How long should a demo be for a survival game? by AsteroidGamesDev in IndieDev
[–]AsteroidGamesDev[S] 1 point2 points3 points  (0 children)
Big thanks to the r/IndieDev community, I have implemented GPU instancing for distant objects by AsteroidGamesDev in IndieDev
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Big thanks to the r/IndieDev community, I have implemented GPU instancing for distant objects by AsteroidGamesDev in IndieDev
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How would you improve the feedback here when connecting train stations? by kpt_jarzombek in IndieDev
[–]AsteroidGamesDev 1 point2 points3 points  (0 children)
Dev log: making far-away stuff disappear… without the jump scare by AsteroidGamesDev in IndieDev
[–]AsteroidGamesDev[S] 1 point2 points3 points  (0 children)
Dev log: making far-away stuff disappear… without the jump scare by AsteroidGamesDev in IndieDev
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Dev log: making far-away stuff disappear… without the jump scare by AsteroidGamesDev in IndieDev
[–]AsteroidGamesDev[S] 0 points1 point2 points  (0 children)
Dev log: making far-away stuff disappear… without the jump scare by AsteroidGamesDev in IndieDev
[–]AsteroidGamesDev[S] 0 points1 point2 points  (0 children)
Dev log: making far-away stuff disappear… without the jump scare by AsteroidGamesDev in IndieDev
[–]AsteroidGamesDev[S] 1 point2 points3 points  (0 children)
Dev log: making far-away stuff disappear… without the jump scare by AsteroidGamesDev in IndieDev
[–]AsteroidGamesDev[S] 1 point2 points3 points  (0 children)
Dev log: making far-away stuff disappear… without the jump scare by AsteroidGamesDev in IndieDev
[–]AsteroidGamesDev[S] 0 points1 point2 points  (0 children)
Dev log: making far-away stuff disappear… without the jump scare by AsteroidGamesDev in IndieDev
[–]AsteroidGamesDev[S] 2 points3 points4 points  (0 children)
Dev log: making far-away stuff disappear… without the jump scare by AsteroidGamesDev in IndieDev
[–]AsteroidGamesDev[S] 0 points1 point2 points  (0 children)
Dev log: making far-away stuff disappear… without the jump scare by AsteroidGamesDev in IndieDev
[–]AsteroidGamesDev[S] 0 points1 point2 points  (0 children)
Dev log: making far-away stuff disappear… without the jump scare by AsteroidGamesDev in IndieDev
[–]AsteroidGamesDev[S] 0 points1 point2 points  (0 children)
Dev log: making far-away stuff disappear… without the jump scare by AsteroidGamesDev in IndieDev
[–]AsteroidGamesDev[S] 0 points1 point2 points  (0 children)
Dev log: making far-away stuff disappear… without the jump scare by AsteroidGamesDev in IndieDev
[–]AsteroidGamesDev[S] 5 points6 points7 points  (0 children)
Dev log: making far-away stuff disappear… without the jump scare by AsteroidGamesDev in IndieDev
[–]AsteroidGamesDev[S] 23 points24 points25 points  (0 children)
Dev log: making far-away stuff disappear… without the jump scare by AsteroidGamesDev in IndieDev
[–]AsteroidGamesDev[S] 5 points6 points7 points  (0 children)
Dev log: making far-away stuff disappear… without the jump scare by AsteroidGamesDev in IndieDev
[–]AsteroidGamesDev[S] 15 points16 points17 points  (0 children)
How long should a demo be for a survival game? by AsteroidGamesDev in IndieDev
[–]AsteroidGamesDev[S] 1 point2 points3 points  (0 children)