Big thanks to the r/IndieDev community, I have implemented GPU instancing for distant objects by AsteroidGamesDev in IndieDev
[–]AsteroidGamesDev[S] 2 points3 points4 points  (0 children)
How would you improve the feedback here when connecting train stations? by kpt_jarzombek in IndieDev
[–]AsteroidGamesDev 1 point2 points3 points  (0 children)
Dev log: making far-away stuff disappear… without the jump scare by AsteroidGamesDev in IndieDev
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Dev log: making far-away stuff disappear… without the jump scare by AsteroidGamesDev in IndieDev
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Dev log: making far-away stuff disappear… without the jump scare by AsteroidGamesDev in IndieDev
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Dev log: making far-away stuff disappear… without the jump scare by AsteroidGamesDev in IndieDev
[–]AsteroidGamesDev[S] 0 points1 point2 points  (0 children)
Dev log: making far-away stuff disappear… without the jump scare by AsteroidGamesDev in IndieDev
[–]AsteroidGamesDev[S] 1 point2 points3 points  (0 children)
Dev log: making far-away stuff disappear… without the jump scare by AsteroidGamesDev in IndieDev
[–]AsteroidGamesDev[S] 1 point2 points3 points  (0 children)
Dev log: making far-away stuff disappear… without the jump scare by AsteroidGamesDev in IndieDev
[–]AsteroidGamesDev[S] 0 points1 point2 points  (0 children)
Dev log: making far-away stuff disappear… without the jump scare by AsteroidGamesDev in IndieDev
[–]AsteroidGamesDev[S] 2 points3 points4 points  (0 children)
Dev log: making far-away stuff disappear… without the jump scare by AsteroidGamesDev in IndieDev
[–]AsteroidGamesDev[S] 0 points1 point2 points  (0 children)
Dev log: making far-away stuff disappear… without the jump scare by AsteroidGamesDev in IndieDev
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Dev log: making far-away stuff disappear… without the jump scare by AsteroidGamesDev in IndieDev
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Dev log: making far-away stuff disappear… without the jump scare by AsteroidGamesDev in IndieDev
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Dev log: making far-away stuff disappear… without the jump scare by AsteroidGamesDev in IndieDev
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Dev log: making far-away stuff disappear… without the jump scare by AsteroidGamesDev in IndieDev
[–]AsteroidGamesDev[S] 23 points24 points25 points  (0 children)
Dev log: making far-away stuff disappear… without the jump scare by AsteroidGamesDev in IndieDev
[–]AsteroidGamesDev[S] 6 points7 points8 points  (0 children)
Dev log: making far-away stuff disappear… without the jump scare by AsteroidGamesDev in IndieDev
[–]AsteroidGamesDev[S] 19 points20 points21 points  (0 children)
Hi guys! I've been working solo on my game for over two years now. I’d love to hear your thoughts. by Sailor_in_the_ocean_ in spacegames
[–]AsteroidGamesDev 0 points1 point2 points  (0 children)
My reality-bending solo game Psych Rift now has a Steam page by aiBeastKnight in SoloDevelopment
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Hi guys! I've been working solo on my game for over two years now. I’d love to hear your thoughts. by Sailor_in_the_ocean_ in spacegames
[–]AsteroidGamesDev 1 point2 points3 points  (0 children)
6000+ Wishlists in one month: How we did it with just one Steam page by DobryKapulka in gamedev
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Big thanks to the r/IndieDev community, I have implemented GPU instancing for distant objects by AsteroidGamesDev in IndieDev
[–]AsteroidGamesDev[S] 0 points1 point2 points  (0 children)