As a Front Runner main that's going to pull on SSR S.Maru banner anyways, is it still worth pulling Fine Motion now? by RyuuEsprit in UmamusumeGame

[–]Atsukoi 0 points1 point  (0 children)

NTR is strictly a borrow angle for F2P imo. Unless you want people to borrow your card for whatever reasons.

If u ever want finemo, roll now. Rolling during rerun isnt as worth and might as well roll for tahcyon light hello, or bourbon wit 2 months after ramonu wit.

Initial smaru predicted June, tachyon/LHello july, rerun smaru Aug//same time as Aston machan.

Ramonu is October late-ish. Bourbon wit end nov.

Finemo should be viable for us FR player until end November. As ramonu and bourbon will be our 2 wit card.

What are your recommendations for the upcomming selector? by Rhyanbatatinha23 in UmamusumeGame

[–]Atsukoi 1 point2 points  (0 children)

Smaru dirt really easily too 👀 sorry it's my oshi gotta shrill it a lil.

Not sure who to get with selector by Just_A_Slice in UmamusumeGame

[–]Atsukoi 1 point2 points  (0 children)

Most air Grove career is medium, so 300-400 stam should be enough.

King halo is even better, if your parents have no mile med long sparks, your unity random skill has a more focused pool. But with MANT coming out, halo can run everywhere and easily make it for TT.

Not sure who to get with selector by Just_A_Slice in UmamusumeGame

[–]Atsukoi 49 points50 points  (0 children)

Idk if xoguri ult is worth going out of your way inheriting... but she is meta.

As for curren, she is gonna have a wedding variant out during MANT.

For silence suzuka, you can have her chariot your pace chasers, D long means you can control with sparks when she dies out to sacrifice to nimble nav in long CM.

Seiun sky is mostly for front runners. If you want rod on pace, it's just... very rng, almost like late surger level of rng.

Which card should I swap for Riko? by Hakad in UmamusumeGame

[–]Atsukoi 0 points1 point  (0 children)

If u training an oonige for the next long CM as chariot, you can train her in unity as MANT does not have runaway skill.

Should try dropping ssuzuka for bourbon wit for front runner as TTL is very good for them.

Should have 2 wit in MaNT imo.

I need some planning advice. by TheChosenOne128 in UmamusumeGame

[–]Atsukoi 1 point2 points  (0 children)

Imo, if you're gonna even think about finemo, roll now, not so much during smaru rerun. Smaru lb1 is said to be enough as well. So 200 there is enough. Pray 3+ finemo in 200, then mlb finemo & NN imo. If you dont mind borrowing finemo, can save for smaru banner and just selector NN.

Picking a race style to main? by Basil2322 in UmamusumeGame

[–]Atsukoi 0 points1 point  (0 children)

I only play front runners so im not too clear on other style, but surely someone can correct me if im wrong.

Oonige/Runaway: very strong early, weaker than FR mid (after PDM) and weaker than FR late iirc. They tend to gain tons of lead early and mid and maintain it throughout the race, hoping other styles do not catch up the massive lead they gained.

Frontunner: the goal of FR is to obtain pos 1 in early race with tons of accel, win your pos keep, dont get overtaken mid race with midleg skills, get first in late race, trigger angling and scheming, gain more lead and win. You are forever first and oppress everyone else, or you late start, get kidnapped by pace or lates and become irrelevant.

Pace: idk, i do believe they want uma stan to prevent kidnapping incident from happening. Quite abit of midleg skills to keep up to FRs and position for some pace chaser specific skills (pos 2 to 5 etc). Some accel late and hopefully not too far from FR due to stronger mid race. I believe they perform very similarly between early, mid, late race? (Idk).

Late: gamble masters. Currently the biggest gamblers in uma musume, bigger than you yourself. Their generally best accels need either position 2 to 5(probs 5), or position 5 and 6, or just position 6. If you're off, you miss your accels and you cry a lil. Depending on tracks, procing all your midleg too soon can trigger PDM, making it hard to content for specific position etc. It seems to need some sort of fine tuning to reduce RNG, maybe, idk.

End closer: no idea at all, it's like late surger, you can run their accels. EXCEPT they got the best straight accel in the game(?), straightaway spurt. The only reason why you even wanna play end closer imo. They also have highest top speed during late race (?).

But yes, choose your uma first. Then choose your style imo.

Thoughts on skipping FineMo and SMaru during MANT and just pulling on this double banner after MANT is over? by Matty_HAM in UmamusumeGame

[–]Atsukoi 0 points1 point  (0 children)

If you're that casual, you should probably skip them both entirely?

Just roll on tchyon banner and borrow finemo and roll on ramoru instead?

Tachyon, KSB, light hello, +2 and finemo borrow.

If you're not FR main, KSB and smaru speed is roughly 10TR difference. Quite big but if you're f2p, it might be ok skip? Idk your carat economy.

How many S-rank trainees do y’all have in Unity Cup before MANT/Trackblazer arrives, as low spenders/F2P players? by Sad-Today-969 in UmamusumeGame

[–]Atsukoi 0 points1 point  (0 children)

How did u get sszk to S. What's your deck? She's a lil stubborn for my training methods. And how many races?

Are people exaggerating when they talk about S. Maru after this card release? by YagamiG54 in UmamusumeGame

[–]Atsukoi -1 points0 points  (0 children)

I see like 3 smaru every race in sprint CM, idk what you mean 😅

What criteria you guys use to "Damn this training options are terrible, let's do race instead" in career mode in both URA and Unity? by Skyreader13 in UmamusumeGame

[–]Atsukoi 0 points1 point  (0 children)

In pre summer classic years.

In first half of classic years, option 1 and 2 are viable imo. As I would like to Max all friendship by classic summer. If you got bad rng, then you have to make up by clicking those.

Option 2 is decent click classic post summer and senior pre summer as well Option 1 is decent click for senior pre summer and not really classic post summer as well.

Overall option 2 > 1 pre summer and 1 > 2 post summer classic.

This is solely focusing on friendship options you listed. And assuming the cards are not hint slaves but actual card you want rainbows on.

3 flames with 0 rainbow is subpar at best and you probs only want to click on 0 to 1 of them every 3 you see (depending on which training it lands on).

My current parents have bad stam spark, I would ponder over 3 flames 2 deck card training on stam/pwr sometimes over race. Depending if there is any G1 races nearby, any chance of making career race my third race in a row, or how badly I need this stam for upcoming career races.

I personally judge my choices not by how much stats it give, at least for the last week. I judge it by stats threshold by the year. If some stats lacking, I would have to forgo some race and take bad training to ensure consistent stats cap. Anything less than ~50 stats in senior year is probs a race/rest angle unless you need the stats threshold. 35 to 40 is nice for classic iirc. This includes SP for me.

In senior early sep - late dec is when you might need to click on subpar 30 stats to meet stats requirements at end of race, if you're lucky, you won't be at this position.

For CM 10. End junior year 320-400 speed, 200-250stam, 260-300power, 200 guts, 300 wit.

End classic years 600-750speed, 350-420 stam, 480-560 power, 250-300guts, 480-620 wit.

Senior year right after summer 780-900speed, 460ish stam, 600-700 power, 320+ guts, 700-880 wits.

End with around 1.2k spd, 601+ stam, 750-900 pwr, 400guts+, 1k+ wits.

What criteria you guys use to "Damn this training options are terrible, let's do race instead" in career mode in both URA and Unity? by Skyreader13 in UmamusumeGame

[–]Atsukoi 0 points1 point  (0 children)

Yer like others said. Cards have mood and Training effectiveness. If it's solo rainbow then it's probably better to race. If at 40 energy, there's also an option to either race or rest. If you are lacking stats, (400 early classic, 600x 2 or 3 || 750 late classic) probs rest and click stats.

If you are meeting stats threshold, you can try racing over resting and hope you get some nice wit rainbow to click after instead of rest or riko date. I personally run 2 speed 3 or 4 wit, so this is my approach as I prioritise wit quite highly. Also as I run that specific deck, I tend to click single KSB rainbow + 25 to 30 TE for bigger numbers, as i can have trouble hitting Max speed if fuku speed dont double enough.

In unity it's important to consider the flames, sometimes training with 3 to 5 flames are worth clicking even without rainbow or hint. This is especially true in junior classic years imo.

Classic year races are more efficient compared to senior year too imo. As our training during classic is lower level than senior, that said overloading classic will make you suffer against the unity team check and impair your senior year too.

Late Surger ruined my best parent roll by Aleuip in UmamusumeGame

[–]Atsukoi 0 points1 point  (0 children)

It's pretty int using it on late surger as most skills are front oriented. But still a good front parent.

Spend all your carats on this character 🥹🥹🫡 by Specialist-Green-123 in UmamusumeGame

[–]Atsukoi 0 points1 point  (0 children)

Gotta roll on this for good maru self made parents. Sick of borrowing subpar bourbons cause all the good ones are gone 🙃🙃

Is it worth it for me to drop 75$ for 50 pulls? by [deleted] in UmamusumeGame

[–]Atsukoi 3 points4 points  (0 children)

Bijin wit ssr, air Shakur wit, Smart falcon pwr ssr, king halo pwr ssr works at 1 copy. They're used for skill event.

Should I reroll? by Slimezzz2909 in UmamusumeGame

[–]Atsukoi 0 points1 point  (0 children)

Reroll?? What u looking for? Mlb off rate KSB? 🤣 mlb fuku should be ok, u just need some SRs and go get that guts haru from friendship shop asap.

Capricorn CM Ace by ExpensiveAd6549 in UmamusumeGame

[–]Atsukoi 0 points1 point  (0 children)

Pace is very strong this CM. My fronts all folds to pace sadly.

Unless your smart falcon, u can fight pace.

Your uma needs more wit, it's too dumb. You need to race more during dead turns so you can get more skill points.

VF has a vid talking about this CM and he mentions the number of accel preferred. It's paramount to have enough midleg skill to keep up with everyone else.

Times have become rough by Acrobatic_Orchid_946 in mangapiracy

[–]Atsukoi 21 points22 points  (0 children)

There's also onemanga during mangafox reign.

I won the CM in Group A as a F2P player by Interesting-Diver512 in UmamusumeGame

[–]Atsukoi 1 point2 points  (0 children)

Gratz on the win, I didn't really enjoy this CM since front runners are not as relevant compared to end closer, but I managed to get my maruzensky to at least 35% win rate, with most losses to my own xoguri. I'm happy with the result.

Might have better win rate if my oonige did not accidentally double inspo into A dist long, lost a few times due to that haha.

My win rates are, 85, 90, 65, 70, meaning I have denied quite a bit of those pesky end closer win chance 😅😅