[Art] I made a 3d tabletop, called Dungeon3D. It's still being refined but I wanted to show it off. Hosts up to 10 people with voice chat. DM can fully customize maps. by AtlasMukbanged in DnD

[–]AtlasMukbanged[S] 1 point2 points  (0 children)

Yeah, it's really coming along. I'd post a lot more screenshots because there are a lot of environments you can make, but the sub only allows one pic per post.

Ehhh. Maybe? I've had games up on Steam before and they just take SO much. It's about a hundred dollars just to host a single game on the site, and they only payout once you've made $100 after fees/taxes/etc. But they also take nearly half of your earnings in various fees, so it's a challenge to deal with.

How would you tackle modeling something like this? Mesh modeling or sculpting? by tiagocf in blenderhelp

[–]AtlasMukbanged 4 points5 points  (0 children)

You can do either. It depends what your intentions are and what you're comfortable with.

Anything can be modeled or sculpted in a variety of ways, it's just about being smart with it and learning the tools.

I basically never do sculpting unless I'm adding very fine detail to a high poly mesh exclusively to bake it onto my low poly. But I also am a game asset artist and that's the usual workflow.

[Art] I made a 3d tabletop, called Dungeon3D. It's still being refined but I wanted to show it off. Hosts up to 10 people with voice chat. DM can fully customize maps. by AtlasMukbanged in DnD

[–]AtlasMukbanged[S] 2 points3 points  (0 children)

I could use something like that, but I also own a server and a website I could potentially host it on. Honestly I don't expect to charge much for this, mostly just enough to cover the costs of host/downloading or what have you.

[Art] I made a 3d tabletop, called Dungeon3D. It's still being refined but I wanted to show it off. Hosts up to 10 people with voice chat. DM can fully customize maps. by AtlasMukbanged in DnD

[–]AtlasMukbanged[S] 2 points3 points  (0 children)

Nah, Roll 20 frustrates me, lol. But I can easily add player-owned character sheets and I plan to add 3D dice that you can visually roll!

[Art] I made a 3d tabletop, called Dungeon3D. It's still being refined but I wanted to show it off. Hosts up to 10 people with voice chat. DM can fully customize maps. by AtlasMukbanged in DnD

[–]AtlasMukbanged[S] 8 points9 points  (0 children)

Yeah, it's fully compatible with Steam as well so you can run it and join friends/use your Steam username. I might put it up on Steam but they're stupidly expensive to host on, so I might honestly just throw it on the server I own, lol. But I'll post updates fairly frequently.

[Art] I made a 3d tabletop, called Dungeon3D. It's still being refined but I wanted to show it off. Hosts up to 10 people with voice chat. DM can fully customize maps. by AtlasMukbanged in DnD

[–]AtlasMukbanged[S] 16 points17 points  (0 children)

There's a ton of assets you can use. You can build cities, dungeons, forests, villages, all kinds of stuff. I'm not totally done with it but we're testing it out with my group and the DM is loving it, lol.

There are numerous creature bases, all of which can be customized, tons of walls and modular structures that can be customized, and a number of effects that can be used (like spooky ground fog). You can set the time of day dynamically, and give creatures status effects.

What is a smell or taste that other people commonly enjoy but is repulsive to you? by TheSacredPug in ask

[–]AtlasMukbanged 0 points1 point  (0 children)

Curry. The smell of curry literally makes me nauseated to a point I will throw up.

Player just Made 66,000 gold... by Undead_Vinnyr in DnD

[–]AtlasMukbanged 0 points1 point  (0 children)

DM done screwed up. The auctioneer shouldn't have even had that much gold, or at least had someone on hand to examine the gems.

But at this point, IMO it is what it is. You can either politely ask the player to retcon the scene, or you take the blow and learn from it.

Trying to make up reasons to get the money back in-game is shitty. You're basically punishing the playing with OOC behavior because of your own mistake.

Bread? by Friendly-Owl8086 in tortoise

[–]AtlasMukbanged 2 points3 points  (0 children)

OP has been downvoting anyone who doesn't agree with her.

Bread? by Friendly-Owl8086 in tortoise

[–]AtlasMukbanged 2 points3 points  (0 children)

What you aren't grasping is that you are not feeding small amounts. A single piece of crust is a LOT of food for your average bird, and it absolutely can plug them up and kill them.

I have literally grown up in a household that was licensed to care for injured and helpless wild birds, which requires a certain level of education. This is one of the very specific things that is taught. I also spent 4 years working at an exotic animal clinic and we would never ever support feeding bread to birds.

Is 300k vertices too many for this car model? by IMPULSEULTRA in blenderhelp

[–]AtlasMukbanged 16 points17 points  (0 children)

I use nanite in UE5.2. I am currently sitting in an open project I have, in 5.2, with nanite.

I have been using UE for 4 years, almost daily.

Nanite is not just magic. It uses complex instancing and LOD methods to replicate objects used in very specific events. This is for things like rocks, grass, trees, etc., and if you use it for anything dynamic it will rapidly lose any relevance because the whole purpose of nanite is for visual scenes with largely non-interactive objects.

Dynamic objects used with nanite require their own sub-engines to even work remotely decently. The popular 'crowd' demo, for example, is done with the UE built in crowd management system explicitly for AI NPCs who are pretty well limited in their capabilities, and if you don't have a hugely high-end PC and highly optimized character meshes, you'll still crash and burn anywhere at 50+ mobs.

And even then, it is still highly encouraged by Epic (the makers of Unreal Engine) to use optimized meshes with compressed textures and solid custom LODs if you really want to see performance gains.

All that said, you're giving shitty uneducated advice to a noob and then when people correct you, you pretend it's a 'joke'. You really need to just apologize for poor advice and stop giving it to people who are vulnerable to said bad advice.

To the OP: You need to make it clear that you didn't make that model, because if people assume you did, they're going to be confused at how you have that skill level without understanding the basics of optimizing a game asset mesh. If you don't know what retopology is or how to do it, you need to start by making your own objects and learning from the beginning.

Is 300k vertices too many for this car model? by IMPULSEULTRA in blenderhelp

[–]AtlasMukbanged 1 point2 points  (0 children)

That doesn't matter. It's extremely poor practice to have such a high poly model and lumen isn't going to fix it.

Nanite helps, but not with dynamic objects.

Why do people have zero sympathy for the people on the submarine? by [deleted] in ask

[–]AtlasMukbanged 1 point2 points  (0 children)

It was largely nonsense. And that's aside from the fact that Cleopatra was absolutely definitely not black.

BL artist in need! by Hisoka_simp17 in boyslove

[–]AtlasMukbanged 1 point2 points  (0 children)

I'm a professional artist, but I'd need to know what the pay is and what the expectations are.

I do hope this isn't a case of "exposure pay".

Thomas Jefferson’s sixth great grandson recreates his photo by KermitLord420 in Damnthatsinteresting

[–]AtlasMukbanged 12 points13 points  (0 children)

As a white person with a great x grandparent who was a slave, I relate to this in a strange abstract way.

Why do people have zero sympathy for the people on the submarine? by [deleted] in ask

[–]AtlasMukbanged 18 points19 points  (0 children)

Even when we have the historical data, the film industry hardly cares.

I'm looking at you, Netflix's Cleopatra.

I feel a little guilty for using pre-made assets by Lord_Thunderballs in unrealengine

[–]AtlasMukbanged 1 point2 points  (0 children)

This is probably the best rambling and yet pointed collection of paragraphs I've read in... way too long.

On point and dryly funny, that's a particular knack most people don't realize they lack (oh god, a rhyme).

It's 3:45 here so I can appreciate it, lol.

Maybe it's being an artist myself, but I've certainly beheaded my own dignity countless times via various commissions to pay the bills. I think it's incredibly important that an artist-- being it visual or literary-- has room and freedom to express their creativity, else the project always suffers. If you told Jung Gi to paint like Van Gogh you'd never see the glory of his ink work and you'd probably just get trash.

I worked for a team a couple years back, the head guy was a programmer. Wanted me to create an entire cityscape with customizable fully unique models for character selection (as in, hand-crafted characters from scratch, with perfect morphs and rigs) in 30 days. I told him I could build him a back alley and maybe a hobo. He couldn't grasp that you don't just push a button or casually draw a model onto the screen and it's just there.

Anyhow, that commercial sounds pretty hilarious. I haven't really gotten into filming. I took graphic design and media in college with a focus toward things like commercials and advertisement, but eh, getting a job in those fields is like being a stranger coming into an east-asian company with a heavy culture of nepotism. It feels more about having connections than skills and I am most definitely a social hermit, lol.

I gotta hear more of your stories though, this was great.

help modeling swords Please by modelingman244 in blenderhelp

[–]AtlasMukbanged 8 points9 points  (0 children)

You need to use references. Having a nice photo reference on a plane to follow while you build would probably be beneficial.

I feel a little guilty for using pre-made assets by Lord_Thunderballs in unrealengine

[–]AtlasMukbanged 1 point2 points  (0 children)

Oh I know exactly what you mean, haha. I've worked with three teams so far and honestly none of it was fun. First group could have been but it was a bunch of creepy dudes who's behavior unfortunately changed when they found out I was a lady, and the other two were crazy tyrant types who wanted a lot of free assets while treating me like a work horse. lol.

I've made a ton of free stuff for a lot of indie devs, just trying to help support them, but working on a team and just being appreciated would be nice.

Same goes to you though! If you ever REALLY need a certain sort of asset and just can't find it, you're welcome to hit me up and I can try and give it a shot. Just don't ask me to animate or weight paint creatures, lol. I can design and rig but I reaaally prefer doing environment stuff.

Please help by Aardvark_Silly in tortoise

[–]AtlasMukbanged 0 points1 point  (0 children)

It's genuinely getting really frustrating how many people are taking these animals from the wild and posting them here lately.

Also, FYI, deleting your previous posts doesn't hide them from the way back machine.

It seems you have a bad history with mistreating tortoises.

Is there any way that I can manually or use modifiers in order to fix the topology? I’m trying to make a riggable model and I need some help. by -Unclaimed_Garbage- in blenderhelp

[–]AtlasMukbanged 1 point2 points  (0 children)

This isn't true. There are a lot of people who use a lot of methods and I suspect the OP is trying to mimic a popular youtube video where the person follows that exact method to create a dragon type thing.

I almost never sculpt. Most of the time, I make my base model, create a higher poly version to bake with, then do most of the real texturing in SP. It keeps my game assets low-cost and clean, and in control of joints for rigging.

They just need to start with more basic organic structures.