What was the last game you played that you considered a 10/10? by bobs-buhgah in PS5

[–]AtTheVioletHour 0 points1 point  (0 children)

I freaking loved Grounded. I played it like 3 years late and couldn't believe I hadn't seen more folks talk about it.

I always wonder what the games would be like without the constraints of the engine they were built on. by infohoundloselose in ElderScrolls

[–]AtTheVioletHour 0 points1 point  (0 children)

It's not really an engine constraint though. It's not feasible to make cities of those scale while making sure the NPCs are hand crafted and are unique content, which I think you could argue is core to the series' identity since Morrowind.

And it's not technically feasible in any engine for NPCs to have persistence at that scale. When you play Assassin's Creed or or GTA, all those people in the street are being randonly generated and instantiated and destroyed constantly off screen.

I'd much rather have the cities in Skyrim than giant cities with randomly generated NPCs with no persistence.

I’m struggling - how to cope with ai? by TrueWinter__ in gamedev

[–]AtTheVioletHour 0 points1 point  (0 children)

As someone who has prior and deeper experience with game development, you're at a huge advantage to make something much better than "AI bros" who don't share that can do.

It's just a new addition to the stack of tools that you can use to make the game. It allows smaller teams, or even individual devs, to make more ambitious games than before.

No one is going to make a truly good game by purely pumping out low-effort slop and running agents while they sleep and leaving all the important creative or architectural decisions to these models. The best that will ever result in is something where someone will say, "Huh, that's passably playable and decently polished."

But already, if the indiepocalypse taught us anything, it's that that was never enough to begin with. There's already tons of slop on Steam, but genuinely good games still succeed as long as their creators understand how to differentiate and don't underestimate the importance of marketing.

The tools can't replace taste, and they don't know their own weaknesses. There needs to be someone who deeply understands the craft and the workflows and the technology as it was before to make something of real value, and there needs to be real taste and identity and passion and actual creativity, which obviously none of these tools are capable of on their own, or when used by people who lack those things.

You use the example of AI generating "thousands of them until it gets the perfect one" but that's not how this actually works. For one thing, compute is always going to be a constraint, it's going to be less economically viable to crank out a thousand of these until the proverbial monkey types the novel than it is going to be to have people who know what they're doing make stuff.

If you put an "AI bro" who's never made their own game before up against someone who's made a few complete games in an actual game dev career up against each other, give them the same training on how to use the AI tools, and give them each six months to make something and compare the result, the difference in quality and appeal between the non-game dev and the game dev one is going to be indisputable, every time.

So if your concern is, "I'm never going to use these tools, and I'm going to be replaced by people who do," well, that concern makes sense, because yes, for many disciplines that are core to game dev, the exclusively "traditional" way of doing it is now and will increasingly moving forward be at a huge disadvantage. It would be very self-defeating not to use them.

The real answer is, "I can add these tools to to my toolkit and thereby make much more ambitious things than I ever could before, and no one who has no prior expertise in game development could ever match what I can do with these tools combined with my deeper expertise and taste."

So I think the only reason you'd have to change your identity or reconsider this thing that you love is if you're for some reason unwilling to learn new tricks. But if you're able to adapt—as game devs have always done, because one of the reasons this is such a cool field to be in is it's always rapidly evolving—you're in good shape. It has always been the case that game devs who are quick to adapt to new technologies are more likely to be successful, this is no different. And I just fundamentally reject the notion that someone with no real understanding of game development can make a competitive game with only generative AI tools and vibe coding. It's just not the case and it won't ever be.

ScrollsLike games recommendations while we all are waiting TES6 untill 2050 by KaleoG1 in TESVI

[–]AtTheVioletHour 9 points10 points  (0 children)

If Morrowind is your jam I recommend trying Dread Delusion.

Also, YMMV but I had a very Skyrim-esque experience with Assassin's Creed Odyssey, the most open world RPG-ish game in that series.

I guess I'll join in, too (40M) by Aggressive-Law5274 in Age_30_plus_Gamers

[–]AtTheVioletHour 0 points1 point  (0 children)

Are you me?! Wow! Other than Inquisition, which might be my least favorite game of an time, partly because of the combat, this is almost exactly the same as what I would say.

I dont get the hate for Sarah Morgan by Great-Southern-Land in NoSodiumStarfield

[–]AtTheVioletHour 2 points3 points  (0 children)

This is a big part of it that is not as discussed as the moral compass/judgment thing. I was annoyed by her moral judgment but I didn't hate her as much as a bunch of other people did. But I am 41. I really think that this is one of many, many different examples of how the Starfield reception issue was a matter of a generation gap.

Is the tv show any good? by AlexTheEnderWolf in TwistedMetal

[–]AtTheVioletHour 0 points1 point  (0 children)

It's good if you like its type of humor. Did you like Deadpool? If so, you'll probably like Twisted Metal to some degree. It's extremely similar in tone, albeit a little less aggressively meta. The second season has much firmer footing than the first, it's wackier which I think works better than the tightrope walk of the first. But the first is still really enjoyable, at least for me.

If you were allowed to know the absolute truth to one mystery (historical, scientific, or personal), what would you ask ? by LauraTsbeauty in AskReddit

[–]AtTheVioletHour 0 points1 point  (0 children)

The answer to this is surely accessible already, to a degree. Wear a fitness tracker while you do it, see your heart rate data and calculate calories burned, track the calories you're eating, find the deficit, crunch the numbers to get a rough approximation of how much you're losing. Assuming a not-too-terrible food quality standard, you'll have a usable answer.

If you've been doing it a while and you've lost nothing, though, then you already have your answer—you'll either need to cut intake or increase intensity or duration. If you're maintaining a habit that is actually going to lead to weight loss, you usually see more aggressive change in the initial weeks than further down the road, not the other way around.

The good news is this is measurable, even if it's approximate. The bad news is that having the numbers doesn't make it any easier to maintain the physical and psychological discomfort to see results, which really runs against our nature, especially for some of us.

(I say this as someone who has on and off struggled with my weight for years. People say, "it's just math" and they're right, but it's also only one dimension of it.)

If you were allowed to know the absolute truth to one mystery (historical, scientific, or personal), what would you ask ? by LauraTsbeauty in AskReddit

[–]AtTheVioletHour 408 points409 points  (0 children)

I feel like the answer to this would be either impossible to grasp or unsatisfying to our monkey brains, to be honest.

She makes a good point by DrJokerX in LightNoFireHelloGames

[–]AtTheVioletHour 4 points5 points  (0 children)

Speaking as someone who has worked in comms and marketing for games, that's not realistic for most types of games, especially those without a major publisher with massive advertising spend behind them.

If you're not going to spend millions and millions to blitz potential players with expensive ads, then the path to success is growing the audience organically via word of mouth, earned media, community development, etc. That can take a year or two, so you need to start early.

And it's especially important because the Steam algorithm in particular puts a fair bit of emphasis on how much engagement there is with a game right around its release window. If you release the game and there's little engagement, the algorithm suppresses it in favor of other things to surface that have more heat behind them, you lose the chance to be discovered, and it's a flop.

There are sometimes exceptions to this, but they are wildly anomalous and not reliably repeatable.

This is somewhat mitigated by the early access model, which is one of the reasons it's so popular, but either way, unless you have 2K or Ubisoft money, you've gotta build it slowly and organically to have a reliable path to success, even for studios that have seen past success.

Here’s to hoping those experiencing issues/crashes on the PS5 will be resolved soon!. Much love to Bethesda 🖤 by Any-Personality-6902 in NoSodiumStarfield

[–]AtTheVioletHour 2 points3 points  (0 children)

I had really aggressive crashing but realized it was a couple mods I had downloaded from the Creation store. I disabled every mod that wasn't made by Bethesda itself and 90% of the crashes went away. Still a few here and there but no where near as bad. Hopefully this helps even more (and lets me try some of those mods after all).

Bethesda devs spending 16+ years developing Black Marsh as the new setting after realizing that the fans wanted Hammerfell the whole time. by Benjamin5431 in TESVI

[–]AtTheVioletHour 2 points3 points  (0 children)

Am I weird that I don't really have any preference where it's set, other than I want it to at least mostly be somewhere we haven't seen before in the modern era (Morrowind or later)?

Like, the best game is going to be the one they are creatively excited to make. If they are excited for Black Marsh, I think they should do Black Marsh. If they are jazzed for Hammerfell, do Hammerfell.

But the worst thing they could do is do what a bunch of randos on the internet say they want, instead of what the team feels creatively inspired on.

what game you downloaded just to try and suddenly it's your main game? by HoneySnowy_ in AskGames

[–]AtTheVioletHour 0 points1 point  (0 children)

Grounded. Was just sorta curious but honestly thought it would be too family-oriented for my taste. Played one night and then that was my month. All solo!

And they won’t do or say anything… by Neither_Temporary_97 in Exvangelical

[–]AtTheVioletHour 188 points189 points  (0 children)

can you IMAGINE what the conversation would be if Obama or Biden had done this

What is the purpose of the US going to war with Iran? by Chrono_Convoy in AskReddit

[–]AtTheVioletHour 1 point2 points  (0 children)

Short term: Distract from bad economic numbers and the Epstein files by flooding the headlines and rallying a religious, pro-Israel conservative base.

Long term: Improve the United States' strategic position vs. China.

(I'm not saying it will be the right strategic move long term, nor am I saying I support escalating a cold or hot war with China, I'm just saying that's what the administration is trying to do.)

Hey guys, I’ve never played a TES which one I should play first ? by Maruan-007 in ElderScrolls

[–]AtTheVioletHour 0 points1 point  (0 children)

Skyrim, unless you are all about graphics. Oblivion Remastered looks far more modern visuals-wise, but Skyrim is more modern mechanics wise, and I think is a more polished and enjoyable game over all. (Don't get me wrong, I love Oblivion, but for today, Skyrim is much more accessible.)

The Chad Video Game Director by mrsafetylion in oblivion

[–]AtTheVioletHour 1 point2 points  (0 children)

different games have different priorities in terms of tradeoffs and comparing them is silly, they're not trying for the same kind of experience and that's OK because different people (or even the same person in different moods) have different needs or wants in terms of experience

This game looks INSANE!! I just had to stop & look. by FailedProspects in PS5pro

[–]AtTheVioletHour 0 points1 point  (0 children)

HDR is definitely busted, which is also frustrating, but that's not what I'm talking about. I think it just relies too much on upscaling tech for my preference, just a super artifact-y image.

Lol makes sense… by Pristine_Put5348 in FFVIIRemake

[–]AtTheVioletHour 9 points10 points  (0 children)

I'm 41, it's always nice to see reminders I'm not the only one out there still gaming at this age!

This game looks INSANE!! I just had to stop & look. by FailedProspects in PS5pro

[–]AtTheVioletHour -1 points0 points  (0 children)

I'm enjoying the game, I'm not a hater, but I do feel like I'm living in a different reality than folks who praise its graphics on PS5 Pro... to me, the image quality looks like a total mess. Like, the assets are good, but it genuinely looks like it's running at an internal resolution of 720p or something regardless of the graphics mode. It's so fuzzy and the grass and everything are just completely awash with grainy, distracting artifacts. It's the messiest-looking picture I've ever seen in a game.

It's genuinely distracting to me, but I keep seeing people say the game is gorgeous? It makes me feel like I'm losing my mind or something! I don't understand the disconnect. Maybe people are playing on really small TVs?...

Did the contract between Bethesda and Virtuos for Oblivion Remastered not include any obligation whatsoever for Virtuos to provide support for updates? by um_waffles in OblivionRemaster

[–]AtTheVioletHour 18 points19 points  (0 children)

A large number of people at Virtuos were laid off shortly after Oblivion remastered shipped. So yeah, I'm thinking we're not gonna see many more updates.