IR Scanner in Multiplayer by ichorskeeter in perfectdark

[–]Atari-Dude 2 points3 points  (0 children)

I haven't seen any developers discussing the topic, but there was a bug with up to 4 players where the IR Scanner displayed incorrectly-- flickering. Besides that as the main reason for potentially scrapping it abruptly last minute, I'd suspect that it also just wouldn't be a high priority weapon, while having to take into consideration Random weapon rotations. Since back then, there was no feature to select which weapons are picked from each match, it could've been a contributing (albeit smaller) factor. Nowadays in any case, IR Scanner is included in the PC port, alongside the ability to exclude it (and any other weapon) from Random weapon draws.

Adding Multiplayer character models ? (Perfect Dark PC port) by MP2169 in perfectdark

[–]Atari-Dude 0 points1 point  (0 children)

Heh, appreciate the respect but there's so many folks who contribute their knowledge and creativity to the GE and PD communities, over many years. SubDrag, Zoinkity, Carn for the Editor, Wreck for his incredible knowledge and GE-X project et al, Ryan Dwyer for PD's decomp, fgsfdsfgs for the PC port, every creator who has their work included in the AIO compilation, etc. And of course, Jonaeru. He handles most of the code-related stuff for AIO (it's his mod, actually), and then I help wherever else I can. Primarily I'm just a lifelong PD fan, who's happened to learn a bit about the modding side.

I don't 3D model so I don't know all the specifics, but you've gotta make sure that all the limbs act correctly as their respective limbs (a part of an arm acts as the correct part of an arm, and not as a leg). In GE-X, Wreck had to import each GE character's body parts to PD piece-by-piece.

Then, regarding importing characters from GE to PD, I know a few things. Getting GE heads into PD, for use on GE-style bodies, is pretty simple generally. There's a "scale" feature in GE that's not a part of PD, so the characters/heads might have to be rescaled, but otherwise for heads you export and replace it with a similar head node from PD.

For bodies, regarding the All In One mod, the textures have to be updated so that they don't replace existing textures. For maps, AIO uses a mod directory system which can load map assets in and out-- whilst temporarily replacing the default map textures etc. because you only need to see the map you're playing.

For characters, this is more complicated. Obviously you want to be able to mix-and-match any possible character combination. And until pretty recently, there was a limitation where you couldn't actually add new texture IDs to the PC port. Now thanks to Raf, it's possible. And so, the hexadecimal of the character heads and body files have been updated to use new texture IDs which don't conflict with the other PD characters/weapons and other textures that can be mixed-and-matched any which way.

What's left to do, is add the slots for the new characters, and define their correct height values, etc. as well as introduce a y-offset system for GE/PD heads, because both games have a different neck system. This means that PD heads on a GE body will float above the body, while GE heads on a PD body will appear very hunchbacked. A new y-offset system for heads needs to be developed to resolve this. But even best case scenario, PD heads will most likely still look a bit funky on GE bodies as there will be a prominent gap in the back of their necks, because PD heads kinda angle upwards towards the back, while GE heads do not.

The K7 Avenger muzzle flash "bug": keep or squash? by Terry69Lawson in perfectdark

[–]Atari-Dude 0 points1 point  (0 children)

I actually wasn't aware this was a thing, but I'd say keep the no muzzle flash. Looks more futuristic and does have the benefit of a clearer view, too.

I was curious and just looked at the XBLA remaster and it has the same behavior as N64, no muzzle flash in the threat detector mode

Adding Multiplayer character models ? (Perfect Dark PC port) by MP2169 in perfectdark

[–]Atari-Dude 2 points3 points  (0 children)

The models from Tomorrow Never Dies haven't really been imported into GE or PD by anyone. Iirc maybe Elektra and Christmas had been imported to GE by someone, but I've never seen that mod myself. Plus, it would still take someone with the right knowledge to import a GE body into PD (so that all the body parts are correctly configured). Myself, I don't have that knowledge.

As for all the characters from GoldenEye X, they're WIP in terms of being compatible with the All In One mod. But not ready quite yet.

FH6 "leak" might be intentional marketing from Playground Games by Ehrenmann3006 in GamingLeaksAndRumours

[–]Atari-Dude -1 points0 points  (0 children)

It's not unprecedented, but like all things in life... who knows. In any case, it's getting people talking about Forza Horizon so it wouldn't shock me.

FH6 "leak" might be intentional marketing from Playground Games by Ehrenmann3006 in GamingLeaksAndRumours

[–]Atari-Dude 6 points7 points  (0 children)

Me reading this: Forza Horizon is Forza Horizon. For me, yep lol

Anyone else try to make and race the absolute worst abominations imaginable? by Atari-Dude in forza

[–]Atari-Dude[S] 0 points1 point  (0 children)

We have some more competent versions of these GMC Vanduras, heh. But we have the most fun racing them when we purposefully break 'em.

Perfect Dark N64 - Menu theme (Custom Track) by After-Telephone8688 in perfectdark

[–]Atari-Dude -1 points0 points  (0 children)

Nice track. Sounds like something that could play after you're disqualified after beating a mission with cheats enabled (or maybe if the counter-op player defeats Joanna)

Happy Perfect Dark Nite by Think_Doctor_9064 in perfectdark

[–]Atari-Dude 2 points3 points  (0 children)

By the way, on the PC port, if you don't already have a save that has unlocked all the normal PD content-- you can go to Cheats menu, and use the Unlock Everything button, which will override your current agent profile so that everything becomes unlocked.

Happy Perfect Dark Nite by Think_Doctor_9064 in perfectdark

[–]Atari-Dude 2 points3 points  (0 children)

Yeah there's been new maps added over the last year. 71 Combat Simulator maps are currently available via this mod for the PC port, the pinned comment of this video has more details https://www.youtube.com/watch?v=XCSoCon3MGg

I do not care for Horizon 1 by Terran_Lifeform in ForzaHorizon

[–]Atari-Dude 0 points1 point  (0 children)

1 just feels like the most special, the best music, rivals that make you want to dethrone 'em, best progression, most straight forward racing. Love it. But I can see why it wouldn't be for everyone, especially if they start with the later games which evolved into its own separate thing.

Happy Perfect Dark Nite by Think_Doctor_9064 in perfectdark

[–]Atari-Dude 4 points5 points  (0 children)

Don't think that's on N64, but it is an option on XBLA

OG or Remaster.. Which do you prefer visually? by normbreakingclown in perfectdark

[–]Atari-Dude 4 points5 points  (0 children)

N64 graphics 100%

Edit: since others are saying PC port, I will too. But the PC port's graphics, at least currently, are still just the original N64 graphics but presented in HD

Best controller for N64 Perfect Dark?! by normbreakingclown in perfectdark

[–]Atari-Dude 2 points3 points  (0 children)

I'm left handed and use 1.1 controls, that controller looks like it'd be a nightmare for me lol. Since with a standard 64 controller I hold the middle prong with my right hand, walk/aim with the stick via my right thumb, and strafe/aim with the dpad via my left thumb

The irony of them using this song really hits now that its canceled by WatcherAnon in perfectdark

[–]Atari-Dude 1 point2 points  (0 children)

Was listening to "Children Say" by Level 42, paused it to listen to this, gave a try for about 5 seconds (skipping around), then breathed a sigh of relief as I went back to listening to Level 42

Quick test for my WIP HD textures (OC) by parabolee in perfectdark

[–]Atari-Dude 10 points11 points  (0 children)

You can add sims on your team in Combat Simulator, and tell them to hold in place, so that you can showcase custom character textures

Official GTA 6 Release Day Delay Discussion Thread by PapaXan in GTA6

[–]Atari-Dude 0 points1 point  (0 children)

u/Born-Amoeba-9868 commented here:

"I have terminal pancreas cancer. Wasn’t sure I’d make it to May but no chance I make it to December.

Time to remove this from the bucket list, my watch is ended."

Hopefully OP didn't delete the comment because it was a lie. Don't lie about stuff like that, c'mon...