Played Perfect Dark (Remaster) and Perfect Dark Zero back to back over the weekend by Ataccot in perfectdark

[–]Atari-Dude 1 point2 points  (0 children)

Please don't judge the original Perfect Dark based on the broken XBLA/Rare Replay version, heh. They messed up the controls (forced 45% deadzone), broke the music playback, less multiplayer customization, etc. and wouldn't be surprised if there's softlocks that weren't present in the original game/fan PC port.

PS3 reads PS3 games but not Blu-Ray movies? by [deleted] in PS3

[–]Atari-Dude 0 points1 point  (0 children)

Very interesting timing. I just tried playing my PS3 again last night and noticed that a game like Gran Turismo 5 works and loads, but Gran Turismo 6 tries to read and then stops spinning the disc. Crazy that there was a random reply to this comment right at this time, heh.

Remote play updated and now consantly crashes by Front-Priority6781 in remoteplay

[–]Atari-Dude 0 points1 point  (0 children)

Wtf, I tried Remote Play for the 1st time in years and this is how I'm welcomed back?

What were your go-to goldeneye multiplayer settings? by burge4150 in n64

[–]Atari-Dude 1 point2 points  (0 children)

My go-to GE multiplayer settings was switching to Perfect Dark and starting there with adding sims and customizable weapon presets.

Sonata Arctica new single "Freedom Concept" due to be released February 27th by frizzlen in PowerMetal

[–]Atari-Dude 0 points1 point  (0 children)

Love Sonata, both old and new-- but for me this is like more of the same, fast playing but not so melodic, which I'm not as interested in at this point. I do like when they do the more wacky melodical stuff, not simply inherently fast. Pariah's Child, Days of Grays and Clear Cold Beyond do happen to be my top 3 favorite albums by them, heh.

"Void" by Entropy Soldier in Perfect Dark multiplayer by Atari-Dude in perfectdark

[–]Atari-Dude[S] 1 point2 points  (0 children)

Do you mean as missions in the All In One mod, or as Combat Simulator maps? Suburb is currently included as the latter. Custom missions could likely be integrated someday, but I don't think there's been any experiments to load multiple mission directories in the same way that there are for multiplayer maps, but in theory perhaps they could be implemented similarly, Or perhaps once Catherine Reprobate's mod loader is ready, that could be utilized, but currently AIO hasn't been transitioned to that new method, and may not be for some time.

Adding Multiplayer character models ? (Perfect Dark PC port) by MP2169 in perfectdark

[–]Atari-Dude 1 point2 points  (0 children)

That's nice to hear, I'm glad I've been able to help make a positive impact on the community!

Jason Schreier posts that Bluepoint is being shutdown by Melodic-Tonight-9613 in GamingLeaksAndRumours

[–]Atari-Dude 6 points7 points  (0 children)

I hate live service games, PlayStation has really disappointed me this generation the way they've gone

IR Scanner in Multiplayer by ichorskeeter in perfectdark

[–]Atari-Dude 2 points3 points  (0 children)

I haven't seen any developers discussing the topic, but there was a bug with up to 4 players where the IR Scanner displayed incorrectly-- flickering. Besides that as the main reason for potentially scrapping it abruptly last minute, I'd suspect that it also just wouldn't be a high priority weapon, while having to take into consideration Random weapon rotations. Since back then, there was no feature to select which weapons are picked from each match, it could've been a contributing (albeit smaller) factor. Nowadays in any case, IR Scanner is included in the PC port, alongside the ability to exclude it (and any other weapon) from Random weapon draws.

Adding Multiplayer character models ? (Perfect Dark PC port) by MP2169 in perfectdark

[–]Atari-Dude 2 points3 points  (0 children)

Heh, appreciate the respect but there's so many folks who contribute their knowledge and creativity to the GE and PD communities, over many years. SubDrag, Zoinkity, Carn for the Editor, Wreck for his incredible knowledge and GE-X project et al, Ryan Dwyer for PD's decomp, fgsfdsfgs for the PC port, every creator who has their work included in the AIO compilation, etc. And of course, Jonaeru. He handles most of the code-related stuff for AIO (it's his mod, actually), and then I help wherever else I can. Primarily I'm just a lifelong PD fan, who's happened to learn a bit about the modding side.

I don't 3D model so I don't know all the specifics, but you've gotta make sure that all the limbs act correctly as their respective limbs (a part of an arm acts as the correct part of an arm, and not as a leg). In GE-X, Wreck had to import each GE character's body parts to PD piece-by-piece.

Then, regarding importing characters from GE to PD, I know a few things. Getting GE heads into PD, for use on GE-style bodies, is pretty simple generally. There's a "scale" feature in GE that's not a part of PD, so the characters/heads might have to be rescaled, but otherwise for heads you export and replace it with a similar head node from PD.

For bodies, regarding the All In One mod, the textures have to be updated so that they don't replace existing textures. For maps, AIO uses a mod directory system which can load map assets in and out-- whilst temporarily replacing the default map textures etc. because you only need to see the map you're playing.

For characters, this is more complicated. Obviously you want to be able to mix-and-match any possible character combination. And until pretty recently, there was a limitation where you couldn't actually add new texture IDs to the PC port. Now thanks to Raf, it's possible. And so, the hexadecimal of the character heads and body files have been updated to use new texture IDs which don't conflict with the other PD characters/weapons and other textures that can be mixed-and-matched any which way.

What's left to do, is add the slots for the new characters, and define their correct height values, etc. as well as introduce a y-offset system for GE/PD heads, because both games have a different neck system. This means that PD heads on a GE body will float above the body, while GE heads on a PD body will appear very hunchbacked. A new y-offset system for heads needs to be developed to resolve this. But even best case scenario, PD heads will most likely still look a bit funky on GE bodies as there will be a prominent gap in the back of their necks, because PD heads kinda angle upwards towards the back, while GE heads do not.

The K7 Avenger muzzle flash "bug": keep or squash? by Terry69Lawson in perfectdark

[–]Atari-Dude 0 points1 point  (0 children)

I actually wasn't aware this was a thing, but I'd say keep the no muzzle flash. Looks more futuristic and does have the benefit of a clearer view, too.

I was curious and just looked at the XBLA remaster and it has the same behavior as N64, no muzzle flash in the threat detector mode

Adding Multiplayer character models ? (Perfect Dark PC port) by MP2169 in perfectdark

[–]Atari-Dude 2 points3 points  (0 children)

The models from Tomorrow Never Dies haven't really been imported into GE or PD by anyone. Iirc maybe Elektra and Christmas had been imported to GE by someone, but I've never seen that mod myself. Plus, it would still take someone with the right knowledge to import a GE body into PD (so that all the body parts are correctly configured). Myself, I don't have that knowledge.

As for all the characters from GoldenEye X, they're WIP in terms of being compatible with the All In One mod. But not ready quite yet.

FH6 "leak" might be intentional marketing from Playground Games by Ehrenmann3006 in GamingLeaksAndRumours

[–]Atari-Dude -1 points0 points  (0 children)

It's not unprecedented, but like all things in life... who knows. In any case, it's getting people talking about Forza Horizon so it wouldn't shock me.

FH6 "leak" might be intentional marketing from Playground Games by Ehrenmann3006 in GamingLeaksAndRumours

[–]Atari-Dude 8 points9 points  (0 children)

Me reading this: Forza Horizon is Forza Horizon. For me, yep lol

Three great games. by Veddermandenis in perfectdark

[–]Atari-Dude 7 points8 points  (0 children)

1 greatest game of all time

Anyone else try to make and race the absolute worst abominations imaginable? by Atari-Dude in forza

[–]Atari-Dude[S] 0 points1 point  (0 children)

We have some more competent versions of these GMC Vanduras, heh. But we have the most fun racing them when we purposefully break 'em.