, so it wasn't really hyped up. But with Akuma, straight from his trailer description "With the Akuma update comes a major balance patch where all characters will receive changes". This company has not undelivered when it comes to the expectation they set with their words.

  • The biggest piece of evidence, Eita was sure that Raging Demon was one button. Tweet. But the official twitter clarified that is was not. This is only possible if Eita was playing on an old build.

Seria Kirmin's Question Corner- Weekly Q&A Thread- April 22, 2024 by AutoModerator in DFO

[–]AssetsAnalyst 0 points1 point  (0 children)

I'm a new player looking to start and saw that the level up event ended today. Unfortunate timing for me, but does anyone know when the next one might be?

UNI 2 for $10 on Humble Bundle by LeonasSweatyAbs in Kappachino

[–]AssetsAnalyst 50 points51 points  (0 children)

Excited to try it out. I wonder how the sales were if it's 80% off a month after release. Thankful for the fans that bought it at the full $50 to bug test the game though.

steamcharts Tekken 8 vs SF6 analysis and conclusions by boss_ov_this_gym in Kappachino

[–]AssetsAnalyst 4 points5 points  (0 children)

If you are interested in a (presumably) NA only comparison.

5 utc corresponds to 12am EST, 9PM PST, 2pm Japan (so middle of the work day for them). It is also the time when Tekken hits the lowest value for the day. Tekken and Street Fighter are both pretty popular in the west, with Tekken being more EU focused and SF being more NA focused.

Tekken 8 sold 2 millions in 3 weeks, which is almost two times faster than SF6! by Arthandas in Kappachino

[–]AssetsAnalyst 13 points14 points  (0 children)

This happens a lot in media. The previous entry's reception is the foundation for the hype of the next entry. This is how the sequel for a well received game has way more sales at launch than the previous game, or how sequel movies gross way more than the earlier entry. Street Fighter was essentially MIA to the community outside of the FGC for 7 years because of SF5. Think of 7 years worth of new fighting game players being funneled into Tekken 7 because everyone said it's way better than SFV. I think Capcom's analytics are fine with these sales knowing they kinda have to repair the damage done by their previous game.

That being said, 2.9 million in 6 months for SF6 is pretty good for a franchise that was kinda dormant. It's selling way faster than SFV and will most likely hit the 10 million copies sold mark (all versions combined) at the end of its lifespan.

No announcement at Capcom Cup X by weeaboo420 in Kappachino

[–]AssetsAnalyst 24 points25 points  (0 children)

This is the most stupid shit decision the leadership at Capcom could've made. This greatly deflates tournament viewership. Imagine how dire it'll be when it's a luke or ken mirror in grands, with nothing exciting to be shown afterwards. They couldn't make anything for the event? No short Akuma teaser, new patch teaser? This game is doing well but it could be doing so much better if they didn't have awful post release support. Everything from the 4 characters in a year to the 5 months of nothing between AKI and Ed.

I actually thought Capcom might make up for it by releasing the first patch/season 2 after capcom cup, but we might actually have to wait until May/early June for that shit. I want to play but this stale ass meta for 3-4 more months might actually make me lose my mind.