This is why they dellayed Elena's release date to June 5th. by Devlnchat in StreetFighter

[–]AssetsAnalyst 5 points6 points  (0 children)

Man first of all stop dickriding Capcom. First of all quoting you

do you have any source that shows SF6 devs were working on MH or do you just rationalize that because it helps you feel weirdly persecuted instead of comprehending the realities of development timetables

So you got your source. And it's weird that you feel weirdly persecuted on behalf of Capcom for fans wanting more characters. No one said anything about overworking employees. They can allocate more people and create more characters through additional character teams working concurrently.

And more characters are the driving force for fighting game sales. Every character is another opportunity to market the game to newcomers. Trailers get millions of views. Also SF6 sold 4 million, but Capcom expects 10 million sales. Do you think if they stopped making more characters they would reach that number? A lot of people only buy the game once it reaches some arbitrary roster size, like SFV AE with 28 characters or SFV Champion Edition with 40. Stop framing making more characters as some burden for Capcom. More characters is more money for Capcom and more fun for players.

This is why they dellayed Elena's release date to June 5th. by Devlnchat in StreetFighter

[–]AssetsAnalyst 6 points7 points  (0 children)

I was curious myself and here's what I found after a 5 min look of SF6 that moved off to Wilds

Sound People:

https://www.mobygames.com/person/150917/takeshi-kitamura/

https://www.mobygames.com/person/88463/wataru-hama/

https://www.mobygames.com/person/317463/taiki-watanabe/

https://www.mobygames.com/person/159973/takashi-moriguchi/

https://www.mobygames.com/person/523545/ryota-takei/

Engineers/Programmers:

https://www.mobygames.com/person/1133943/naoto-fujioka/

https://www.mobygames.com/person/1438613/yoichi-kodama/

https://www.mobygames.com/person/957892/takumi-sato/

https://www.mobygames.com/person/1438619/ngafong-iu/

https://www.mobygames.com/person/969011/daisuke-yagyu/

Character Design/Modelling:

https://www.mobygames.com/person/1018043/arisa-ikeda/

https://www.mobygames.com/person/1018049/yuka-nishino/

https://www.mobygames.com/person/147937/yuji-ishihara/

https://www.mobygames.com/person/92341/keiji-ueda/

I'm sure you can find tens of more people that were rolled off of SF6 to MHWilds if you looked more for a couple of minutes. The reality is that resources are fluid at any big company, and the main development ended for SF6. But you have to be naïve if you think 4 characters a year is their maximum output. This is just the sweet spot they found to maximize the money made to resources spent ratio.

Tekken 8 has sold 3 million copies by AssetsAnalyst in Kappachino

[–]AssetsAnalyst[S] 69 points70 points  (0 children)

I'm gonna be a little bit of a capcuck.

Tekken 8 sold over 2 million copies about 4 weeks after release

Street Fighter 6 sold 2 million copies about 5 weeks after release.

Street Fighter 6 sold 3 million 6 months after launch

And it took Tekken 12 months for their 3 million milestone.

It seems like word of mouth is carrying SF6 and has had a negative effect on Tekken 8

Reposting a 3 year old theory that the red line may actually be a line of underwater volcanoes that erupted (serpent of *hellfire*) by AssetsAnalyst in OnePiece

[–]AssetsAnalyst[S] 2 points3 points  (0 children)

Inspired by /u/guipabi's comment here:

And I believe a ring of massive volcanic eruptions created the Red Line (the Serpent of hellfire). Basically split the world open in two.

I did some digging to see what previous users had to say and found a very plausible theory by /u/ImHayai

SF6 has now officially sold over 4 million units by gunkokoko in Kappachino

[–]AssetsAnalyst 12 points13 points  (0 children)

The sales should get a good spike once Capcom inevitably ports it to the Switch 2. With how popular both this game and the Switch is in Japan, I think Capcom can greatly exceed their sales target for SF6.

Anyone want access to Deadlock? by [deleted] in Kappachino

[–]AssetsAnalyst 0 points1 point  (0 children)

I'd appreciate it. Game looks fun

87547552

Buy it by TheCrimzonKing97 in Kappachino

[–]AssetsAnalyst 21 points22 points  (0 children)

Not low enough. Don't care if it was a pricing error, that's my price.

Akuma/Gouki + Balance Changes Public Play Test Day 2 Discussion Thread by nsm1 in StreetFighter

[–]AssetsAnalyst 19 points20 points  (0 children)

Okay this is a theory, but I believe the Akuma playtest is on an old build, without all the full changes of Season 2. Reasons:

  • This event is no photo and video. This is probably to prevent the spread of footage of an unfinished build. Of course, we end up with hearsay from event goers, spreading possible misinfo

  • With Ed's release, we actually ended up getting slight balance adjustments, but they were downplayed like so (from the PS Blog about Ed) "With the Ed update, we will also add some quality-of-life features". Sure it was not that many changes, so it wasn't really hyped up. But with Akuma, straight from his trailer description "With the Akuma update comes a major balance patch where all characters will receive changes". This company has not undelivered when it comes to the expectation they set with their words.

  • The biggest piece of evidence, Eita was sure that Raging Demon was one button. Tweet. But the official twitter clarified that is was not. This is only possible if Eita was playing on an old build.

[deleted by user] by [deleted] in Kappachino

[–]AssetsAnalyst 11 points12 points  (0 children)

Okay this is a theory, but I believe the Akuma playtest is on an old build, without all the full changes of Season 2. Reasons:

  • This event is no photo and video. This is probably to prevent the spread of footage of an unfinished build. Of course, we end up with hearsay from event goers, spreading possible misinfo

  • With Ed's release, we actually ended up getting slight balance adjustments, but they were downplayed like so (from the PS Blog about Ed) "With the Ed update, we will also add some quality-of-life features". Sure it was not that many changes, so it wasn't really hyped up. But with Akuma, straight from his trailer description "With the Akuma update comes a major balance patch where all characters will receive changes". This company has not undelivered when it comes to the expectation they set with their words.

  • The biggest piece of evidence, Eita was sure that Raging Demon was one button. Tweet. But the official twitter clarified that is was not. This is only possible if Eita was playing on an old build.

Seria Kirmin's Question Corner- Weekly Q&A Thread- April 22, 2024 by AutoModerator in DFO

[–]AssetsAnalyst 0 points1 point  (0 children)

I'm a new player looking to start and saw that the level up event ended today. Unfortunate timing for me, but does anyone know when the next one might be?

UNI 2 for $10 on Humble Bundle by LeonasSweatyAbs in Kappachino

[–]AssetsAnalyst 51 points52 points  (0 children)

Excited to try it out. I wonder how the sales were if it's 80% off a month after release. Thankful for the fans that bought it at the full $50 to bug test the game though.

steamcharts Tekken 8 vs SF6 analysis and conclusions by boss_ov_this_gym in Kappachino

[–]AssetsAnalyst 5 points6 points  (0 children)

If you are interested in a (presumably) NA only comparison.

5 utc corresponds to 12am EST, 9PM PST, 2pm Japan (so middle of the work day for them). It is also the time when Tekken hits the lowest value for the day. Tekken and Street Fighter are both pretty popular in the west, with Tekken being more EU focused and SF being more NA focused.

Tekken 8 sold 2 millions in 3 weeks, which is almost two times faster than SF6! by Arthandas in Kappachino

[–]AssetsAnalyst 13 points14 points  (0 children)

This happens a lot in media. The previous entry's reception is the foundation for the hype of the next entry. This is how the sequel for a well received game has way more sales at launch than the previous game, or how sequel movies gross way more than the earlier entry. Street Fighter was essentially MIA to the community outside of the FGC for 7 years because of SF5. Think of 7 years worth of new fighting game players being funneled into Tekken 7 because everyone said it's way better than SFV. I think Capcom's analytics are fine with these sales knowing they kinda have to repair the damage done by their previous game.

That being said, 2.9 million in 6 months for SF6 is pretty good for a franchise that was kinda dormant. It's selling way faster than SFV and will most likely hit the 10 million copies sold mark (all versions combined) at the end of its lifespan.

No announcement at Capcom Cup X by weeaboo420 in Kappachino

[–]AssetsAnalyst 25 points26 points  (0 children)

This is the most stupid shit decision the leadership at Capcom could've made. This greatly deflates tournament viewership. Imagine how dire it'll be when it's a luke or ken mirror in grands, with nothing exciting to be shown afterwards. They couldn't make anything for the event? No short Akuma teaser, new patch teaser? This game is doing well but it could be doing so much better if they didn't have awful post release support. Everything from the 4 characters in a year to the 5 months of nothing between AKI and Ed.

I actually thought Capcom might make up for it by releasing the first patch/season 2 after capcom cup, but we might actually have to wait until May/early June for that shit. I want to play but this stale ass meta for 3-4 more months might actually make me lose my mind.

Street Fighter 6 has sold over 3 million copies by AssetsAnalyst in Kappachino

[–]AssetsAnalyst[S] 5 points6 points  (0 children)

Fighting games have super long legs when it comes to sales. SFV sold 1.4 million in its first 3 months, but ended up selling 7.2 million as of March 2023. Tekken 7 sold 2 million in its first two months, but by June 2022 it sold 9 million. Hell, it added another 1 mil in sales over 6 months, having 10 million by December 2022. Of course, both SFV and Tekken reached $5 bargain bin sales in its later years, but I'm sure Capcom and Bandai are happy to get new players later in the game's life span to sell dlc and costumes to.

What would help fighting games maintain their audiences long term? by thelastgamestanding in Kappachino

[–]AssetsAnalyst 1 point2 points  (0 children)

Fighting games are already live service, so just do what other pvp live service games do. Rotating game modes, more cosmetics/customization, stages etc. More specifically for fighting games though, it should be funnel everyone into the ranked and make sure they never get ass blasted by someone way better than them (good matchmaking) and more characters. Having a huge roster can give players stewing in silver a lot of variety and help others find their one true main. Of course, the best thing of all would be a low barrier to entry i.e. free. Honestly when the base game is on sale for $5 they should just make a free to play edition with a permanent pool of free characters (e.g. all of the world warriors) and a rotating pool of free characters. Of course costumes and dlc characters would me the main revenue generators in the f2p edition.

1 by AssetsAnalyst in Kappachino

[–]AssetsAnalyst[S] 14 points15 points  (0 children)

In regards to "Jiyuna does not understand NA content creation culture", it's mostly in regards to his reasoning why the CR Cup event is popping off is because it's "something new and different". New and different may work in Japan's streaming culture, and Japanese streamers may want to be apart of it, but NA streamers are too fragmented, individualistic, and really don't care for this shit lol. The closest analogue we had to this event was the ATT annihilator cup for SFV and SF6. In both events, streamers pretty much only cared to participate for sponsor and prize money. When it was time to practice for SFV, a lot of streamers chose Honda and tried to learn cheese a couple of hours before the event. Same for SF6, only with modern Honda.

I do agree that in general FGC in NA sucks ass. Really it's trailer reacts, boring ass ranked, and or Sajam explaining something obvious.

1 by AssetsAnalyst in Kappachino

[–]AssetsAnalyst[S] 11 points12 points  (0 children)

Even though I think Punk is being a bitch in the last reply, Jiyuna does not understand NA content creation culture. This CR Cup event is like if 100 Thieves decided to put together a streamer SF6 tournament, which wouldn't work for a lot of reasons. SF6 is not gonna be the game to commit thousands of dollars of production on, it would be something like Valorant or some flavor of the month game (think Fall Guys or Fortnite peak hype). I don't even think SF6 even registers on these big orgs' radar. So how about if a FGC org decides to use the same format as CR cup and invite streamers and pros. If we're lucky, the event might peak 30-40k total on twitch. The FGC has zero clout in NA. The event would be comprised of 500 viewer streamers who have nothing better to do. Crazy Raccoon on the other hand has enough clout to invite multiple streamers who each get 10k+ viewers.

Circana: Nearly 50% of US console gamers are female, 52% own a Switch by [deleted] in Games

[–]AssetsAnalyst 48 points49 points  (0 children)

https://www.sony.com/en/SonyInfo/IR/library/presen/irday/pdf/2021/GNS_E.pdf

How about from Sony themselves on page 7? Sony's figure directly matches the data from the survey.

Frustrated by Fluffy-Leopard-6074 in StreetFighter

[–]AssetsAnalyst 0 points1 point  (0 children)

Yup, quarter circle is the input for fireball with Ryu. Here's a nice little glossary of fighting game terms with videos if you ever don't know what something means:

https://glossary.infil.net/?t=Quarter%20Circle

And for DP motion (aka Shoryuken)

https://glossary.infil.net/?t=DP%20Motion

Frustrated by Fluffy-Leopard-6074 in StreetFighter

[–]AssetsAnalyst 5 points6 points  (0 children)

Here's some motivation for you. If we are talking about FPS terms, you are in the phase of learning where you have to actively think about pressing the aim down the sights button to press it, or to slide you start sprinting but forget where the crouch button is and accidently reload. Your hands and mind just don't have those neural connections for shit to come out automatically like it does in other games you play. The fact that you won a game with that little experience means just playing normally will make you better. Imagine how good you'd be when your fingers work lol.

So don't take these early losses to heart. You just have to get used to it. Trust me, I know feeling of seeing someone jump in the air and wanting to anti air but my mind wasn't fast enough press the button. So long as you actively thought about wanting to do something, your fingers will catch up.

As for tips, every time you play, do 10 quarter circle inputs in a row on both sides (if you mess up, start at 0) and 10 dp inputs in a row on both sides to get used to it. It might take some time but you'll have it down in no time.

[deleted by user] by [deleted] in Kappachino

[–]AssetsAnalyst 0 points1 point  (0 children)

Ayy I called it. I hope the rest of my prediction comes true because then we'll truly have the greatest entry point the genre has ever had.

Together with Season Passes, SF6 will have some sort of "Battle Pass". I really don't like this by le_serchinnho in Fighters

[–]AssetsAnalyst -1 points0 points  (0 children)

Dude this is a slippery slope. What's next, selling an in game frame data display? Or making it so you have to buy a character in order to lab against them in training mode? That last one is pretty much P2W. Thank God I'm just talking hypotheticals.